
No. 302 New in Monomyth
Thatchoof
Warmth Pokémon
IceGround
- Height
- 1.4 m (4′07″)
- Weight
- 127.9 kg (282.0 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 45 of 255
- Growth rate
- Fluctuating
- Egg groups
- Field
- Egg cycles
- 25
- Base friendship
- 70
- EV yield
- 2 HP
- Held in the wild
Light Clay rare
Abilities
- Flash FireUps Fire attacks by 50% if hit with Fire.
- Ice BodyRecovers 1/16th of its HP in Hail every turn.
- Refrigerate, hidden abilityNormal moves become Ice, are 20% stronger.
Thatchoof eats enormous amounts of food to upkeep its tremendous body-heat. Prey Pokémon in the tundra often hide in Thatchoof herds for warmth.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Thatchoof does not evolve, and nothing evolves into it.
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Mt. Thunder | Grass | Lv 52–55 | 20% |
| Old Bay Island | Grass | Lv 40–80 | up to 10% |
| Route 21 | Grass | Lv 47–51 | 10% |
| Route 22 | Grass | Lv 48–51 | 20% |
Moves
Level up 19
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Mud Sport, Ground-typeThe user kicks up mud on the field, reducing all Electric-type damage by 70% for 5 turns. | Status | — | — | 15 |
| 1 | Tackle, Normal-typeA physical attack in which the user charges and slams into the target with its whole body. | Physical | 40 | 100% | 35 |
| 5 | Mud-Slap, Ground-typeThe user hurls mud in the target’s face to inflict damage and lower its Accuracy. | Special | 20 | 100% | 10 |
| 8 | Smokescreen, Normal-typeThe user releases an obscuring cloud of ink or smoke. This lowers the target’s Accuracy. | Status | — | 100% | 20 |
| 11 | Ice Shard, Ice-typeHurls freshly frozen ice chunks at the target that strike before most moves can occur. | Physical | 40 | 100% | 30 |
| 14 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| 18 | Mud Shot, Ground-typeThe user sprays a stream of mud at the target, which also lowers its Speed stat. | Special | 55 | 95% | 15 |
| 21 | Icy Wind, Ice-typeA gust of chilled air strikes all opposing Pokémon, lowering the Speed of those it hits. | Special | 55 | 95% | 15 |
| 24 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| 28 | Mud Bomb, Ground-typeThe user fires a hard-packed mud ball at the target. Has a 30% chance to lower Accuracy. | Special | 65 | 85% | 10 |
| 35 | Mist, Ice-typeFor 5 turns, the user’s team cannot have their stats lowered by other Pokémon. | Status | — | — | 30 |
| 37 | Forage Fire, Fire-typeConsumes grass to fuel its inner fire. This heals 50% of its max HP and boosts its Speed. | Status | — | — | 5 |
| 40 | Fire Spin, Fire-typeTraps the target with fire for 4-5 turns. This deals damage each turn and prevents escape. | Special | 35 | 85% | 15 |
| 44 | Amnesia, Psychic-typeThe user briefly empties its mind to forget its concerns, sharply boosting its Sp. Def. | Status | — | — | 20 |
| 48 | Haze, Ice-typeCreates a haze that eliminates every stat change among all the Pokémon in battle. | Status | — | — | 30 |
| 51 | Earth Power, Ground-typeThe user wildly erupts the ground under the target. Has a 10% chance to lower Sp. Def. | Special | 90 | 100% | 10 |
| 53 | Safeguard, Normal-typeFor 5 turns, the user’s team is protected from status conditions and confusion. | Status | — | — | 25 |
| 55 | Aurora Veil, Ice-typeFor 5 turns, the user’s team takes 50% less damage (33% in doubles). Only works in hail. | Status | — | — | 20 |
| 60 | Blizzard, Ice-typeA blizzard strikes opposing Pokémon. Has a 10% chance of freezing. Always hits in hail. | Special | 110 | 70% | 5 |
TM and HM 23
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM13 | Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat. | Special | 65 | 100% | 20 |
| TM14 | Icicle Spear, Ice-typeThe user launches sharp icicles at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM35 | Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has. | Status | — | — | 40 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM50 | Overheat, Fire-typeThe user overexerts itself with an intense inferno. This harshly lowers its Sp. Atk. | Special | 130 | 90% | 5 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
Egg moves 8
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Avalanche, Ice-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| Egg | Do the Wave, Normal-typeThe user rallies its healthy party members to help beat down the target. | Physical | — | 100% | 10 |
| Egg | Focus Energy, Normal-typeThe user takes a deep breath and focuses so that critical hits land more easily. | Status | — | — | 30 |
| Egg | Phat Sound, Normal-typeA burst of sound that strikes before most moves and breaks any protection moves. | Special | 80 | 100% | 10 |
| Egg | Slam, Normal-typeThe target is slammed with a long tail, vines, or the like to inflict damage. | Physical | 80 | 75% | 20 |
| Egg | Stomp, Normal-typeThe target is stomped with a big foot. This has a 30% chance of flinching the target. | Physical | 65 | 100% | 20 |
| Egg | Stomping Tantrum, Ground-typeThe user stomps around angrily. Its power is doubled if the user’s previous move failed. | Physical | 75 | 100% | 10 |
| Egg | Yawn, Normal-typeThe user lets out a huge yawn that lulls the target into falling asleep on the next turn. | Status | — | — | 10 |
All sprites





The game’s own animation.
Details
- Steps3
- Length34 ticks of 1/60 second
- Step 1Frame 1 for 8 ticks
- Step 2Frame 2 for 25 ticks
- Step 3Frame 1 for 1 ticks
Every frame 2
Coat Lab
44,217 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.