
No. 276 Returning · National Dex No. 216
Teddiursa
Little Bear Pokémon
Normal
- Height
- 0.6 m (2′00″)
- Weight
- 8.8 kg (19.4 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 120 of 255
- Growth rate
- Medium Slow
- Egg groups
- Field
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 1 Attack
- Held in the wild
Honey common
Razor Claw rare
Abilities
- PickupMay pick up items after battle.
- Quick FeetUps Speed by 50% with a status condition.
- Honey Gather, hidden abilityMay gather Honey after battle.
Teddiursa is utterly fascinated by circles and circular objects. It can often be seen tracing circles into the dirt near its territory.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Changed in Monomyth
Same types and base stats as in the main games (National Dex No. 216).
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Nature Reserve | Grass | Lv 6–12 | 11% |
| Reservoir Peak | Grass | Lv 25–29 | 20% |
Moves
Level up 16
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Baby-Doll Eyes, Fairy-typeThe user puts on a cute face to lower the target’s Attack before most moves can occur. | Status | — | 100% | 30 |
| 1 | Covet, Normal-typeEndearingly approaches the target, stealing its item if it has one and the user doesn’t. | Physical | 60 | 100% | 25 |
| 1 | Fake Tears, Dark-typeThe user feigns crying to fluster the target, harshly lowering the target’s Sp. Def stat. | Status | — | 100% | 20 |
| 1 | Lick, Ghost-typeThe target is licked with a long tongue. It has a 30% chance of paralyzing. | Physical | 30 | 100% | 30 |
| 1 | Scratch, Normal-typeHard, pointed, sharp claws rake the target to inflict damage. | Physical | 40 | 100% | 35 |
| 8 | Fury Swipes, Normal-typeThe target is raked with sharp claws or scythes quickly, 2-5 times in a row. | Physical | 18 | 80% | 15 |
| 15 | Feint Attack, Dark-typeThe user acts harmless, then throws a sucker punch. It’ll never miss a target on the field. | Physical | 60 | — | 20 |
| 22 | Sweet Scent, Normal-typeHarshly lowers opposing Pokémon’s Evasion. Can also be used to lure wild Pokémon. | Status | — | 100% | 20 |
| 25 | Play Nice, Normal-typeThe user befriends the target, lowering its Attack. It won’t miss a target on the field. | Status | — | — | 20 |
| 29 | Slash, Normal-typeThe target is attacked with a slash of claws or blades. Critical hits land more often. | Physical | 70 | 100% | 20 |
| 36 | Charm, Fairy-typeThe user charmingly gazes at the target, harshly lowering its Attack stat. | Status | — | 100% | 20 |
| 43 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| 43 | Snore, Normal-typeA loud attack that can be used only if the user is asleep. Has a 30% chance to flinch. | Special | 50 | 100% | 15 |
| 50 | Thrash, Normal-typeThe user rampages and attacks for 2-3 turns. The user then becomes confused from fatigue. | Physical | 120 | 100% | 10 |
| 57 | Fling, Dark-typeThe user flings its held item at the target. Its power and effects depend on the item. | Physical | — | 100% | 10 |
| 60 | High Horsepower, Ground-typeThe user fiercely kicks the target with full-body force. | Physical | 95 | 95% | 10 |
TM and HM 22
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM02 | Pay Day, Normal-typeNumerous coins are hurled at the target. Money is earned after the battle. | Physical | 40 | 100% | 20 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM14 | Icicle Spear, Ice-typeThe user launches sharp icicles at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM31 | Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability. | Status | — | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
Egg moves 9
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Belly Drum, Normal-typeThe user sacrifices HP equal to 50% its max HP to boost its Attack to the maximum value. | Status | — | — | 10 |
| Egg | Chip Away, Normal-typeThe user strikes the target’s weak points, ignoring its Defense & Evasion stat changes. | Physical | 70 | 100% | 20 |
| Egg | Close Combat, Fighting-typeThe user fights the target in close quarters. This lowers the user’s Defense and Sp. Def. | Physical | 120 | 100% | 5 |
| Egg | Cross Chop, Fighting-typeThe user delivers a double chop with its arms crossed. Critical hits land more often. | Physical | 100 | 80% | 5 |
| Egg | Crunch, Dark-typeThe user crunches up the target with sharp fangs. Has a 20% chance of lowering Defense. | Physical | 80 | 100% | 15 |
| Egg | Metal Claw, Steel-typeThe target is raked with steel claws. It has a 10% chance of boosting the user’s Attack. | Physical | 50 | 95% | 35 |
| Egg | Night Slash, Dark-typeThe user slashes the target as soon as it sees an opening. Critical hits land more often. | Physical | 70 | 100% | 15 |
| Egg | Take Down, Normal-typeRecklessly charges into the target. The user takes 1/4th of the damage dealt as recoil. | Physical | 90 | 85% | 20 |
| Egg | Yawn, Normal-typeThe user lets out a huge yawn that lulls the target into falling asleep on the next turn. | Status | — | — | 10 |
All sprites





The game’s own animation.
Details
- Steps6
- Length47 ticks of 1/60 second
- Step 1Frame 1 for 3 ticks
- Step 2Frame 2 for 7 ticks
- Step 3Frame 3 for 4 ticks
- Step 4Frame 4 for 23 ticks
- Step 5Frame 2 for 7 ticks
- Step 6Frame 1 for 3 ticks
Every frame 4
Coat Lab
153 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.