
No. 356 New in Monomyth
Argantim
Sentinel Pokémon
ElectricPsychic
- Height
- 2.7 m (8′10″)
- Weight
- 113.3 kg (249.8 lb)
- Gender
- Genderless
- Catch rate
- 5 of 255
- Growth rate
- Erratic
- Egg groups
- Undiscovered
- Egg cycles
- 120
- Base friendship
- 0
- EV yield
- 3 Defense
Abilities
- LevitateNot hit by Ground attacks.
- Analytic, hidden abilityBoosts attack power by 30% when moving last.
Argantim is a peculiar species that floats around observing different forms of life on Earth. It makes a strange vibrating hum as it moves.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Argantim does not evolve, and nothing evolves into it.
Where to find it
No wild spots in the game’s data. It may come from a gift, a trainer or an evolution.
Moves
44 in all
Level up 16
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Psywave, Psychic-typeEmits an odd psychic wave, randomly dealing 50% to 150% of the user’s level in damage. | Special | — | 100% | 15 |
| 1 | Thunder Wave, Electric-typeThe user launches a weak jolt of electricity that paralyzes a non-Electric-type target. | Status | — | 90% | 20 |
| 8 | Charge Beam, Electric-typeThe target is jolted with an electric charge. Has a 70% chance to boost the user’s Sp. Atk. | Special | 50 | 90% | 10 |
| 15 | Charge, Electric-typeCharges up so that next turn, Electric move power is doubled. It also boosts Sp. Def. | Status | — | — | 20 |
| 22 | Stored Power, Psychic-typeThe user unleashes power from its positive stat changes. Each one adds 20 base power. | Special | 20 | 100% | 10 |
| 29 | Iron Defense, Steel-typeThe user hardens its body’s surface like iron, sharply boosting its Defense stat. | Status | — | — | 15 |
| 36 | Meteor Mash, Steel-typeA meteor-like punch is fired at the target. Has a 10% chance to boost the user’s Attack. | Physical | 90 | 90% | 10 |
| 43 | Psychic, Psychic-typeThe target is hit by a strong telekinetic force with a 10% chance to lower its Sp. Def. | Special | 90 | 100% | 10 |
| 50 | Zap Cannon, Electric-typeThe user fires an electric blast like a cannon at the target, paralyzing if it hits. | Special | 120 | 50% | 5 |
| 57 | Cosmic Power, Psychic-typeThe user absorbs a mystical power from space to boost its Defense and Sp. Def stats. | Status | — | — | 20 |
| 64 | Lock-On, Normal-typeThe user takes sure aim at the target. This ensures its next move won’t miss the target. | Status | — | 100% | 5 |
| 71 | Flash Cannon, Steel-typeThe user blasts the target with concentrated light. It has a 10% chance to lower Sp. Def. | Special | 80 | 100% | 10 |
| 78 | Liftoff, Normal-typeBlasts into space to crash down, powering up but losing HP for 3 turns, or when it attacks. | Physical | — | 100% | 10 |
| 85 | Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints. | Physical | 170 | 100% | 5 |
| 92 | Superpower, Fighting-typeThe user strikes the target with great power. This lowers the user’s Attack and Defense. | Physical | 120 | 100% | 5 |
| 99 | Psycho Boost, Psychic-typeThe user pours all of its focus into a psychic blast. This harshly lowers the user’s Sp. Atk. | Special | 140 | 90% | 5 |
TM and HM 28
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM12 | Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints. | Physical | 170 | 100% | 5 |
| TM13 | Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat. | Special | 65 | 100% | 20 |
| TM15 | Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy. | Special | 60 | 100% | 15 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM22 | Solar Beam, Grass-typeA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm. | Special | 120 | 100% | 10 |
| TM24 | Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Special | 70 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM29 | Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt. | Special | 100 | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM47 | Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target. | Special | 80 | 100% | 10 |
| TM48 | Skill Swap, Psychic-typeThe user employs its psychic power to exchange Abilities with the target. | Status | — | — | 10 |
| HM02 | Fly, Flying-typeThe user soars, then strikes its target on the 2nd turn. Can be used to revisit past towns. | Physical | 80 | 100% | 10 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
All sprites





The game’s own animation.
Details
- Steps14
- Length114 ticks of 1/60 second
- Step 1Frame 1 for 8 ticks
- Step 2Frame 3 for 29 ticks
- Step 3Frame 1 for 14 ticks
- Step 4Frame 2 for 6 ticks
- Step 5Frame 3 for 6 ticks
- Step 6Frame 4 for 6 ticks
- Step 7Frame 3 for 6 ticks
- Step 8Frame 2 for 6 ticks
- Step 9Frame 3 for 6 ticks
- Step 10Frame 4 for 6 ticks
- Step 11Frame 3 for 6 ticks
- Step 12Frame 2 for 6 ticks
- Step 13Frame 3 for 8 ticks
- Step 14Frame 1 for 1 ticks
Every frame 4
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.