
No. 202 Returning · National Dex No. 170
Chinchou
Angler Pokémon
WaterElectric
- Height
- 0.5 m (1′08″)
- Weight
- 12 kg (26.5 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 190 of 255
- Growth rate
- Erratic
- Egg groups
- Water 2
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 1 HP
Abilities
- Volt AbsorbRestores 1/4 HP when hit by an Electric move.
- IlluminateEncounter rate increases.
- Water Absorb, hidden abilityRestores 1/4 HP when hit by a Water move.
A common misconception is that Chinchou’s bioluminescent ornaments are a lure for unsuspecting prey. Unfortunately, its mouth isn’t big enough to bite.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Changed in Monomyth
Same types and base stats as in the main games (National Dex No. 170).
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Nature Reserve | Good Rod | Lv 6–15 | 40% |
| Nature Reserve | Super Rod | Lv 20–25 | 15% |
| Route 14 | Surfing | Lv 25–29 | 30% |
Moves
Level up 19
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Bubble, Water-typeSprays opposing Pokémon with bubbles, with a 30% chance to lower Speed of those it hits. | Special | 40 | 100% | 30 |
| 1 | Supersonic, Normal-typeThe user generates odd sound waves from its body that confuse the target. | Status | — | 55% | 20 |
| 6 | Thunder Wave, Electric-typeThe user launches a weak jolt of electricity that paralyzes a non-Electric-type target. | Status | — | 90% | 20 |
| 9 | Electro Ball, Electric-typeFires an electric orb at the target. Power rises the faster the user is than the target. | Special | — | 100% | 10 |
| 12 | Water Gun, Water-typeThe target is blasted with a forceful shot of water. | Special | 40 | 100% | 25 |
| 15 | Shock Wave, Electric-typeThe target is zapped with a quick, electric jolt. It won’t miss a target on the field. | Special | 60 | — | 20 |
| 17 | Confuse Ray, Ghost-typeThe target is exposed to a sinister ray that triggers confusion. | Status | — | 100% | 10 |
| 19 | Bubble Beam, Water-typeForcefully sprays bubbles at the target with a 10% chance to lower its Speed stat. | Special | 65 | 100% | 20 |
| 21 | Spotlight, Normal-typeA spotlight is shined on the target, forcing opposing battlers to it to target it that turn. | Status | — | — | 15 |
| 23 | Spark, Electric-typeThe user tackles the target with electricity. It has a 30% chance of paralyzing. | Physical | 65 | 100% | 20 |
| 28 | Signal Beam, Bug-typeThe user fires a sinister beam of light at the target. It has a 10% chance of confusing. | Special | 75 | 100% | 15 |
| 31 | Flail, Normal-typeThe user flails aimlessly to attack. The less HP the user has, the stronger the move is. | Physical | — | 100% | 15 |
| 34 | Discharge, Electric-typeThe user shocks every Pokémon around it with electricity. Has a 30% chance to paralyze. | Special | 80 | 100% | 15 |
| 37 | Eerie Impulse, Electric-typeThe user’s body generates a radio wave that harshly lowers the target’s Sp. Atk stat. | Status | — | 100% | 15 |
| 42 | Take Down, Normal-typeRecklessly charges into the target. The user takes 1/4th of the damage dealt as recoil. | Physical | 90 | 85% | 20 |
| 46 | Aqua Ring, Water-typeThe user cloaks itself in a veil of water. It heals 1/16th of the user’s max HP each turn. | Status | — | — | 20 |
| 51 | Hydro Pump, Water-typeThe target is blasted by a huge volume of water launched under great pressure. | Special | 110 | 80% | 5 |
| 56 | Ion Deluge, Electric-typeActing before most moves, the user disperses ions, electrifying all Normal-type moves. | Status | — | — | 25 |
| 58 | Charge, Electric-typeCharges up so that next turn, Electric move power is doubled. It also boosts Sp. Def. | Status | — | — | 20 |
TM and HM 21
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM03 | Watercolor, Water-typeShoots water imbued with its true colors. The effect depends on its first non-Water-type. | Special | 70 | 100% | 10 |
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM13 | Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat. | Special | 65 | 100% | 20 |
| TM15 | Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy. | Special | 60 | 100% | 15 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM24 | Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Special | 70 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM06 | Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls. | Physical | 70 | 100% | 15 |
| HM07 | Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters. | Physical | 80 | 100% | 10 |
Egg moves 9
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Agility, Psychic-typeThe user relaxes and lightens its body to move faster, sharply boosting its Speed stat. | Status | — | — | 30 |
| Egg | Amnesia, Psychic-typeThe user briefly empties its mind to forget its concerns, sharply boosting its Sp. Def. | Status | — | — | 20 |
| Egg | Brine, Water-typeThe user rains salty brine at the target. Its power doubles on a target at 50% HP or less. | Special | 65 | 100% | 10 |
| Egg | Mist, Ice-typeFor 5 turns, the user’s team cannot have their stats lowered by other Pokémon. | Status | — | — | 30 |
| Egg | Psybeam, Psychic-typeThe target is attacked with a peculiar ray. It has a 10% chance of confusing the target. | Special | 65 | 100% | 20 |
| Egg | Screech, Normal-typeThe user emits an earsplitting screech that harshly lowers the target’s Defense stat. | Status | — | 85% | 40 |
| Egg | Soak, Water-typeThe user drenches the target in a torrent of water, making the target a pure Water-type. | Status | — | 100% | 20 |
| Egg | Water Pulse, Water-typeThe user launches pulses of water at the target. It has a 20% chance of confusing. | Special | 60 | 100% | 20 |
| Egg | Whirlpool, Water-typeTraps the target in a vortex for 4-5 turns. It deals damage each turn and prevents escape. | Special | 35 | 85% | 15 |
All sprites





The game’s own animation.
Details
- Steps5
- Length66 ticks of 1/60 second
- Step 1Frame 1 for 12 ticks
- Step 2Frame 2 for 11 ticks
- Step 3Frame 1 for 11 ticks
- Step 4Frame 2 for 21 ticks
- Step 5Frame 1 for 11 ticks
Every frame 2
Coat Lab
34 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.