
No. 142 Returning · National Dex No. 299
Nosepass
Compass Pokémon
Rock
- Height
- 1 m (3′03″)
- Weight
- 97 kg (213.8 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 255 of 255
- Growth rate
- Medium Slow
- Egg groups
- Mineral
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 1 Defense
- Held in the wild
Magnet rare
Abilities
- SturdyNegates 1-hit KOs from full HP.
- Magnet PullPrevents Steel-type foes from escaping.
- Sand Force, hidden abilityUps Rock, Ground & Steel moves in sandstorm.
Nosepass’ magnetism makes it a great companion to mechanics and metallurgists. Many find their pet stumbled too close to an industrial magnet, and changed.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Changed in Monomyth
Same types and base stats as in the main games (National Dex No. 299).
Evolution
No. 142NosepassRock- Level up at Mt. ThunderorLevel up at Mt. ThunderorLevel up at Mt. ThunderorLevel up at Peak of KingsorLevel up holding
Metal Coat
No. 143ProbopassRockSteel
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Fort Elderflower | Grass | Lv 55–57 | 4% |
| Glittering Grotto | Grass | Lv 16–20 | 10% |
| Mt. Thunder | Grass | Lv 55–60 | up to 20% |
| Oasis Cave | Grass | Lv 25 | up to 10% |
| Old Bay Caves | Grass | Lv 40–60 | 10% |
Moves
Level up 17
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Tackle, Normal-typeA physical attack in which the user charges and slams into the target with its whole body. | Physical | 40 | 100% | 35 |
| 4 | Harden, Normal-typeThe user stiffens all the muscles in its body to boost its Defense stat. | Status | — | — | 30 |
| 7 | Block, Normal-typeThe user blocks the target’s way with arms spread wide to prevent escape. | Status | — | — | 5 |
| 10 | Rock Throw, Rock-typeThe user picks up and throws a small rock at the target to attack. | Physical | 50 | 90% | 15 |
| 13 | Thunder Wave, Electric-typeThe user launches a weak jolt of electricity that paralyzes a non-Electric-type target. | Status | — | 90% | 20 |
| 16 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| 19 | Spark, Electric-typeThe user tackles the target with electricity. It has a 30% chance of paralyzing. | Physical | 65 | 100% | 20 |
| 22 | Rock Slide, Rock-typeLarge boulders are hurled at all opposing Pokémon. It has a 30% chance of flinching. | Physical | 75 | 90% | 10 |
| 25 | Power Gem, Rock-typeThe user attacks with a ray of light that sparkles as if it were made of gemstones. | Special | 80 | 100% | 20 |
| 28 | Rock Blast, Rock-typeThe user hurls hard rocks at the target. 2-5 rocks are launched in a row. | Physical | 25 | 90% | 10 |
| 31 | Discharge, Electric-typeThe user shocks every Pokémon around it with electricity. Has a 30% chance to paralyze. | Special | 80 | 100% | 15 |
| 34 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| 37 | Earth Power, Ground-typeThe user wildly erupts the ground under the target. Has a 10% chance to lower Sp. Def. | Special | 90 | 100% | 10 |
| 39 | Magnet Rise, Electric-typeThe user levitates and ungrounds itself for 5 turns with electrically generated magnetism. | Status | — | — | 10 |
| 42 | Stone Edge, Rock-typeThe user stabs the target from below with jagged stones. Critical hits land more often. | Physical | 100 | 80% | 10 |
| 45 | Lock-On, Normal-typeThe user takes sure aim at the target. This ensures its next move won’t miss the target. | Status | — | 100% | 5 |
| 45 | Zap Cannon, Electric-typeThe user fires an electric blast like a cannon at the target, paralyzing if it hits. | Special | 120 | 50% | 5 |
TM and HM 20
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM12 | Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints. | Physical | 170 | 100% | 5 |
| TM15 | Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy. | Special | 60 | 100% | 15 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM24 | Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Special | 70 | 100% | 20 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM47 | Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target. | Special | 80 | 100% | 10 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
Egg moves 2
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Magnitude, Ground-typeThe user attacks everything around it with a ground-shaking quake. Its power varies. | Physical | — | 100% | 30 |
| Egg | Wide Guard, Rock-typeThis turn, the user’s side is protected from moves that target multiple battlers at once. | Status | — | — | 10 |
All sprites





The game’s own animation.
Details
- Steps7
- Length165 ticks of 1/60 second
- Step 1Frame 1 for 27 ticks
- Step 2Frame 2 for 27 ticks
- Step 3Frame 1 for 27 ticks
- Step 4Frame 2 for 27 ticks
- Step 5Frame 1 for 27 ticks
- Step 6Frame 2 for 27 ticks
- Step 7Frame 1 for 3 ticks
Every frame 2
Coat Lab
3,825 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.