
No. 352 New in Monomyth
Asset KCLN
Assassin Pokémon
NormalSteel
- Height
- 2.7 m (8′10″)
- Weight
- 1275 kg (2810.9 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 5 of 255
- Growth rate
- Fluctuating
- Egg cycles
- 20
- Base friendship
- 60
- EV yield
- 2 Defense, 1 Sp. Def
Abilities
- StakeoutDoubles damage towards foes that switch in.
- NeuroforceBoosts supereffective damage dealt.
- Hue Shift, hidden abilityChanges its first type to foe’s attack.
A hyper-intelligent assassin created by Black Sands. Its camouflage and speed would have allowed it to infiltrate enemy bases, but the project ended in disaster.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
No. 227KecleonNormal- A story event
No. 352Asset KCLNNormalSteel
Where to find it
No wild spots in the game’s data. It may come from a gift, a trainer or an evolution.
Moves
Level up 24
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Astonish, Ghost-typeThe user attacks the target with a startling shout. It has a 30% chance to flinch. | Physical | 30 | 100% | 15 |
| 1 | Camouflage, Normal-typeThe user camouflages in the environment. Its type changes depending on the terrain. | Status | — | — | 20 |
| 1 | Lick, Ghost-typeThe target is licked with a long tongue. It has a 30% chance of paralyzing. | Physical | 30 | 100% | 30 |
| 1 | Scratch, Normal-typeHard, pointed, sharp claws rake the target to inflict damage. | Physical | 40 | 100% | 35 |
| 4 | Bind, Normal-typeA long body or tentacles are used to bind and squeeze the target for four to five turns. | Physical | 15 | 85% | 20 |
| 7 | Shadow Sneak, Ghost-typeThe user attacks the target from behind using its shadow before most moves can occur. | Physical | 40 | 100% | 30 |
| 10 | Gastro Acid, Poison-typeThe user hurls up its stomach acids on the target, suppressing its Ability from working. | Status | — | 100% | 10 |
| 13 | Metal Claw, Steel-typeThe target is raked with steel claws. It has a 10% chance of boosting the user’s Attack. | Physical | 50 | 95% | 35 |
| 16 | Feint Attack, Dark-typeThe user acts harmless, then throws a sucker punch. It’ll never miss a target on the field. | Physical | 60 | — | 20 |
| 18 | Psycho Cut, Psychic-typeThe user fires a psychic blade to slice the target. Critical hits land more often. | Physical | 70 | 100% | 20 |
| 21 | Smart Strike, Steel-typeThe user stabs the target with a sharp horn. It’ll never miss a target on the field. | Physical | 70 | — | 10 |
| 25 | Slash, Normal-typeThe target is attacked with a slash of claws or blades. Critical hits land more often. | Physical | 70 | 100% | 20 |
| 30 | Conversion 2, Normal-typeThe user changes its type to be resistant to the type of the last move used by the target. | Status | — | 100% | 30 |
| 32 | Magic Coat, Psychic-typeA barrier reflects status moves like Growl, Poison Gas, and Disable back to the target. | Status | — | 100% | 15 |
| 33 | Thief, Dark-typeThe user attacks, stealing the target’s held item if it has one and the user doesn’t. | Physical | 60 | 100% | 25 |
| 35 | Iron Head, Steel-typeThe user rams the target with its steel-hard head. It has a 30% chance of flinching. | Physical | 80 | 100% | 15 |
| 37 | Shadow Claw, Ghost-typeThe user slashes with sharp claws made from shadows. Critical hits land more often. | Physical | 70 | 100% | 15 |
| 40 | Screech, Normal-typeThe user emits an earsplitting screech that harshly lowers the target’s Defense stat. | Status | — | 85% | 40 |
| 47 | Lock-On, Normal-typeThe user takes sure aim at the target. This ensures its next move won’t miss the target. | Status | — | 100% | 5 |
| 49 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| 52 | Sucker Punch, Dark-typeThe user strikes before most moves occur. It fails if the target is not readying an attack. | Physical | 70 | 100% | 5 |
