
No. 301 New in Monomyth
Frigidier
Clan Leader Pokémon
IceFighting
- Height
- 2.3 m (7′07″)
- Weight
- 116.4 kg (256.6 lb)
- Gender
- 75% male · 25% female
- Catch rate
- 45 of 255
- Growth rate
- Fluctuating
- Egg groups
- Human-Like
- Egg cycles
- 25
- Base friendship
- 70
- EV yield
- 2 Attack
- Held in the wild
Icy Rock common
Never-Melt Ice rare
Abilities
- PickpocketSteals the item of a foe that makes contact.
- Slush RushDoubles Speed in hail.
- Big Pecks, hidden abilityPrevents others from lowering its Defense.
One Frigidier can command upwards of 50 Snowtyv in a clan. The largest clans are known to fracture into feudalism when the clan Frigidier dies.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Old Bay Island | Grass | Lv 75–80 | 1% |
Moves
Level up 17
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Brick Break, Fighting-typeThe user attacks with a swift chop. If it lands, it breaks barriers such as Reflect. | Physical | 75 | 100% | 15 |
| 1 | Howl, Normal-typeThe user howls loudly to raise its spirit, which boosts its Attack stat. | Status | — | — | 40 |
| 1 | Karate Chop, Fighting-typeThe target is attacked with a sharp chop. Critical hits land more often. | Physical | 50 | 100% | 25 |
| 12 | Ice Fang, Ice-typeBites with ice-cold fangs. Has a 10% chance to freeze, and a 10% chance to flinch. | Physical | 65 | 95% | 15 |
| 16 | Beat Up, Dark-typeWith ruthless intent, the user pummels the target alongside all healthy party Pokémon. | Physical | — | 100% | 10 |
| 20 | Avalanche, Ice-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| 23 | Mach Punch, Fighting-typeThe user throws a punch at blinding speed, striking before most other moves can occur. | Physical | 40 | 100% | 30 |
| 27 | Ice Punch, Ice-typeThe target is punched with an icy fist. It has a 10% chance of freezing the target. | Physical | 75 | 100% | 15 |
| 30 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| 34 | Icicle Spear, Ice-typeThe user launches sharp icicles at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| 39 | Cross Chop, Fighting-typeThe user delivers a double chop with its arms crossed. Critical hits land more often. | Physical | 100 | 80% | 5 |
| 42 | Ice Hammer, Ice-typeThe user swings at the target with its icy fist. It lowers the user’s Speed, however. | Physical | 100 | 90% | 10 |
| 46 | Block, Normal-typeThe user blocks the target’s way with arms spread wide to prevent escape. | Status | — | — | 5 |
| 50 | Hammer Arm, Fighting-typeThe user swings at the target with its heavy fist. It lowers the user’s Speed, however. | Physical | 100 | 90% | 10 |
| 55 | Icicle Crash, Ice-typeThe user attacks by crashing icicles onto the target. It has a 30% chance of flinching. | Physical | 85 | 90% | 10 |
| 62 | Dynamic Punch, Fighting-typeThe user punches the target with full force. This confuses the target if it hits. | Physical | 100 | 50% | 5 |
| 65 | Aurora Veil, Ice-typeFor 5 turns, the user’s team takes 50% less damage (33% in doubles). Only works in hail. | Status | — | — | 20 |
TM and HM 26
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM04 | Dual Chop, Dragon-typeThe user attacks the target with brutal strikes. The target takes two hits in a row. | Physical | 40 | 90% | 15 |
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM13 | Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat. | Special | 65 | 100% | 20 |
| TM14 | Icicle Spear, Ice-typeThe user launches sharp icicles at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM35 | Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has. | Status | — | — | 40 |
| TM36 | Cross Poison, Poison-typeSlashes with poison blades with a 10% chance to poison. Critical hits land more often. | Physical | 70 | 100% | 20 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
All sprites





The game’s own animation.
Details
- Steps7
- Length85 ticks of 1/60 second
- Step 1Frame 1 for 9 ticks
- Step 2Frame 3 for 44 ticks
- Step 3Frame 1 for 13 ticks
- Step 4Frame 2 for 4 ticks
- Step 5Frame 1 for 10 ticks
- Step 6Frame 2 for 4 ticks
- Step 7Frame 1 for 1 ticks
Every frame 3
Coat Lab
3,060 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.