
No. 160 Returning · National Dex No. 422
Shellos
Sea Slug Pokémon
Water
- Height
- 0.3 m (1′00″)
- Weight
- 6.3 kg (13.9 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 190 of 255
- Growth rate
- Medium Slow
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 1 HP
Abilities
- Sticky HoldPrevents others from removing its item.
- Storm DrainDraws Water moves to instead boost Sp. Atk.
- Sand Force, hidden abilityUps Rock, Ground & Steel moves in sandstorm.
The slime trail a Shellos leaves behind is known to promote algal blooms. The color of algae can shift near the sea the Shellos live by.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Changed in Monomyth
Same types and base stats as in the main games (National Dex No. 422).
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Battle Frontier form 2 form | Old Rod | Lv 10–15 | 30% |
| Camp Tarragon | Old Rod | Lv 10–15 | 30% |
| Cascade City | Good Rod | Lv 20–25 | 20% |
| Cascade City | Surfing | Lv 31–37 | 34% |
| Chamomile Town | Old Rod | Lv 10–15 | 30% |
| Elysium Base form 2 form | Old Rod | Lv 10–15 | 30% |
| His Trail | Good Rod | Lv 15–40 | 20% |
| His Trail | Old Rod | Lv 10–15 | 30% |
| His Trail | Surfing | Lv 20–60 | 60% |
| Mandrake City form 2 form | Good Rod | Lv 20–25 | 60% |
| Mandrake City form 2 form | Old Rod | Lv 10–15 | 30% |
| Mt. Thunder | Good Rod | Lv 20–25 | 20% |
| Mt. Thunder | Old Rod | Lv 10–15 | 30% |
| Oasis Cave form 2 form | Good Rod | Lv 20–25 | 20% |
| Old Bay Caves | Surfing | Lv 30–60 | 30% |
| Old Bay Coast form 2 form | Old Rod | Lv 10–15 | 30% |
| Old Bay Island | Good Rod | Lv 15–40 | 20% |
| Old Bay Island | Old Rod | Lv 10–15 | 30% |
| Old Bay Island form 2 form | Old Rod | Lv 10–15 | 30% |
| Old Bay Island | Surfing | Lv 20–60 | 60% |
| Old Bay Island form 2 form | Surfing | Lv 20–60 | 60% |
| Overgrown Oasis form 2 form | Good Rod | Lv 20–25 | 40% |
| Overgrown Oasis form 2 form | Surfing | Lv 20–28 | 100% |
| Port Ginseng form 2 form | Old Rod | Lv 10–15 | 30% |
| Port Ginseng Docks form 2 form | Old Rod | Lv 10–15 | 30% |
| Quiet Valley | Good Rod | Lv 20–25 | 20% |
| Quiet Valley | Old Rod | Lv 10–15 | 30% |
| Reservoir Tunnel form 2 form | Good Rod | Lv 20–25 | 20% |
| Route 12 form 2 form | Grass | Lv 20–24 | up to 45% |
| Route 12 form 2 form | Old Rod | Lv 10–15 | 30% |
| Route 12 form 2 form | Surfing | Lv 23–28 | 60% |
| Route 15 | Good Rod | Lv 20–25 | 20% |
| Route 15 | Surfing | Lv 29–33 | 35% |
| Route 24 | Old Rod | Lv 10–15 | 30% |
| Route 25 | Old Rod | Lv 10–15 | 30% |
| Route 26 | Old Rod | Lv 10–15 | 30% |
| Route 27 | Old Rod | Lv 10–15 | 30% |
| Route 27 form 2 form | Old Rod | Lv 10–15 | 30% |
| Route 28 form 2 form | Old Rod | Lv 10–15 | 30% |
| Route 30 form 2 form | Old Rod | Lv 10–15 | 30% |
| Solace Point form 2 form | Old Rod | Lv 10–15 | 30% |
| Tranquil Creek | Good Rod | Lv 20–25 | 20% |
| Tranquil Creek | Surfing | Lv 29–32 | 35% |
| Victory Ruin | Old Rod | Lv 10–15 | 30% |
Moves
Level up 14
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Mud-Slap, Ground-typeThe user hurls mud in the target’s face to inflict damage and lower its Accuracy. | Special | 20 | 100% | 10 |
| 1 | Water Gun, Water-typeThe target is blasted with a forceful shot of water. | Special | 40 | 100% | 25 |
| 4 | Mud Sport, Ground-typeThe user kicks up mud on the field, reducing all Electric-type damage by 70% for 5 turns. | Status | — | — | 15 |
| 8 | Harden, Normal-typeThe user stiffens all the muscles in its body to boost its Defense stat. | Status | — | — | 30 |
| 12 | Water Pulse, Water-typeThe user launches pulses of water at the target. It has a 20% chance of confusing. | Special | 60 | 100% | 20 |
| 15 | Mud Bomb, Ground-typeThe user fires a hard-packed mud ball at the target. Has a 30% chance to lower Accuracy. | Special | 65 | 85% | 10 |
| 19 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| 23 | Ancient Power, Rock-typeThe user attacks with a prehistoric power. It has a 10% chance of boosting all its stats. | Special | 60 | 100% | 5 |
| 26 | Body Slam, Normal-typeThe user drops onto the target with its full body weight. Has a 30% chance to paralyze. | Physical | 85 | 100% | 15 |
