
No. 316 New in Monomyth
Neurtilus
Nautilus Pokémon
ElectricRock
- Height
- 1.2 m (3′11″)
- Weight
- 14.6 kg (32.2 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 50 of 255
- Growth rate
- Fast
- Egg cycles
- 25
- Base friendship
- 70
- EV yield
- 2 Defense
- Held in the wild
Electric Seed rare
Neurtilus developed a mimicry technique adapted to humans. Settlers saw its human-skull-like appearance as an ill omen, and avoided its habitats.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Neurtilus does not evolve, and nothing evolves into it.
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Barbed Cave II | Grass | Lv 70–85 | 5% |
| Mt. Thunder | Grass | Lv 57–62 | 10% |
| Mt. Thunder | Surfing | Lv 58–62 | 5% |
| Old Bay Caves | Grass | Lv 50–70 | 5% |
Moves
Level up 20
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Eerie Impulse, Electric-typeThe user’s body generates a radio wave that harshly lowers the target’s Sp. Atk stat. | Status | — | 100% | 15 |
| 1 | Thunder Shock, Electric-typeA small jolt of electricity crashes down on the target. Has a 10% chance of paralyzing. | Special | 40 | 100% | 30 |
| 7 | Rock Throw, Rock-typeThe user picks up and throws a small rock at the target to attack. | Physical | 50 | 90% | 15 |
| 15 | Psywave, Psychic-typeEmits an odd psychic wave, randomly dealing 50% to 150% of the user’s level in damage. | Special | — | 100% | 15 |
| 19 | Shock Wave, Electric-typeThe target is zapped with a quick, electric jolt. It won’t miss a target on the field. | Special | 60 | — | 20 |
| 24 | Block, Normal-typeThe user blocks the target’s way with arms spread wide to prevent escape. | Status | — | — | 5 |
| 27 | Power Split, Psychic-typeThe user averages its Attack and Sp. Attack stats with the target using psychic power. | Status | — | — | 10 |
| 32 | Power Gem, Rock-typeThe user attacks with a ray of light that sparkles as if it were made of gemstones. | Special | 80 | 100% | 20 |
| 36 | Night Shade, Ghost-typeThe target is shown a frightening mirage. It inflicts damage equal to the user’s level. | Special | — | 100% | 15 |
| 38 | Power Trick, Psychic-typeThe user employs its psychic power to switch its Attack stat with its Defense stat. | Status | — | — | 10 |
| 40 | Zen Headbutt, Psychic-typeThe user directs its focus into its head and rams the target. Has a 20% chance to flinch. | Physical | 80 | 90% | 15 |
| 44 | Amnesia, Psychic-typeThe user briefly empties its mind to forget its concerns, sharply boosting its Sp. Def. | Status | — | — | 20 |
| 44 | Barrier, Psychic-typeThe user throws up a sturdy wall that sharply boosts its Defense stat. | Status | — | — | 20 |
| 50 | Thunderbolt, Electric-typeA strong electric blast crashes down on the target. It has a 10% chance of paralyzing. | Special | 90 | 100% | 15 |
| 53 | Recover, Normal-typeRestoring its own cells, the user restores its own HP by 50% of its maximum HP. | Status | — | — | 5 |
| 57 | Skull Bash, Normal-typeThe user tucks in its head to boost Defense, then rams the target on the next turn. | Physical | 130 | 100% | 10 |
| 60 | Electric Terrain, Electric-typeElectrifies the field for 5 turns, boosting Electric moves by 30% and preventing sleep. | Status | — | — | 10 |
| 65 | Zap Cannon, Electric-typeThe user fires an electric blast like a cannon at the target, paralyzing if it hits. | Special | 120 | 50% | 5 |
| 70 | Speed Swap, Psychic-typeThe user employs its psychic power to exchange Speed stats with the target. | Status | — | — | 10 |
| 72 | Head Smash, Rock-typeA hazardous, full-power headbutt. The user takes 50% of the damage dealt as recoil. | Physical | 150 | 80% | 5 |
TM and HM 33
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM12 | Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints. | Physical | 170 | 100% | 5 |
| TM14 | Icicle Spear, Ice-typeThe user launches sharp icicles at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| TM15 | Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy. | Special | 60 | 100% | 15 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM22 | Solar Beam, Grass-typeA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm. | Special | 120 | 100% | 10 |
| TM24 | Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Special | 70 | 100% | 20 |
| TM25 | Purify, Poison-typeBy purifying the target of status conditions, the user restores its HP by 50% of its max HP. | Status | — | — | 20 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM29 | Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt. | Special | 100 | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM35 | Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has. | Status | — | — | 40 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM47 | Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target. | Special | 80 | 100% | 10 |
| TM48 | Skill Swap, Psychic-typeThe user employs its psychic power to exchange Abilities with the target. | Status | — | — | 10 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM07 | Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters. | Physical | 80 | 100% | 10 |
Egg moves 7
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Brain Freeze, Ice-typeThe target is fed a sub-zero treat. It has a 33% chance of confusing the target. | Special | 70 | 100% | 10 |
| Egg | Ion Deluge, Electric-typeActing before most moves, the user disperses ions, electrifying all Normal-type moves. | Status | — | — | 25 |
| Egg | Lock-On, Normal-typeThe user takes sure aim at the target. This ensures its next move won’t miss the target. | Status | — | 100% | 5 |
| Egg | Magic Coat, Psychic-typeA barrier reflects status moves like Growl, Poison Gas, and Disable back to the target. | Status | — | 100% | 15 |
| Egg | Rock Tomb, Rock-typeBoulders are hurled at the target to prevent movement, harshly lowers its Speed stat. | Physical | 60 | 95% | 15 |
| Egg | Safeguard, Normal-typeFor 5 turns, the user’s team is protected from status conditions and confusion. | Status | — | — | 25 |
| Egg | Tearful Look, Normal-typeThe user gets teary-eyed at the target. This lowers the target’s Attack and Sp. Atk stats. | Status | — | — | 20 |
All sprites





The game’s own animation.
Details
- Steps29
- Length135 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 2 for 4 ticks
- Step 3Frame 3 for 5 ticks
- Step 4Frame 4 for 5 ticks
- Step 5Frame 3 for 5 ticks
- Step 6Frame 4 for 5 ticks
- Step 7Frame 3 for 5 ticks
- Step 8Frame 4 for 5 ticks
- Step 9Frame 3 for 5 ticks
- Step 10Frame 4 for 5 ticks
- Step 11Frame 3 for 5 ticks
- Step 12Frame 4 for 5 ticks
- Step 13Frame 3 for 5 ticks
- Step 14Frame 4 for 5 ticks
- Step 15Frame 3 for 5 ticks
- Step 16Frame 4 for 5 ticks
- Step 17Frame 3 for 5 ticks
- Step 18Frame 4 for 5 ticks
- Step 19Frame 3 for 5 ticks
- Step 20Frame 4 for 5 ticks
- Step 21Frame 3 for 5 ticks
- Step 22Frame 4 for 5 ticks
- Step 23Frame 3 for 5 ticks
- Step 24Frame 4 for 5 ticks
- Step 25Frame 3 for 5 ticks
- Step 26Frame 4 for 5 ticks
- Step 27Frame 3 for 5 ticks
- Step 28Frame 2 for 4 ticks
- Step 29Frame 1 for 1 ticks
Every frame 4
Coat Lab
3,825 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.