
No. 353 New in Monomyth
Gorillaimo
Ape Pokémon
Normal
- Height
- 1.7 m (5′07″)
- Weight
- 220 kg (485.0 lb)
- Gender
- Always male
- Catch rate
- 45 of 255
- Growth rate
- Erratic
- Egg groups
- Undiscovered
- Egg cycles
- 40
- Base friendship
- 70
- EV yield
- 1 HP, 1 Attack
Abilities
- KlutzToo much of a klutz to use any held items.
An intelligent ape Pokémon that has an obsession with various hats. It will change up its strategies to reflect a change in headwear.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Gorillaimo does not evolve, and nothing evolves into it.
Where to find it
No wild spots in the game’s data. It may come from a gift, a trainer or an evolution.
Moves
Level up 19
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Headbutt, Normal-typeThe user sticks its head out and rams straight into the target. Has a 30% chance to flinch. | Physical | 70 | 100% | 15 |
| 1 | Howl, Normal-typeThe user howls loudly to raise its spirit, which boosts its Attack stat. | Status | — | — | 40 |
| 1 | Rage, Normal-typeWhile this move is in use, the power of rage boosts Attack each time the user is hit. | Physical | 20 | 100% | 20 |
| 5 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| 7 | Uproar, Normal-typeThe user attacks in an uproar for 3 turns. During that time, no Pokémon can fall asleep. | Special | 90 | 100% | 10 |
| 10 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| 15 | Block, Normal-typeThe user blocks the target’s way with arms spread wide to prevent escape. | Status | — | — | 5 |
| 20 | Fling, Dark-typeThe user flings its held item at the target. Its power and effects depend on the item. | Physical | — | 100% | 10 |
| 25 | Mega Punch, Normal-typeThe target is slugged by a punch thrown with muscle-packed power. | Physical | 80 | 85% | 20 |
| 30 | Body Slam, Normal-typeThe user drops onto the target with its full body weight. Has a 30% chance to paralyze. | Physical | 85 | 100% | 15 |
| 35 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| 40 | Skull Bash, Normal-typeThe user tucks in its head to boost Defense, then rams the target on the next turn. | Physical | 130 | 100% | 10 |
| 45 | Bulk Up, Fighting-typeThe user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | Status | — | — | 20 |
| 50 | Thrash, Normal-typeThe user rampages and attacks for 2-3 turns. The user then becomes confused from fatigue. | Physical | 120 | 100% | 10 |
| 55 | Slack Off, Normal-typeThe user slacks off, restoring its own HP by 50% of its maximum HP. | Status | — | — | 5 |
| 60 | Dynamic Punch, Fighting-typeThe user punches the target with full force. This confuses the target if it hits. | Physical | 100 | 50% | 5 |
| 65 | Power Trip, Dark-typeThe user flaunts its positive stat changes at the target. Each one adds 20 base power. | Physical | 20 | 100% | 10 |
| 75 | Belly Drum, Normal-typeThe user sacrifices HP equal to 50% its max HP to boost its Attack to the maximum value. | Status | — | — | 10 |
| 81 | Giga Impact, Normal-typeCharges the target with full force. The user can’t move on the next turn if this doesn’t KO. | Physical | 150 | 90% | 5 |
TM and HM 25
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM02 | Pay Day, Normal-typeNumerous coins are hurled at the target. Money is earned after the battle. | Physical | 40 | 100% | 20 |
| TM04 | Dual Chop, Dragon-typeThe user attacks the target with brutal strikes. The target takes two hits in a row. | Physical | 40 | 90% | 15 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM31 | Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability. | Status | — | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
Forms
Forms have no page of their own. They are labelled by what sets them apart, not by a name the game doesn’t give.
All sprites





The game’s own animation.
Details
- Steps5
- Length70 ticks of 1/60 second
- Step 1Frame 1 for 10 ticks
- Step 2Frame 2 for 15 ticks
- Step 3Frame 1 for 10 ticks
- Step 4Frame 2 for 25 ticks
- Step 5Frame 1 for 10 ticks
Every frame 2
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