
No. 168 Returning · National Dex No. 081
Magnemite
Magnet Pokémon
ElectricSteel
- Height
- 0.3 m (1′00″)
- Weight
- 6 kg (13.2 lb)
- Gender
- Genderless
- Catch rate
- 190 of 255
- Growth rate
- Medium Slow
- Egg groups
- Mineral
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 1 Sp. Atk
- Held in the wild
Magnet rare
Abilities
- Magnet PullPrevents Steel-type foes from escaping.
- SturdyNegates 1-hit KOs from full HP.
- Analytic, hidden abilityBoosts attack power by 30% when moving last.
Magnemite comes about in all regions with industrial infrastructure. Its convergent manifestation is a wonder to Pokémon researchers.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Changed in Monomyth
Same types and base stats as in the main games (National Dex No. 081).
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Barbed Cave II | Grass | Lv 75–80 | 5% |
| Battle Frontier | Grass | Lv 15–60 | up to 40% |
| Old Bay Coast | Grass | Lv 15–60 | 20% |
| Old Bay Island | Grass | Lv 15–60 | 20% |
| Route 1 | Grass | Lv 2–4 | 15% |
| Route 2 | Grass | Lv 5–10 | up to 10% |
| Route 28 | Grass | Lv 65–67 | 20% |
| The Old Town | Grass | Lv 26 | 20% |
Moves
Level up 19
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Supersonic, Normal-typeThe user generates odd sound waves from its body that confuse the target. | Status | — | 55% | 20 |
| 1 | Tackle, Normal-typeA physical attack in which the user charges and slams into the target with its whole body. | Physical | 40 | 100% | 35 |
| 5 | Thunder Shock, Electric-typeA small jolt of electricity crashes down on the target. Has a 10% chance of paralyzing. | Special | 40 | 100% | 30 |
| 7 | Thunder Wave, Electric-typeThe user launches a weak jolt of electricity that paralyzes a non-Electric-type target. | Status | — | 90% | 20 |
| 11 | Magnet Bomb, Steel-typeThe user fires steel bombs that stick to the target. It won’t miss a target on the field. | Physical | 60 | — | 20 |
| 13 | Sonic Boom, Normal-typeThe target is hit with a destructive shock wave that always inflicts 20 HP damage. | Special | — | 90% | 20 |
| 17 | Spark, Electric-typeThe user tackles the target with electricity. It has a 30% chance of paralyzing. | Physical | 65 | 100% | 20 |
| 19 | Screech, Normal-typeThe user emits an earsplitting screech that harshly lowers the target’s Defense stat. | Status | — | 85% | 40 |
| 23 | Mirror Shot, Steel-typeThe user emits a reflective burst at the target. Has a 30% chance to lower Accuracy. | Special | 65 | 85% | 10 |
| 25 | Magnet Rise, Electric-typeThe user levitates and ungrounds itself for 5 turns with electrically generated magnetism. | Status | — | — | 10 |
| 27 | Shock Wave, Electric-typeThe target is zapped with a quick, electric jolt. It won’t miss a target on the field. | Special | 60 | — | 20 |
| 29 | Electro Ball, Electric-typeFires an electric orb at the target. Power rises the faster the user is than the target. | Special | — | 100% | 10 |
| 32 | Flash Cannon, Steel-typeThe user blasts the target with concentrated light. It has a 10% chance to lower Sp. Def. | Special | 80 | 100% | 10 |
| 35 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| 37 | Discharge, Electric-typeThe user shocks every Pokémon around it with electricity. Has a 30% chance to paralyze. | Special | 80 | 100% | 15 |
| 41 | Metal Sound, Steel-typeThe user emits a horrible sound like scraping metal to harshly lower the target’s Sp. Def. | Status | — | 85% | 40 |
| 43 | Gyro Ball, Steel-typeA high-speed spinning tackle. Its power rises the slower the user is relative to the target. | Physical | — | 100% | 10 |
| 47 | Lock-On, Normal-typeThe user takes sure aim at the target. This ensures its next move won’t miss the target. | Status | — | 100% | 5 |
| 49 | Zap Cannon, Electric-typeThe user fires an electric blast like a cannon at the target, paralyzing if it hits. | Special | 120 | 50% | 5 |
TM and HM 18
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM12 | Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints. | Physical | 170 | 100% | 5 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM24 | Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Special | 70 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
All sprites





The game’s own animation.
Details
- Steps3
- Length56 ticks of 1/60 second
- Step 1Frame 1 for 20 ticks
- Step 2Frame 2 for 16 ticks
- Step 3Frame 1 for 20 ticks
Every frame 2
Coat Lab
425 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.