| 55 | Extreme Speed, Normal-typeCharges the target at an incredible speed, striking before most other moves can occur. | Physical | 80 | 100% | 5 |
| 61 | Metal Burst, Steel-typeThe user retaliates against the last attack this turn, dealing 50% more of its damage. | Physical | — | 100% | 10 |
| 70 | Recover, Normal-typeRestoring its own cells, the user restores its own HP by 50% of its maximum HP. | Status | — | — | 5 |
TM and HM 38
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM04 | Dual Chop, Dragon-typeThe user attacks the target with brutal strikes. The target takes two hits in a row. | Physical | 40 | 90% | 15 |
| TM06 | Poison Gas, Poison-typeA cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits. | Status | — | 90% | 40 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM13 | Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat. | Special | 65 | 100% | 20 |
| TM14 | Icicle Spear, Ice-typeThe user launches sharp icicles at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| TM15 | Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy. | Special | 60 | 100% | 15 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM22 | Solar Beam, Grass-typeA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm. | Special | 120 | 100% | 10 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM25 | Purify, Poison-typeBy purifying the target of status conditions, the user restores its HP by 50% of its max HP. | Status | — | — | 20 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM36 | Cross Poison, Poison-typeSlashes with poison blades with a 10% chance to poison. Critical hits land more often. | Physical | 70 | 100% | 20 |
| TM38 | Incinerate, Fire-typeOpposing Pokémon are torched with consuming flames, burning up their Berries and Gems. | Special | 60 | 100% | 15 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| TM47 | Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target. | Special | 80 | 100% | 10 |
| TM48 | Skill Swap, Psychic-typeThe user employs its psychic power to exchange Abilities with the target. | Status | — | — | 10 |
| TM49 | Snatch, Dark-typeThe user waits for another Pokémon to use a self-beneficial move and steals it for itself. | Status | — | 100% | 10 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
All sprites





The game’s own animation.
Details
- Steps47
- Length78 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 3 for 1 ticks
- Step 3Frame 4 for 1 ticks
- Step 4Frame 3 for 1 ticks
- Step 5Frame 4 for 1 ticks
- Step 6Frame 3 for 1 ticks
- Step 7Frame 4 for 1 ticks
- Step 8Frame 3 for 1 ticks
- Step 9Frame 4 for 1 ticks
- Step 10Frame 3 for 1 ticks
- Step 11Frame 4 for 1 ticks
- Step 12Frame 3 for 1 ticks
- Step 13Frame 4 for 1 ticks
- Step 14Frame 3 for 1 ticks
- Step 15Frame 4 for 1 ticks
- Step 16Frame 3 for 1 ticks
- Step 17Frame 4 for 1 ticks
- Step 18Frame 3 for 1 ticks
- Step 19Frame 4 for 1 ticks
- Step 20Frame 3 for 1 ticks
- Step 21Frame 4 for 1 ticks
- Step 22Frame 3 for 1 ticks
- Step 23Frame 4 for 1 ticks
- Step 24Frame 3 for 1 ticks
- Step 25Frame 1 for 1 ticks
- Step 26Frame 3 for 1 ticks
- Step 27Frame 1 for 1 ticks
- Step 28Frame 3 for 1 ticks
- Step 29Frame 1 for 1 ticks
- Step 30Frame 3 for 1 ticks
- Step 31Frame 1 for 1 ticks
- Step 32Frame 3 for 1 ticks
- Step 33Frame 1 for 1 ticks
- Step 34Frame 3 for 1 ticks
- Step 35Frame 1 for 1 ticks
- Step 36Frame 3 for 1 ticks
- Step 37Frame 1 for 1 ticks
- Step 38Frame 3 for 1 ticks
- Step 39Frame 1 for 1 ticks
- Step 40Frame 3 for 1 ticks
- Step 41Frame 1 for 1 ticks
- Step 42Frame 3 for 1 ticks
- Step 43Frame 1 for 1 ticks
- Step 44Frame 3 for 1 ticks
- Step 45Frame 1 for 1 ticks
- Step 46Frame 2 for 32 ticks
- Step 47Frame 1 for 1 ticks
Every frame 4
Coat Lab
2,673 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.