
No. 125 Returning · National Dex No. 307
Meditite
Meditate Pokémon
PsychicFighting
- Height
- 0.6 m (2′00″)
- Weight
- 11.2 kg (24.7 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 180 of 255
- Growth rate
- Medium Slow
- Egg groups
- Human-Like
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 1 Speed
- Held in the wild
White Herb rare
Abilities
- Pure PowerDoubles the Attack stat.
- Telepathy, hidden abilityCan’t be damaged by an ally.
This Pokémon pushes itself to the extremes of hunger, heat, freezing, and exhaustion. In doing so, it sharpens its soul for the challenges yet to come.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Changed in Monomyth
Same types and base stats as in the main games (National Dex No. 307).
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Barbed Cave II | Grass | Lv 50–60 | 10% |
| Nature Reserve | Grass | Lv 6–12 | 14% |
| Old Bay Coast | Grass | Lv 15–60 | 20% |
| Stardust Dunes | Grass | Lv 14–16 | 20% |
Moves
Level up 21
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Bide, Normal-typeThe user endures attacks for 2 turns, then strikes back, dealing twice the damage taken. | Physical | — | — | 10 |
| 4 | Meditate, Psychic-typeThe user meditates to awaken the power deep within its body and boost its Attack stat. | Status | — | — | 40 |
| 7 | Confusion, Psychic-typeThe target is hit by a weak telekinetic force. It has a 10% chance of confusing the target. | Special | 50 | 100% | 25 |
| 9 | Foresight, Normal-typeEnables Normal & Fighting attacks on a Ghost. It also negates any positive Evasion boosts. | Status | — | — | 40 |
| 12 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| 15 | Feint, Normal-typeThe user strikes before most moves occur. It breaks any protection moves such as Protect. | Physical | 30 | 100% | 10 |
| 17 | Force Palm, Fighting-typeThe user suddenly applies explosive force on the target. It has a 30% chance to paralyze. | Physical | 60 | 100% | 10 |
| 19 | Detect, Fighting-typeEnables the user to evade incoming moves. It may fail if used in succession. | Status | — | — | 5 |
| 20 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| 23 | Calm Mind, Psychic-typeThe user quietly focuses its mind, calming its spirit to boost its Sp. Atk and Sp. Def stats. | Status | — | — | 20 |
| 25 | Mind Reader, Normal-typeThe user senses the target’s action with its mind to ensure its next move will never miss. | Status | — | — | 5 |
| 28 | Jump Kick, Fighting-typeJumps up high, then kicks. If it misses, the user takes damage equal to 50% its max HP. | Physical | 100 | 95% | 10 |
| 31 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| 33 | Acupressure, Normal-typeBy pressing on stress points, the user sharply boosts one of its or an ally’s stats. | Status | — | — | 30 |
| 36 | Power Trick, Psychic-typeThe user employs its psychic power to switch its Attack stat with its Defense stat. | Status | — | — | 10 |
| 38 | Zen Headbutt, Psychic-typeThe user directs its focus into its head and rams the target. Has a 20% chance to flinch. | Physical | 80 | 90% | 15 |
| 39 | Reversal, Fighting-typeAn all-out attack that becomes more powerful the less HP the user has. | Physical | — | 100% | 15 |
| 41 | Recover, Normal-typeRestoring its own cells, the user restores its own HP by 50% of its maximum HP. | Status | — | — | 5 |
| 43 | Chakra Points, Psychic-typePinpointed strikes that grow stronger the more positive stat changes the target has. | Physical | 60 | 100% | 5 |
| 44 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| 53 | High Jump Kick, Fighting-typeA strong jumping knee kick. If it misses, the user takes damage equal to 50% its max HP. | Physical | 130 | 90% | 10 |
TM and HM 23
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM29 | Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt. | Special | 100 | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM35 | Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has. | Status | — | — | 40 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM47 | Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target. | Special | 80 | 100% | 10 |
| TM48 | Skill Swap, Psychic-typeThe user employs its psychic power to exchange Abilities with the target. | Status | — | — | 10 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
Egg moves 8
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Bullet Punch, Steel-typeThe user throws bullet-like punches at the target, hitting before most moves can occur. | Physical | 40 | 100% | 30 |
| Egg | Drain Punch, Fighting-typeAn energy-draining punch. The user’s HP is restored by 50% the damage inflicted. | Physical | 75 | 100% | 10 |
| Egg | Fake Out, Normal-typeAn attack that flinches and hits before most moves, but only works right after switch in. | Physical | 40 | 100% | 10 |
| Egg | Fire Punch, Fire-typeThe target is punched with a fiery fist. It has a 10% chance of burning the target. | Physical | 75 | 100% | 15 |
| Egg | Ice Punch, Ice-typeThe target is punched with an icy fist. It has a 10% chance of freezing the target. | Physical | 75 | 100% | 15 |
| Egg | Psycho Cut, Psychic-typeThe user fires a psychic blade to slice the target. Critical hits land more often. | Physical | 70 | 100% | 20 |
| Egg | Quick Guard, Fighting-typeThis turn, the user protects its side from moves with increased priority. | Status | — | — | 15 |
| Egg | Thunder Punch, Electric-typeThe target is punched with an electrified fist. It has a 10% chance of paralyzing. | Physical | 75 | 100% | 15 |
All sprites





The game’s own animation.
Details
- Steps3
- Length36 ticks of 1/60 second
- Step 1Frame 1 for 12 ticks
- Step 2Frame 2 for 12 ticks
- Step 3Frame 1 for 12 ticks
Every frame 2
Coat Lab
17 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.