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Lanturn front sprite from Pokémon Monomyth

No. 203 Returning · National Dex No. 171

Lanturn

Light Pokémon

WaterElectric

Height
1.2 m (3′11″)
Weight
22.5 kg (49.6 lb)
Gender
50% male · 50% female
Catch rate
75 of 255
Growth rate
Erratic
Egg groups
Water 2
Egg cycles
20
Base friendship
70
EV yield
2 HP

Abilities

Submariners in war once used Lanturn to negotiate a ceasefire with their undersea enemies in Morse code. This is famously known as ‘Lanturn’s Treaty.’

Base stats

HP125
Attack58
Defense58
Sp. Atk76
Sp. Def76
Speed67
Total460

The species’ own values, before level, training or nature. Bars end at 200.

Changed in Monomyth

Same types and base stats as in the main games (National Dex No. 171).

Evolution

Where to find it

WhereHowLevelsChance
Port GinsengSurfingLv 50–705%

Moves

44 in all

Level up 23

LvMoveCategoryPowAccPP
1Bubble, Water-typeSprays opposing Pokémon with bubbles, with a 30% chance to lower Speed of those it hits.Special40100%30
1Spit Up, Normal-typeReleases power stored by the move Stockpile. Each stockpile boosts the move’s power.Special—100%10
1Stockpile, Normal-typeFor up to 3 times, the user can charge up power to boost its Defense and Sp. Def stats.Status——20
1Supersonic, Normal-typeThe user generates odd sound waves from its body that confuse the target.Status—55%20
1Swallow, Normal-typeAbsorbs power stored by the move Stockpile to heal HP. Storing more power heals more HP.Status——10
6Thunder Wave, Electric-typeThe user launches a weak jolt of electricity that paralyzes a non-Electric-type target.Status—90%20
9Electro Ball, Electric-typeFires an electric orb at the target. Power rises the faster the user is than the target.Special—100%10
12Water Gun, Water-typeThe target is blasted with a forceful shot of water.Special40100%25
15Shock Wave, Electric-typeThe target is zapped with a quick, electric jolt. It won’t miss a target on the field.Special60—20
17Confuse Ray, Ghost-typeThe target is exposed to a sinister ray that triggers confusion.Status—100%10
19Bubble Beam, Water-typeForcefully sprays bubbles at the target with a 10% chance to lower its Speed stat.Special65100%20
21Spotlight, Normal-typeA spotlight is shined on the target, forcing opposing battlers to it to target it that turn.Status——15
23Spark, Electric-typeThe user tackles the target with electricity. It has a 30% chance of paralyzing.Physical65100%20
29Signal Beam, Bug-typeThe user fires a sinister beam of light at the target. It has a 10% chance of confusing.Special75100%15
33Flail, Normal-typeThe user flails aimlessly to attack. The less HP the user has, the stronger the move is.Physical—100%15
34Discharge, Electric-typeThe user shocks every Pokémon around it with electricity. Has a 30% chance to paralyze.Special80100%15
39Eerie Impulse, Electric-typeThe user’s body generates a radio wave that harshly lowers the target’s Sp. Atk stat.Status—100%15
47Take Down, Normal-typeRecklessly charges into the target. The user takes 1/4th of the damage dealt as recoil.Physical9085%20
51Thunder, Electric-typeUnleashes a wicked thunderbolt, with a 30% chance to paralyze. It won’t miss in rain.Special11070%10
54Aqua Ring, Water-typeThe user cloaks itself in a veil of water. It heals 1/16th of the user’s max HP each turn.Status——20
57Hydro Pump, Water-typeThe target is blasted by a huge volume of water launched under great pressure.Special11080%5
60Ion Deluge, Electric-typeActing before most moves, the user disperses ions, electrifying all Normal-type moves.Status——25
63Charge, Electric-typeCharges up so that next turn, Electric move power is doubled. It also boosts Sp. Def.Status——20

TM and HM 21

TMMoveCategoryPowAccPP
TM03Watercolor, Water-typeShoots water imbued with its true colors. The effect depends on its first non-Water-type.Special70100%10
TM07Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types.Status——10
TM08Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession.Status——10
TM10Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it.Special60100%15
TM13Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat.Special65100%20
TM15Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy.Special60100%15
TM16Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle.Status——30
TM17Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession.Status——10
TM18Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage.Status——5
TM21Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack.Status—85%15
TM24Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon.Special70100%20
TM27Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer.Physical—100%20
TM32Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types.Status——10
TM33Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle.Status——20
TM34Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits.Physical3090%20
TM41Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves.Status——10
TM43Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base.Physical70100%20
TM44Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions.Status——5
HM03Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water.Special70100%15
HM06Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls.Physical70100%15
HM07Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters.Physical80100%10

All sprites

Coat Lab

Lanturn front sprite from Pokémon Monomyth, shown in its usual colours

34 possible coats

Usual colours, as in the Pokédex.

Quick guide 3 steps
  1. Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
  2. Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
  3. Share the link holds the coat you made.
Colour group 1
Colour group 2

The in-game “Color Variants” option turns coats off. A shiny never gets a coat.

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