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Arechu front sprite from Pokémon Monomyth

No. 350 New in Monomyth

Arechu

Shocking Pokémon

Electric

Height
1.4 m (4′07″)
Weight
62 kg (136.7 lb)
Gender
87% male · 13% female
Catch rate
45 of 255
Growth rate
Fluctuating
Egg groups
Field Fairy
Egg cycles
20
Base friendship
70
EV yield
3 Attack

Abilities

An intelligent and resourceful apex Pokémon, equally skilled at both scavenging and hunting for its food. It’s often called the ‘Rat King.’

Base stats

HP80
Attack135
Defense85
Sp. Atk95
Sp. Def90
Speed70
Total555

The species’ own values, before level, training or nature. Bars end at 200.

Evolution

Where to find it

No wild spots in the game’s data. It may come from a gift, a trainer or an evolution.

Moves

53 in all

Level up 19

LvMoveCategoryPowAccPP
1Electric Terrain, Electric-typeElectrifies the field for 5 turns, boosting Electric moves by 30% and preventing sleep.Status——10
1Tackle, Normal-typeA physical attack in which the user charges and slams into the target with its whole body.Physical40100%35
1Tail Whip, Normal-typeThe user wags its tail cutely, lowering the Defense stats of all opposing Pokémon.Status—100%30
7Thunder Shock, Electric-typeA small jolt of electricity crashes down on the target. Has a 10% chance of paralyzing.Special40100%30
12Quick Attack, Normal-typeLunges at the target at an incredible speed, striking before most other moves can occur.Physical40100%30
15Electro Ball, Electric-typeFires an electric orb at the target. Power rises the faster the user is than the target.Special—100%10
18Thunder Wave, Electric-typeThe user launches a weak jolt of electricity that paralyzes a non-Electric-type target.Status—90%20
21Covet, Normal-typeEndearingly approaches the target, stealing its item if it has one and the user doesn’t.Physical60100%25
25Double Team, Normal-typeBy moving rapidly, the user makes illusory copies of itself to boost its Evasion.Status——15
28Spark, Electric-typeThe user tackles the target with electricity. It has a 30% chance of paralyzing.Physical65100%20
32Nuzzle, Electric-typeThe user rubs its electrified cheeks against the target, leaving it paralyzed.Physical20100%20
36Discharge, Electric-typeThe user shocks every Pokémon around it with electricity. Has a 30% chance to paralyze.Special80100%15
39Endeavor, Normal-typeThis attack cuts down the target’s HP to equal the user’s HP.Physical—100%5
42Thunderbolt, Electric-typeA strong electric blast crashes down on the target. It has a 10% chance of paralyzing.Special90100%15
45Agility, Psychic-typeThe user relaxes and lightens its body to move faster, sharply boosting its Speed stat.Status——30
55Wild Charge, Electric-typeCharges into the target, cloaked in energy. Takes 1/4th of the damage dealt as recoil.Physical90100%15
57Recycle, Normal-typeThe user recycles a used held item so that it can be used again, with some exceptions.Status——10
61Thunder, Electric-typeUnleashes a wicked thunderbolt, with a 30% chance to paralyze. It won’t miss in rain.Special11070%10
72Volt Tackle, Electric-typeA tackle with a 10% chance to paralyze. The user takes 1/3 of the damage dealt as recoil.Physical120100%15

TM and HM 34

TMMoveCategoryPowAccPP
TM01Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits.Status——30
TM02Pay Day, Normal-typeNumerous coins are hurled at the target. Money is earned after the battle.Physical40100%20
TM05Infestation, Bug-typeThe target is infested for 4-5 turns. It deals damage each turn and prevents escape.Special20100%20
TM08Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession.Status——10
TM10Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it.Special60100%15
TM11Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power.Status——5
TM15Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy.Special60100%15
TM16Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle.Status——30
TM17Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession.Status——10
TM18Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage.Status——5
TM19Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage.Physical—100%20
TM20Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level.Physical—100%20
TM21Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack.Status—85%15
TM23Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat.Physical10075%15
TM24Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon.Special70100%20
TM26Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it.Physical60100%20
TM27Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer.Physical—100%20
TM28Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons.Physical80100%10
TM31Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability.Status—100%15
TM32Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types.Status——10
TM33Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle.Status——20
TM34Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits.Physical3090%20
TM35Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has.Status——40
TM36Cross Poison, Poison-typeSlashes with poison blades with a 10% chance to poison. Critical hits land more often.Physical70100%20
TM39Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn.Physical60100%10
TM41Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves.Status——10
TM43Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base.Physical70100%20
TM44Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions.Status——5
TM46Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it.Physical60100%20
HM01Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees.Physical65100%20
HM03Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water.Special70100%15
HM04Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders.Physical80100%15
HM05Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks.Physical50100%15
HM08Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls.Physical9085%20

All sprites

Coat Lab

Arechu front sprite from Pokémon Monomyth, shown in its usual colours

289 possible coats

Usual colours, as in the Pokédex.

Quick guide 3 steps
  1. Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
  2. Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
  3. Share the link holds the coat you made.
Colour group 1
Colour group 2

The in-game “Color Variants” option turns coats off. A shiny never gets a coat.

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