
No. 326 Returning · National Dex No. 376
Metagross
Iron Leg Pokémon
SteelPsychic
- Height
- 1.6 m (5′03″)
- Weight
- 550 kg (1212.5 lb)
- Gender
- Genderless
- Catch rate
- 3 of 255
- Growth rate
- Erratic
- Egg groups
- Mineral
- Egg cycles
- 40
- Base friendship
- 35
- EV yield
- 3 Defense
- Held in the wild
Metal Coat rare
Abilities
- Clear BodyPrevents others from lowering its stats.
- Light Metal, hidden abilityHalves the Pokémon’s weight.
Rarely, it exchanges information with Magnezone. What they are communicating to each other is unknown, but each of their computing powers is immense.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Changed in Monomyth
Same types and base stats as in the main games (National Dex No. 376).
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Barbed Cave II | Grass | Lv 80–85 | 1% |
Moves
Level up 18
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Confusion, Psychic-typeThe target is hit by a weak telekinetic force. It has a 10% chance of confusing the target. | Special | 50 | 100% | 25 |
| 1 | Magnet Rise, Electric-typeThe user levitates and ungrounds itself for 5 turns with electrically generated magnetism. | Status | — | — | 10 |
| 1 | Metal Claw, Steel-typeThe target is raked with steel claws. It has a 10% chance of boosting the user’s Attack. | Physical | 50 | 95% | 35 |
| 1 | Take Down, Normal-typeRecklessly charges into the target. The user takes 1/4th of the damage dealt as recoil. | Physical | 90 | 85% | 20 |
| 12 | Magnet Rise, Electric-typeThe user levitates and ungrounds itself for 5 turns with electrically generated magnetism. | Status | — | — | 10 |
| 20 | Confusion, Psychic-typeThe target is hit by a weak telekinetic force. It has a 10% chance of confusing the target. | Special | 50 | 100% | 25 |
| 20 | Metal Claw, Steel-typeThe target is raked with steel claws. It has a 10% chance of boosting the user’s Attack. | Physical | 50 | 95% | 35 |
| 23 | Pursuit, Dark-typeAn attack move that doubles in power if used on a target that is switching out of battle. | Physical | 40 | 100% | 20 |
| 26 | Bullet Punch, Steel-typeThe user throws bullet-like punches at the target, hitting before most moves can occur. | Physical | 40 | 100% | 30 |
| 29 | Miracle Eye, Psychic-typeEnables Psychic attacks on a Dark-type. It also negates any positive Evasion boosts. | Status | — | — | 40 |
| 32 | Zen Headbutt, Psychic-typeThe user directs its focus into its head and rams the target. Has a 20% chance to flinch. | Physical | 80 | 90% | 15 |
| 35 | Scary Face, Normal-typeThe user frightens the target with a scary face to harshly lower its Speed stat. | Status | — | 100% | 10 |
| 38 | Psychic, Psychic-typeThe target is hit by a strong telekinetic force with a 10% chance to lower its Sp. Def. | Special | 90 | 100% | 10 |
| 41 | Agility, Psychic-typeThe user relaxes and lightens its body to move faster, sharply boosting its Speed stat. | Status | — | — | 30 |
| 44 | Meteor Mash, Steel-typeA meteor-like punch is fired at the target. Has a 10% chance to boost the user’s Attack. | Physical | 90 | 90% | 10 |
| 52 | Iron Defense, Steel-typeThe user hardens its body’s surface like iron, sharply boosting its Defense stat. | Status | — | — | 15 |
| 60 | Hammer Arm, Fighting-typeThe user swings at the target with its heavy fist. It lowers the user’s Speed, however. | Physical | 100 | 90% | 10 |
| 67 | Hyper Beam, Normal-typeBlasts with a powerful beam. The user can’t move on the next turn if this doesn’t KO. | Special | 150 | 90% | 5 |
TM and HM 24
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM12 | Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints. | Physical | 170 | 100% | 5 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM47 | Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target. | Special | 80 | 100% | 10 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
All sprites





The game’s own animation.
Details
- Steps5
- Length80 ticks of 1/60 second
- Step 1Frame 1 for 16 ticks
- Step 2Frame 2 for 16 ticks
- Step 3Frame 1 for 16 ticks
- Step 4Frame 2 for 16 ticks
- Step 5Frame 1 for 16 ticks
Every frame 2
Coat Lab
3,825 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.