| 30 | Recover, Normal-typeRestoring its own cells, the user restores its own HP by 50% of its maximum HP. | Status | — | — | 5 |
| 34 | Muddy Water, Water-typeThe user floods opposing Pokémon with muddy water. Has a 10% chance to lower Accuracy. | Special | 90 | 85% | 10 |
| 37 | Earth Power, Ground-typeThe user wildly erupts the ground under the target. Has a 10% chance to lower Sp. Def. | Special | 90 | 100% | 10 |
| 41 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| 45 | Memento, Dark-typeThe user faints, and then harshly lowers the target’s Atk and Sp. Atk stats. | Status | — | 100% | 10 |
TM and HM 23
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM03 | Watercolor, Water-typeShoots water imbued with its true colors. The effect depends on its first non-Water-type. | Special | 70 | 100% | 10 |
| TM05 | Infestation, Bug-typeThe target is infested for 4-5 turns. It deals damage each turn and prevents escape. | Special | 20 | 100% | 20 |
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM13 | Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat. | Special | 65 | 100% | 20 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM25 | Purify, Poison-typeBy purifying the target of status conditions, the user restores its HP by 50% of its max HP. | Status | — | — | 20 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM06 | Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls. | Physical | 70 | 100% | 15 |
| HM07 | Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters. | Physical | 80 | 100% | 10 |
Egg moves 13
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Acid Armor, Poison-typeThe user alters its cells to liquify itself, sharply boosting its Defense stat. | Status | — | — | 20 |
| Egg | Amnesia, Psychic-typeThe user briefly empties its mind to forget its concerns, sharply boosting its Sp. Def. | Status | — | — | 20 |
| Egg | Brine, Water-typeThe user rains salty brine at the target. Its power doubles on a target at 50% HP or less. | Special | 65 | 100% | 10 |
| Egg | Clear Smog, Poison-typeThe user throws a special clump of mud at the target, resetting all its stat changes. | Special | 50 | — | 15 |
| Egg | Fissure, Ground-typeThe user opens a fissure beneath the target. If it hits, the target faints instantly. | Physical | — | 30% | 5 |
| Egg | Mirror Coat, Psychic-typeThe user retaliates against the last special attack this turn, dealing double its damage. | Special | — | 100% | 20 |
| Egg | Mist, Ice-typeFor 5 turns, the user’s team cannot have their stats lowered by other Pokémon. | Status | — | — | 30 |
| Egg | Sludge, Poison-typeUnsanitary sludge is hurled at the target. It has a 30% chance of poisoning the target. | Special | 65 | 100% | 20 |
| Egg | Spit Up, Normal-typeReleases power stored by the move Stockpile. Each stockpile boosts the move’s power. | Special | — | 100% | 10 |
| Egg | Stockpile, Normal-typeFor up to 3 times, the user can charge up power to boost its Defense and Sp. Def stats. | Status | — | — | 20 |
| Egg | Swallow, Normal-typeAbsorbs power stored by the move Stockpile to heal HP. Storing more power heals more HP. | Status | — | — | 10 |
| Egg | Trump Card, Normal-typeThis move becomes stronger the lower its PP, becoming a trump card as it nears depletion. | Special | — | — | 5 |
| Egg | Yawn, Normal-typeThe user lets out a huge yawn that lulls the target into falling asleep on the next turn. | Status | — | — | 10 |
Forms

Shellos · Usual form
Water
Sticky HoldStorm DrainSand Force, hidden ability
- HP76
- Atk48
- Def48
- SpA57
- SpD62
- Spe34
- BST325

Shellos · Form 2
Water
Sticky HoldStorm DrainSand Force, hidden ability
- HP76
- Atk48
- Def48
- SpA57
- SpD62
- Spe34
- BST325
Forms have no page of their own. They are labelled by what sets them apart, not by a name the game doesn’t give.
All sprites





The game’s own animation.
Details
- Steps3
- Length41 ticks of 1/60 second
- Step 1Frame 1 for 8 ticks
- Step 2Frame 2 for 25 ticks
- Step 3Frame 1 for 8 ticks
Every frame 2
Coat Lab
2,754 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.