
No. 355 New in Monomyth
Nautabyss
Leviathan Pokémon
WaterDragon
- Height
- 7.6 m (24′11″)
- Weight
- 585 kg (1289.7 lb)
- Gender
- Genderless
- Catch rate
- 5 of 255
- Growth rate
- Erratic
- Egg groups
- Undiscovered
- Egg cycles
- 120
- Base friendship
- 0
- EV yield
- 3 Attack
Abilities
- Mold BreakerIgnores abilities that impede its moves.
- Anger Point, hidden abilityTaking a critical hit maxes Attack.
Nautabyss is the subject of many old sailors’ tall tales. Said to hunt the waters between Northern Athanto, Ironbark, and Old Bay.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Nautabyss does not evolve, and nothing evolves into it.
Where to find it
No wild spots in the game’s data. It may come from a gift, a trainer or an evolution.
Moves
36 in all
Level up 16
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Aqua Jet, Water-typeCloaked in water, the user lunges at the target, hitting before most moves can occur. | Physical | 40 | 100% | 20 |
| 1 | Metal Sound, Steel-typeThe user emits a horrible sound like scraping metal to harshly lower the target’s Sp. Def. | Status | — | 85% | 40 |
| 8 | Twister, Dragon-typeThe user hurls a fierce tornado at opposing Pokémon. It has a 20% chance to flinch. | Special | 40 | 100% | 20 |
| 15 | Dragon Tail, Dragon-typeThe user knocks away the target to drag out another ally. In the wild, the battle ends. | Physical | 60 | 90% | 10 |
| 22 | Brine, Water-typeThe user rains salty brine at the target. Its power doubles on a target at 50% HP or less. | Special | 65 | 100% | 10 |
| 29 | Whirlpool, Water-typeTraps the target in a vortex for 4-5 turns. It deals damage each turn and prevents escape. | Special | 35 | 85% | 15 |
| 36 | Dual Chop, Dragon-typeThe user attacks the target with brutal strikes. The target takes two hits in a row. | Physical | 40 | 90% | 15 |
| 43 | Iron Defense, Steel-typeThe user hardens its body’s surface like iron, sharply boosting its Defense stat. | Status | — | — | 15 |
| 50 | Liquidation, Water-typeThe user slams the target with a blast of water. Has a 20% chance of lowering Defense. | Physical | 85 | 100% | 10 |
| 57 | Iron Head, Steel-typeThe user rams the target with its steel-hard head. It has a 30% chance of flinching. | Physical | 80 | 100% | 15 |
| 64 | Dragon Rush, Dragon-typeThe user rushes the target with overwhelming menace. It has a 20% chance of flinching. | Physical | 100 | 75% | 10 |
| 71 | Aqua Tail, Water-typeThe user swings its tail at the target, as if it were a vicious wave in a raging storm. | Physical | 90 | 90% | 10 |
| 78 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| 85 | Hydro Pump, Water-typeThe target is blasted by a huge volume of water launched under great pressure. | Special | 110 | 80% | 5 |
| 92 | Outrage, Dragon-typeThe user rampages and attacks for 2-3 turns. The user then becomes confused, however. | Physical | 120 | 100% | 10 |
| 99 | Dragon Dance, Dragon-typeThe user performs a mystic, powerful dance with vigor to boost its Attack and Speed. | Status | — | — | 20 |
TM and HM 20
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM03 | Watercolor, Water-typeShoots water imbued with its true colors. The effect depends on its first non-Water-type. | Special | 70 | 100% | 10 |
| TM04 | Dual Chop, Dragon-typeThe user attacks the target with brutal strikes. The target takes two hits in a row. | Physical | 40 | 90% | 15 |
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM14 | Icicle Spear, Ice-typeThe user launches sharp icicles at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM06 | Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls. | Physical | 70 | 100% | 15 |
| HM07 | Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters. | Physical | 80 | 100% | 10 |
All sprites





The game’s own animation.
Details
- Steps23
- Length86 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 2 for 4 ticks
- Step 3Frame 3 for 4 ticks
- Step 4Frame 4 for 4 ticks
- Step 5Frame 2 for 4 ticks
- Step 6Frame 3 for 4 ticks
- Step 7Frame 4 for 4 ticks
- Step 8Frame 2 for 4 ticks
- Step 9Frame 3 for 4 ticks
- Step 10Frame 4 for 4 ticks
- Step 11Frame 2 for 4 ticks
- Step 12Frame 3 for 4 ticks
- Step 13Frame 4 for 4 ticks
- Step 14Frame 2 for 4 ticks
- Step 15Frame 3 for 4 ticks
- Step 16Frame 4 for 4 ticks
- Step 17Frame 2 for 4 ticks
- Step 18Frame 3 for 4 ticks
- Step 19Frame 4 for 4 ticks
- Step 20Frame 2 for 4 ticks
- Step 21Frame 3 for 4 ticks
- Step 22Frame 4 for 4 ticks
- Step 23Frame 1 for 1 ticks
Every frame 4
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