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Korechu front sprite from Pokémon Monomyth

No. 348 New in Monomyth

Korechu

Mouse Pokémon

Electric

Height
0.3 m (1′00″)
Weight
3.5 kg (7.7 lb)
Gender
87% male · 13% female
Catch rate
45 of 255
Growth rate
Fluctuating
Egg groups
Field Fairy
Egg cycles
20
Base friendship
70
EV yield
1 Speed

Abilities

They were mistakenly imported and rapidly bred beneath the Battle Frontier. Korechu have a troublesome habit of chewing through electrical wiring.

Base stats

HP35
Attack50
Defense40
Sp. Atk55
Sp. Def50
Speed90
Total320

The species’ own values, before level, training or nature. Bars end at 200.

Evolution

Where to find it

WhereHowLevelsChance
Battle FrontierGrassLv 5–152%

Moves

46 in all

Level up 18

LvMoveCategoryPowAccPP
1Tackle, Normal-typeA physical attack in which the user charges and slams into the target with its whole body.Physical40100%35
1Tail Whip, Normal-typeThe user wags its tail cutely, lowering the Defense stats of all opposing Pokémon.Status—100%30
7Thunder Shock, Electric-typeA small jolt of electricity crashes down on the target. Has a 10% chance of paralyzing.Special40100%30
12Quick Attack, Normal-typeLunges at the target at an incredible speed, striking before most other moves can occur.Physical40100%30
15Electro Ball, Electric-typeFires an electric orb at the target. Power rises the faster the user is than the target.Special—100%10
18Thunder Wave, Electric-typeThe user launches a weak jolt of electricity that paralyzes a non-Electric-type target.Status—90%20
21Covet, Normal-typeEndearingly approaches the target, stealing its item if it has one and the user doesn’t.Physical60100%25
25Double Team, Normal-typeBy moving rapidly, the user makes illusory copies of itself to boost its Evasion.Status——15
28Spark, Electric-typeThe user tackles the target with electricity. It has a 30% chance of paralyzing.Physical65100%20
32Nuzzle, Electric-typeThe user rubs its electrified cheeks against the target, leaving it paralyzed.Physical20100%20
36Discharge, Electric-typeThe user shocks every Pokémon around it with electricity. Has a 30% chance to paralyze.Special80100%15
39Endeavor, Normal-typeThis attack cuts down the target’s HP to equal the user’s HP.Physical—100%5
42Thunderbolt, Electric-typeA strong electric blast crashes down on the target. It has a 10% chance of paralyzing.Special90100%15
45Agility, Psychic-typeThe user relaxes and lightens its body to move faster, sharply boosting its Speed stat.Status——30
50Wild Charge, Electric-typeCharges into the target, cloaked in energy. Takes 1/4th of the damage dealt as recoil.Physical90100%15
53Recycle, Normal-typeThe user recycles a used held item so that it can be used again, with some exceptions.Status——10
58Thunder, Electric-typeUnleashes a wicked thunderbolt, with a 30% chance to paralyze. It won’t miss in rain.Special11070%10
64Volt Tackle, Electric-typeA tackle with a 10% chance to paralyze. The user takes 1/3 of the damage dealt as recoil.Physical120100%15

TM and HM 22

TMMoveCategoryPowAccPP
TM02Pay Day, Normal-typeNumerous coins are hurled at the target. Money is earned after the battle.Physical40100%20
TM05Infestation, Bug-typeThe target is infested for 4-5 turns. It deals damage each turn and prevents escape.Special20100%20
TM08Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession.Status——10
TM10Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it.Special60100%15
TM11Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power.Status——5
TM15Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy.Special60100%15
TM16Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle.Status——30
TM17Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession.Status——10
TM18Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage.Status——5
TM21Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack.Status—85%15
TM23Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat.Physical10075%15
TM24Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon.Special70100%20
TM27Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer.Physical—100%20
TM28Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons.Physical80100%10
TM31Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability.Status—100%15
TM32Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types.Status——10
TM33Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle.Status——20
TM34Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits.Physical3090%20
TM35Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has.Status——40
TM41Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves.Status——10
TM43Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base.Physical70100%20
TM44Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions.Status——5

Egg moves 6

MoveCategoryPowAccPP
EggCharm, Fairy-typeThe user charmingly gazes at the target, harshly lowering its Attack stat.Status—100%20
EggEncore, Normal-typeThe user compels the target to keep using the move it last used for three turns.Status—100%5
EggFeint Attack, Dark-typeThe user acts harmless, then throws a sucker punch. It’ll never miss a target on the field.Physical60—20
EggOdor Sleuth, Normal-typeEnables Normal & Fighting attacks on a Ghost. It also negates any positive Evasion boosts.Status——40
EggPoison Fang, Poison-typeThe user bites the target with toxic fangs. It has a 50% chance of badly poisoning.Physical50100%15
EggThunder Fang, Electric-typeBites with electricity. It has a 10% chance to paralyze, and a 10% chance to flinch.Physical6595%15

All sprites

Coat Lab

Korechu front sprite from Pokémon Monomyth, shown in its usual colours

289 possible coats

Usual colours, as in the Pokédex.

Quick guide 3 steps
  1. Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
  2. Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
  3. Share the link holds the coat you made.
Colour group 1
Colour group 2

The in-game “Color Variants” option turns coats off. A shiny never gets a coat.

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