
No. 249 Returning · National Dex No. 598
Ferrothorn
Thorn Pod Pokémon
SteelGrass
- Height
- 1 m (3′03″)
- Weight
- 110 kg (242.5 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 90 of 255
- Growth rate
- Medium Slow
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 2 Defense
- Held in the wild
Sticky Barb rare
Abilities
- Iron BarbsInflicts damage to the foe on contact.
- Anticipation, hidden abilitySenses supereffective and OHKO moves.
Caverns in Athanto are often covered in roof-clinging Ferrothorn, looking to stick unsuspecting passersby with their sharp barbs.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Changed in Monomyth
Same types and base stats as in the main games (National Dex No. 598).
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| His Trail | Grass | Lv 80–90 | 6% |
| Old Bay Caves | Grass | Lv 50–80 | up to 5% |
Moves
Level up 16
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Harden, Normal-typeThe user stiffens all the muscles in its body to boost its Defense stat. | Status | — | — | 30 |
| 1 | Tackle, Normal-typeA physical attack in which the user charges and slams into the target with its whole body. | Physical | 40 | 100% | 35 |
| 6 | Rollout, Rock-typeThe user rolls into the target over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| 9 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| 14 | Metal Claw, Steel-typeThe target is raked with steel claws. It has a 10% chance of boosting the user’s Attack. | Physical | 50 | 95% | 35 |
| 18 | Pin Missile, Bug-typeSharp spikes are shot at the target in rapid succession. They hit 2-5 times in a row. | Physical | 25 | 95% | 20 |
| 21 | Gyro Ball, Steel-typeA high-speed spinning tackle. Its power rises the slower the user is relative to the target. | Physical | — | 100% | 10 |
| 26 | Iron Defense, Steel-typeThe user hardens its body’s surface like iron, sharply boosting its Defense stat. | Status | — | — | 15 |
| 30 | Mirror Shot, Steel-typeThe user emits a reflective burst at the target. Has a 30% chance to lower Accuracy. | Special | 65 | 85% | 10 |
| 35 | Ingrain, Grass-typeThe user lays roots, restoring 1/16th of its max HP every turn, but also prevents escape. | Status | — | — | 20 |
| 38 | Self-Destruct, Normal-typeThe user explodes, striking every Pokémon around it. The user then faints. | Physical | 130 | 100% | 5 |
| 40 | Power Whip, Grass-typeThe user violently whirls its tentacles, vines, or the like to lash the target. | Physical | 120 | 85% | 10 |
| 46 | Iron Head, Steel-typeThe user rams the target with its steel-hard head. It has a 30% chance of flinching. | Physical | 80 | 100% | 15 |
| 53 | Payback, Dark-typeThe user stores power, then attacks. Damage doubles if the user moves after the target. | Physical | 50 | 100% | 10 |
| 61 | Flash Cannon, Steel-typeThe user blasts the target with concentrated light. It has a 10% chance to lower Sp. Def. | Special | 80 | 100% | 10 |
| 67 | Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints. | Physical | 170 | 100% | 5 |
TM and HM 24
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM09 | Magical Leaf, Grass-typeThe user scatters odd leaves that pursue the target. It won’t miss a target on the field. | Special | 60 | — | 20 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM12 | Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints. | Physical | 170 | 100% | 5 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM22 | Solar Beam, Grass-typeA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm. | Special | 120 | 100% | 10 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM36 | Cross Poison, Poison-typeSlashes with poison blades with a 10% chance to poison. Critical hits land more often. | Physical | 70 | 100% | 20 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
All sprites





The game’s own animation.
Details
- Steps4
- Length100 ticks of 1/60 second
- Step 1Frame 2 for 25 ticks
- Step 2Frame 1 for 25 ticks
- Step 3Frame 2 for 25 ticks
- Step 4Frame 1 for 25 ticks
Every frame 2
Coat Lab
4,913 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.