
No. 354 New in Monomyth
Kajavaro
Trekking Pokémon
Rock
- Height
- 9.1 m (29′10″)
- Weight
- 496 kg (1093.5 lb)
- Gender
- Genderless
- Catch rate
- 5 of 255
- Growth rate
- Erratic
- Egg groups
- Undiscovered
- Egg cycles
- 120
- Base friendship
- 0
- EV yield
- 3 HP
Abilities
- StaminaBoosts Defense when hit by an attack.
- Rock Head, hidden abilityPrevents recoil damage.
Since before recorded history, dozens of Trainers have ‘caught’ the endless wanderer, Kajavaro. When they die, it continues its solemn hike to nowhere.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Kajavaro does not evolve, and nothing evolves into it.
Where to find it
No wild spots in the game’s data. It may come from a gift, a trainer or an evolution.
Moves
37 in all
Level up 16
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Sand Attack, Ground-typeSand is hurled in the target’s face, lowering the target’s Accuracy. | Status | — | 100% | 15 |
| 1 | Smack Down, Rock-typeThe user hurls a stone at the target to knock it down, forcing it to become grounded. | Physical | 50 | 100% | 15 |
| 8 | Stealth Rock, Rock-typeLays floating stones near the opposing team, hurting switch-ins with Rock-type damage. | Status | — | — | 20 |
| 15 | Stomp, Normal-typeThe target is stomped with a big foot. This has a 30% chance of flinching the target. | Physical | 65 | 100% | 20 |
| 22 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| 29 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| 36 | Ancient Power, Rock-typeThe user attacks with a prehistoric power. It has a 10% chance of boosting all its stats. | Special | 60 | 100% | 5 |
| 43 | Thrash, Normal-typeThe user rampages and attacks for 2-3 turns. The user then becomes confused from fatigue. | Physical | 120 | 100% | 10 |
| 50 | Earthquake, Ground-typeThe user sets off an earthquake that strikes every Pokémon around it. | Physical | 100 | 100% | 10 |
| 57 | Rock Slide, Rock-typeLarge boulders are hurled at all opposing Pokémon. It has a 30% chance of flinching. | Physical | 75 | 90% | 10 |
| 64 | Stomping Tantrum, Ground-typeThe user stomps around angrily. Its power is doubled if the user’s previous move failed. | Physical | 75 | 100% | 10 |
| 71 | Wide Guard, Rock-typeThis turn, the user’s side is protected from moves that target multiple battlers at once. | Status | — | — | 10 |
| 78 | Head Smash, Rock-typeA hazardous, full-power headbutt. The user takes 50% of the damage dealt as recoil. | Physical | 150 | 80% | 5 |
| 85 | Eruption, Fire-typeThe user spews lava at all opposing Pokémon. Its power decreases the lower the user’s HP. | Special | 150 | 100% | 5 |
| 92 | Fissure, Ground-typeThe user opens a fissure beneath the target. If it hits, the target faints instantly. | Physical | — | 30% | 5 |
| 99 | Rock Wrecker, Rock-typeThe user launches a huge boulder at the target. The user can’t move on the next turn. | Physical | 150 | 90% | 5 |
TM and HM 21
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
All sprites





The game’s own animation.
Details
- Steps7
- Length88 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 2 for 12 ticks
- Step 3Frame 3 for 26 ticks
- Step 4Frame 2 for 6 ticks
- Step 5Frame 3 for 32 ticks
- Step 6Frame 2 for 10 ticks
- Step 7Frame 1 for 1 ticks
Every frame 3
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