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Probopass front sprite from Pokémon Monomyth

No. 143 Returning · National Dex No. 476

Probopass

Compass Pokémon

RockSteel

Height
1.4 m (4′07″)
Weight
340 kg (749.6 lb)
Gender
50% male · 50% female
Catch rate
60 of 255
Growth rate
Medium Slow
Egg groups
Mineral
Egg cycles
20
Base friendship
70
EV yield
1 Defense, 2 Sp. Def
Held in the wild
Magnet rare

Abilities

The bond between Probopass’ Mini-Noses is comparable to Exeggutor’s. When separated, they will grow distressed or even ornery.

Base stats

HP60
Attack55
Defense145
Sp. Atk75
Sp. Def150
Speed40
Total525

The species’ own values, before level, training or nature. Bars end at 200.

Changed in Monomyth

Same types and base stats as in the main games (National Dex No. 476).

Evolution

  1. Nosepass front sprite from Pokémon MonomythNo. 142NosepassRock
    1. Level up at Mt. ThunderorLevel up at Mt. ThunderorLevel up at Mt. ThunderorLevel up at Peak of KingsorLevel up holding Metal Coat
      Probopass front sprite from Pokémon MonomythNo. 143ProbopassRockSteel

Where to find it

No wild spots in the game’s data. It may come from a gift, a trainer or an evolution.

Moves

40 in all

Level up 20

LvMoveCategoryPowAccPP
1Tackle, Normal-typeA physical attack in which the user charges and slams into the target with its whole body.Physical40100%35
4Iron Defense, Steel-typeThe user hardens its body’s surface like iron, sharply boosting its Defense stat.Status——15
7Block, Normal-typeThe user blocks the target’s way with arms spread wide to prevent escape.Status——5
10Magnet Bomb, Steel-typeThe user fires steel bombs that stick to the target. It won’t miss a target on the field.Physical60—20
13Thunder Wave, Electric-typeThe user launches a weak jolt of electricity that paralyzes a non-Electric-type target.Status—90%20
16Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions.Status——5
19Spark, Electric-typeThe user tackles the target with electricity. It has a 30% chance of paralyzing.Physical65100%20
22Rock Slide, Rock-typeLarge boulders are hurled at all opposing Pokémon. It has a 30% chance of flinching.Physical7590%10
25Power Gem, Rock-typeThe user attacks with a ray of light that sparkles as if it were made of gemstones.Special80100%20
28Rock Blast, Rock-typeThe user hurls hard rocks at the target. 2-5 rocks are launched in a row.Physical2590%10
31Discharge, Electric-typeThe user shocks every Pokémon around it with electricity. Has a 30% chance to paralyze.Special80100%15
34Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types.Status——10
37Earth Power, Ground-typeThe user wildly erupts the ground under the target. Has a 10% chance to lower Sp. Def.Special90100%10
39Magnet Rise, Electric-typeThe user levitates and ungrounds itself for 5 turns with electrically generated magnetism.Status——10
42Stone Edge, Rock-typeThe user stabs the target from below with jagged stones. Critical hits land more often.Physical10080%10
45Lock-On, Normal-typeThe user takes sure aim at the target. This ensures its next move won’t miss the target.Status—100%5
51Heavy Nose, Steel-typeSlams down with its giant nose. Negates Ghost’s immunities and Evasion boosts.Physical12090%10
55Gravity, Psychic-typeIntense gravity grounds everyone for 5 turns & boosts the Accuracy of all attacks by 66%.Status——5
57Zap Cannon, Electric-typeThe user fires an electric blast like a cannon at the target, paralyzing if it hits.Special12050%5
62Wide Guard, Rock-typeThis turn, the user’s side is protected from moves that target multiple battlers at once.Status——10

TM and HM 20

TMMoveCategoryPowAccPP
TM08Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession.Status——10
TM10Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it.Special60100%15
TM11Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power.Status——5
TM12Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints.Physical170100%5
TM15Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy.Special60100%15
TM17Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession.Status——10
TM21Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack.Status—85%15
TM24Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon.Special70100%20
TM26Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it.Physical60100%20
TM27Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer.Physical—100%20
TM32Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types.Status——10
TM34Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits.Physical3090%20
TM37Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types.Status——10
TM39Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn.Physical60100%10
TM41Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves.Status——10
TM43Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base.Physical70100%20
TM44Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions.Status——5
TM47Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target.Special80100%10
HM04Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders.Physical80100%15
HM05Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks.Physical50100%15

All sprites

Coat Lab

Probopass front sprite from Pokémon Monomyth, shown in its usual colours

7,225 possible coats

Usual colours, as in the Pokédex.

Quick guide 3 steps
  1. Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
  2. Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
  3. Share the link holds the coat you made.
Colour group 1
Colour group 2
Colour group 3

The in-game “Color Variants” option turns coats off. A shiny never gets a coat.

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