
No. 135 New in Monomyth
Barada
Robed Pokémon
DarkPsychic
- Height
- 0.5 m (1′08″)
- Weight
- 2.3 kg (5.1 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 160 of 255
- Growth rate
- Erratic
- Egg groups
- Amorphous
- Egg cycles
- 25
- Base friendship
- 35
- EV yield
- 1 Speed
- Held in the wild
Tanga Berry rare
Abilities
- Bad DreamsDamages sleeping foes every turn.
- Magician, hidden abilitySteals the target’s held item with an attack.
Barada have great dark powers, but not the mind to use them. Because of this, Nicto find them quite easy to control en masse for their purposes.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Glittering Grotto | Grass | Lv 16–18 | 30% |
| Old Bay Caves | Grass | Lv 40–60 | 10% |
Moves
Level up 19
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Confusion, Psychic-typeThe target is hit by a weak telekinetic force. It has a 10% chance of confusing the target. | Special | 50 | 100% | 25 |
| 1 | Miracle Eye, Psychic-typeEnables Psychic attacks on a Dark-type. It also negates any positive Evasion boosts. | Status | — | — | 40 |
| 7 | Psywave, Psychic-typeEmits an odd psychic wave, randomly dealing 50% to 150% of the user’s level in damage. | Special | — | 100% | 15 |
| 13 | Hypnosis, Psychic-typeThe user employs hypnotic suggestion to make the target fall into a deep sleep. | Status | — | 60% | 20 |
| 17 | Instruct, Psychic-typeThe user instructs the target to use the move the target last used, with some exceptions. | Status | — | — | 15 |
| 20 | Imprison, Psychic-typeIf opposing Pokémon know any move known by the user, they are prevented from using it. | Status | — | — | 10 |
| 23 | Extrasensory, Psychic-typeThe user attacks with an odd, invisible power which has a 10% chance to flinch the target. | Special | 80 | 100% | 20 |
| 25 | Cosmic Power, Psychic-typeThe user absorbs a mystical power from space to boost its Defense and Sp. Def stats. | Status | — | — | 20 |
| 27 | Dark Mind, Dark-typeThe user implants dark thoughts into the target, leaving its 3rd type as Dark. | Status | — | — | 20 |
| 31 | Confuse Ray, Ghost-typeThe target is exposed to a sinister ray that triggers confusion. | Status | — | 100% | 10 |
| 33 | Night Daze, Dark-typeThe user emits a shockwave of darkness at the target. Has a 40% chance to lower Accuracy. | Special | 85 | 95% | 10 |
| 36 | Heal Block, Psychic-typeFor 5 turns, all opposing Pokémon can’t use moves, Abilities, or held items that heal HP. | Status | — | 100% | 15 |
| 42 | Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt. | Special | 100 | 100% | 15 |
| 45 | Psycho Shift, Psychic-typeThe user uses its psychic abilities to transfer its status condition to the target. | Status | — | 100% | 10 |
| 49 | Dark Pulse, Dark-typeThe user expels a grim aura of dark thoughts at the target. It has a 20% chance to flinch. | Special | 80 | 100% | 15 |
| 52 | Hex, Ghost-typeThe user casts a spell on the target. Power doubles if the target has a status condition. | Special | 65 | 100% | 10 |
| 55 | Memento, Dark-typeThe user faints, and then harshly lowers the target’s Atk and Sp. Atk stats. | Status | — | 100% | 10 |
| 60 | Future Sight, Psychic-type2 turns after this move is used, a surge of psychic energy attacks the target. | Special | 120 | 100% | 10 |
| 64 | Nasty Plot, Dark-typeThe user stimulates its brain by thinking bad thoughts, sharply boosting its Sp. Atk. stat. | Status | — | — | 20 |
TM and HM 23
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM06 | Poison Gas, Poison-typeA cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits. | Status | — | 90% | 40 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM09 | Magical Leaf, Grass-typeThe user scatters odd leaves that pursue the target. It won’t miss a target on the field. | Special | 60 | — | 20 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM29 | Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt. | Special | 100 | 100% | 15 |
| TM30 | Poltergeist, Ghost-typeThe user attacks by controlling the target’s item and fails if the target isn’t holding one. | Physical | 110 | 90% | 5 |
| TM31 | Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability. | Status | — | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM47 | Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target. | Special | 80 | 100% | 10 |
| TM48 | Skill Swap, Psychic-typeThe user employs its psychic power to exchange Abilities with the target. | Status | — | — | 10 |
| TM49 | Snatch, Dark-typeThe user waits for another Pokémon to use a self-beneficial move and steals it for itself. | Status | — | 100% | 10 |
Egg moves 8
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Destiny Bond, Ghost-typeIf the user faints, the Pokémon landing the final hit also faints. Fails if used in a row. | Status | — | — | 5 |
| Egg | Grudge, Ghost-typeIf the user faints, the PP of the move that knocked it out is fully deleted. | Status | — | — | 5 |
| Egg | Lucky Chant, Normal-typeThe user chants an incantation at the sky to shield its team from critical hits for 5 turns. | Status | — | — | 30 |
| Egg | Mystical Fire, Fire-typeThe user casts a magical fire onto the target that also lowers the target’s Sp. Atk stat. | Special | 75 | 100% | 10 |
| Egg | Night Shade, Ghost-typeThe target is shown a frightening mirage. It inflicts damage equal to the user’s level. | Special | — | 100% | 15 |
| Egg | Pain Split, Normal-typeThe user adds its HP to the target’s HP, then equally shares the total HP with the target. | Status | — | — | 20 |
| Egg | Phantom Force, Ghost-typeThe user vanishes, then strikes on the 2nd turn. It breaks any protection moves. | Physical | 90 | 100% | 10 |
| Egg | Spite, Ghost-typeThe user unleashes its grudge on the target’s last used move, reducing that move’s PP by 4. | Status | — | 100% | 10 |
All sprites





The game’s own animation.
Details
- Steps8
- Length71 ticks of 1/60 second
- Step 1Frame 2 for 10 ticks
- Step 2Frame 1 for 10 ticks
- Step 3Frame 2 for 10 ticks
- Step 4Frame 1 for 10 ticks
- Step 5Frame 2 for 10 ticks
- Step 6Frame 1 for 10 ticks
- Step 7Frame 2 for 10 ticks
- Step 8Frame 1 for 1 ticks
Every frame 2
Coat Lab
625 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.