
No. 167 New in Monomyth
Xiphoshell
Clubtailed Pokémon
WaterFighting
- Height
- 1.1 m (3′07″)
- Weight
- 31.9 kg (70.3 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 50 of 255
- Growth rate
- Erratic
- Egg groups
- Water 3
- Egg cycles
- 30
- Base friendship
- 70
- EV yield
- 1 Defense
- Held in the wild
Wacan Berry rare
Abilities
- AnticipationSenses supereffective and OHKO moves.
- DampPrevents self-destructing moves.
- Cute Charm, hidden ability1-in-3 to infatuate when others contact it.
Xiphoshell swims upside-down at a 30- degree angle. Its reversed shell, in motion, invokes the image of an Oni. This image is enhanced by its club tail.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Xiphoshell does not evolve, and nothing evolves into it.
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Camp Tarragon | Super Rod | Lv 45–50 | 15% |
| Cascade City | Super Rod | Lv 50–55 | 16% |
| Chamomile Town | Rock Smash | Lv 50–55 | 10% |
| Chamomile Town | Super Rod | Lv 55–60 | 15% |
| Mt. Thunder | Super Rod | Lv 60–63 | 40% |
| Oasis Cave | Super Rod | Lv 35–40 | 40% |
| Old Bay Caves | Good Rod | Lv 30–50 | 20% |
| Old Bay Caves | Super Rod | Lv 50–80 | up to 4% |
| Old Bay Caves | Surfing | Lv 50–80 | up to 5% |
| Old Bay Coast | Grass | Lv 50–80 | 11% |
| Quiet Valley | Super Rod | Lv 50–60 | 5% |
| Reservoir Tunnel | Grass | Lv 23–25, Lv 31–32 | 9%, 8% |
| Reservoir Tunnel | Rock Smash | Lv 25–30 | 30% |
| Reservoir Tunnel | Super Rod | Lv 35–40 | 40% |
| Route 24 | Super Rod | Lv 55–60 | 15% |
| Route 25 | Grass | Lv 55–63 | 15% |
| Victory Ruin | Rock Smash | Lv 50–55 | 10% |
| Victory Ruin | Super Rod | Lv 55–60 | 15% |
| Victory Ruin | Surfing | Lv 60–65 | 30% |
Moves
Level up 17
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Bubble, Water-typeSprays opposing Pokémon with bubbles, with a 30% chance to lower Speed of those it hits. | Special | 40 | 100% | 30 |
| 1 | Harden, Normal-typeThe user stiffens all the muscles in its body to boost its Defense stat. | Status | — | — | 30 |
| 7 | Pursuit, Dark-typeAn attack move that doubles in power if used on a target that is switching out of battle. | Physical | 40 | 100% | 20 |
| 12 | Double Hit, Normal-typeThe user slams the target with a tail or the like. The target is hit twice in a row. | Physical | 35 | 90% | 10 |
| 17 | Razor Shell, Water-typeThe user slices the target with a hard, sharp shell. It has a 50% chance to lower Defense. | Physical | 75 | 95% | 10 |
| 21 | Revenge, Fighting-typeStrikes the target after most moves occur. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| 25 | Detect, Fighting-typeEnables the user to evade incoming moves. It may fail if used in succession. | Status | — | — | 5 |
| 30 | Knock Off, Dark-typeThe user slaps the target, removing its item, and dealing 50% more damage if it’s removed. | Physical | 65 | 100% | 20 |
| 33 | Brick Break, Fighting-typeThe user attacks with a swift chop. If it lands, it breaks barriers such as Reflect. | Physical | 75 | 100% | 15 |
| 35 | Taunt, Dark-typeThe user taunts the target into a rage that allows it to only use attacks for three turns. | Status | — | 100% | 20 |
| 37 | Drain Punch, Fighting-typeAn energy-draining punch. The user’s HP is restored by 50% the damage inflicted. | Physical | 75 | 100% | 10 |
| 42 | Crabhammer, Water-typeThe target is hammered with a large pincer. Critical hits land more often. | Physical | 100 | 90% | 10 |
| 45 | Iron Defense, Steel-typeThe user hardens its body’s surface like iron, sharply boosting its Defense stat. | Status | — | — | 15 |
| 47 | Quick Guard, Fighting-typeThis turn, the user protects its side from moves with increased priority. | Status | — | — | 15 |
| 51 | Aqua Tail, Water-typeThe user swings its tail at the target, as if it were a vicious wave in a raging storm. | Physical | 90 | 90% | 10 |
| 55 | Close Combat, Fighting-typeThe user fights the target in close quarters. This lowers the user’s Defense and Sp. Def. | Physical | 120 | 100% | 5 |
| 60 | Swords Dance, Normal-typeA fighting dance to uplift the fighting spirit. It sharply boosts the user’s Attack stat. | Status | — | — | 20 |
TM and HM 28
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM00 | K-Scissor, Bug-typeKontence’s secret technique! Its K-shape makes Kritical hits land more often. | Physical | 80 | 100% | 15 |
| TM03 | Watercolor, Water-typeShoots water imbued with its true colors. The effect depends on its first non-Water-type. | Special | 70 | 100% | 10 |
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM14 | Icicle Spear, Ice-typeThe user launches sharp icicles at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM06 | Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls. | Physical | 70 | 100% | 15 |
| HM07 | Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters. | Physical | 80 | 100% | 10 |
Egg moves 8
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Acupressure, Normal-typeBy pressing on stress points, the user sharply boosts one of its or an ally’s stats. | Status | — | — | 30 |
| Egg | First Impression, Bug-typeAn attack that hits before most moves can occur, but only works right after switch in. | Physical | 90 | 100% | 10 |
| Egg | Lunge, Bug-typeThe user lunges at the target at with full force. This also lowers the target’s Attack. | Physical | 80 | 100% | 15 |
| Egg | Metal Claw, Steel-typeThe target is raked with steel claws. It has a 10% chance of boosting the user’s Attack. | Physical | 50 | 95% | 35 |
| Egg | Poison Jab, Poison-typeThe target is stabbed with a limb steeped in poison. It has a 30% chance of poisoning. | Physical | 80 | 100% | 20 |
| Egg | Power Trip, Dark-typeThe user flaunts its positive stat changes at the target. Each one adds 20 base power. | Physical | 20 | 100% | 10 |
| Egg | Spike Cannon, Normal-typeSharp spikes are shot at the target in rapid succession. They hit 2-5 times in a row. | Physical | 20 | 100% | 15 |
| Egg | Spikes, Ground-typeLays up to 3 layers of spikes at the opposing team, hurting grounded Pokémon on switch-in. | Status | — | — | 20 |
All sprites





The game’s own animation.
Details
- Steps14
- Length158 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 2 for 8 ticks
- Step 3Frame 4 for 18 ticks
- Step 4Frame 2 for 8 ticks
- Step 5Frame 3 for 18 ticks
- Step 6Frame 2 for 8 ticks
- Step 7Frame 4 for 18 ticks
- Step 8Frame 2 for 8 ticks
- Step 9Frame 3 for 18 ticks
- Step 10Frame 2 for 8 ticks
- Step 11Frame 4 for 18 ticks
- Step 12Frame 2 for 8 ticks
- Step 13Frame 3 for 18 ticks
- Step 14Frame 1 for 1 ticks
Every frame 4
Coat Lab
306 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.