
No. 201 New in Monomyth
Tonsatuzi
Phyto Pokémon
Electric
- Height
- 0.8 m (2′07″)
- Weight
- 4.8 kg (10.6 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 60 of 255
- Growth rate
- Fast
- Egg groups
- Water 3
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 2 Speed
Abilities
- Clear BodyPrevents others from lowering its stats.
- IlluminateEncounter rate increases.
- Speed Boost, hidden abilityBoosts Speed every turn.
With its light-emitting body and multitude of tentacles, Tonsatuzi lures in unsuspecting small prey in the dark ocean abyssal zone.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Old Bay Coast | Surfing | Lv 70–80 | up to 5% |
Moves
41 in all
Level up 18
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Charge, Electric-typeCharges up so that next turn, Electric move power is doubled. It also boosts Sp. Def. | Status | — | — | 20 |
| 1 | Thunder Shock, Electric-typeA small jolt of electricity crashes down on the target. Has a 10% chance of paralyzing. | Special | 40 | 100% | 30 |
| 7 | Thunder Wave, Electric-typeThe user launches a weak jolt of electricity that paralyzes a non-Electric-type target. | Status | — | 90% | 20 |
| 11 | Eerie Impulse, Electric-typeThe user’s body generates a radio wave that harshly lowers the target’s Sp. Atk stat. | Status | — | 100% | 15 |
| 16 | Charge Beam, Electric-typeThe target is jolted with an electric charge. Has a 70% chance to boost the user’s Sp. Atk. | Special | 50 | 90% | 10 |
| 20 | Aqua Ring, Water-typeThe user cloaks itself in a veil of water. It heals 1/16th of the user’s max HP each turn. | Status | — | — | 20 |
| 23 | Swift, Normal-typeStar-shaped rays are shot at all opposing Pokémon. It won’t miss targets on the field. | Special | 60 | — | 20 |
| 26 | Shock Wave, Electric-typeThe target is zapped with a quick, electric jolt. It won’t miss a target on the field. | Special | 60 | — | 20 |
| 34 | Moonlight, Fairy-typeRestores 50% of its max HP normally, 2/3rds in sun, and 25% in rain, hail, and sandstorm. | Status | — | — | 5 |
| 37 | Signal Beam, Bug-typeThe user fires a sinister beam of light at the target. It has a 10% chance of confusing. | Special | 75 | 100% | 15 |
| 41 | Dazzling Gleam, Fairy-typeThe user damages opposing Pokémon by emitting a magical flash of light. | Special | 80 | 100% | 10 |
| 43 | Electrify, Electric-typeElectrifies the target, making its move Electric-type. Fails if the target has moved. | Status | — | — | 20 |
| 46 | Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Special | 70 | 100% | 20 |
| 49 | Ion Deluge, Electric-typeActing before most moves, the user disperses ions, electrifying all Normal-type moves. | Status | — | — | 25 |
| 51 | Discharge, Electric-typeThe user shocks every Pokémon around it with electricity. Has a 30% chance to paralyze. | Special | 80 | 100% | 15 |
| 55 | Magic Coat, Psychic-typeA barrier reflects status moves like Growl, Poison Gas, and Disable back to the target. | Status | — | 100% | 15 |
| 62 | Moonblast, Fairy-typeHits the target with magical moon power with a 30% chance to lower its Sp. Atk stat. | Special | 95 | 100% | 15 |
| 70 | Tail Glow, Bug-typeThe user shines a brilliant light to focus its mind, drastically boosting its Sp. Atk stat. | Status | — | — | 20 |
TM and HM 23
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM05 | Infestation, Bug-typeThe target is infested for 4-5 turns. It deals damage each turn and prevents escape. | Special | 20 | 100% | 20 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM13 | Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat. | Special | 65 | 100% | 20 |
| TM15 | Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy. | Special | 60 | 100% | 15 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM22 | Solar Beam, Grass-typeA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm. | Special | 120 | 100% | 10 |
| TM24 | Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Special | 70 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM47 | Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target. | Special | 80 | 100% | 10 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM07 | Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters. | Physical | 80 | 100% | 10 |
All sprites





The game’s own animation.
Details
- Steps5
- Length84 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 2 for 20 ticks
- Step 3Frame 1 for 12 ticks
- Step 4Frame 2 for 50 ticks
- Step 5Frame 1 for 1 ticks
Every frame 2
Coat Lab
9 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.