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Richard, Gangster in Pokémon Monomyth

Richard

Gangster

Spoilers: this page shows the trainer’s teams.

Game difficulty

Estimates unrevealed moves · Battle revives allowed

Mode rules
Your moves
AI estimates unrevealed moves
Your held items
AI knows revealed items only
Trainer stats
Same stored stats in every mode
Revives
Allowed in battle
Healing + X Items
Allowed together on one Pokémon

Practice bot; game AI and bag restrictions are not recreated.

Highest level on their team
Lv 18
Format
Single battle

Team

SimulateDamage calc
  1. ImmunityNo held item
    Stats & details
    NatureGracious · no stat change in Monomyth
    Stats at Lv 17
    StatValueIVEV
    HP4170
    Attack2470
    Defense1970
    Sp. Atk2370
    Sp. Def1970
    Speed3170

    Starting stats, before held-item and ability effects.

  2. Poison PointNo held item
    Stats & details
    NatureOverbearing · no stat change in Monomyth
    Stats at Lv 18
    StatValueIVEV
    HP4370
    Attack2670
    Defense4170
    Sp. Atk2070
    Sp. Def3470
    Speed2370

    Starting stats, before held-item and ability effects.

  • Mostly weak toFlying1 of 2Rock1 of 2Fire1 of 2

Location not confirmed for this team.

Levels, held items and moves come from the game’s data. A Pokémon with no moves listed has the moves the game gives its level. “Mostly weak to” is from the game’s own type table, with its cap: 4× is 2.5×, ¼× is 0.33×. Abilities and items aren’t counted.

Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no ROM or patch.