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Meditite front sprite from Pokémon Monomyth

No. 125 Returning · National Dex No. 307

Meditite

Meditate Pokémon

PsychicFighting

Height
0.6 m (2′00″)
Weight
11.2 kg (24.7 lb)
Gender
50% male · 50% female
Catch rate
180 of 255
Growth rate
Medium Slow
Egg groups
Human-Like
Egg cycles
20
Base friendship
70
EV yield
1 Speed
Held in the wild
White Herb rare

Abilities

This Pokémon pushes itself to the extremes of hunger, heat, freezing, and exhaustion. In doing so, it sharpens its soul for the challenges yet to come.

Base stats

HP30
Attack40
Defense55
Sp. Atk40
Sp. Def55
Speed60
Total280

The species’ own values, before level, training or nature. Bars end at 200.

Changed in Monomyth

Same types and base stats as in the main games (National Dex No. 307).

Evolution

Where to find it

WhereHowLevelsChance
Barbed Cave IIGrassLv 50–6010%
Nature ReserveGrassLv 6–1214%
Old Bay CoastGrassLv 15–6020%
Stardust DunesGrassLv 14–1620%

Moves

52 in all

Level up 21

LvMoveCategoryPowAccPP
1Bide, Normal-typeThe user endures attacks for 2 turns, then strikes back, dealing twice the damage taken.Physical——10
4Meditate, Psychic-typeThe user meditates to awaken the power deep within its body and boost its Attack stat.Status——40
7Confusion, Psychic-typeThe target is hit by a weak telekinetic force. It has a 10% chance of confusing the target.Special50100%25
9Foresight, Normal-typeEnables Normal & Fighting attacks on a Ghost. It also negates any positive Evasion boosts.Status——40
12Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession.Status——10
15Feint, Normal-typeThe user strikes before most moves occur. It breaks any protection moves such as Protect.Physical30100%10
17Force Palm, Fighting-typeThe user suddenly applies explosive force on the target. It has a 30% chance to paralyze.Physical60100%10
19Detect, Fighting-typeEnables the user to evade incoming moves. It may fail if used in succession.Status——5
20Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it.Special60100%15
23Calm Mind, Psychic-typeThe user quietly focuses its mind, calming its spirit to boost its Sp. Atk and Sp. Def stats.Status——20
25Mind Reader, Normal-typeThe user senses the target’s action with its mind to ensure its next move will never miss.Status——5
28Jump Kick, Fighting-typeJumps up high, then kicks. If it misses, the user takes damage equal to 50% its max HP.Physical10095%10
31Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any.Status——10
33Acupressure, Normal-typeBy pressing on stress points, the user sharply boosts one of its or an ally’s stats.Status——30
36Power Trick, Psychic-typeThe user employs its psychic power to switch its Attack stat with its Defense stat.Status——10
38Zen Headbutt, Psychic-typeThe user directs its focus into its head and rams the target. Has a 20% chance to flinch.Physical8090%15
39Reversal, Fighting-typeAn all-out attack that becomes more powerful the less HP the user has.Physical—100%15
41Recover, Normal-typeRestoring its own cells, the user restores its own HP by 50% of its maximum HP.Status——5
43Chakra Points, Psychic-typePinpointed strikes that grow stronger the more positive stat changes the target has.Physical60100%5
44Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage.Physical—100%20
53High Jump Kick, Fighting-typeA strong jumping knee kick. If it misses, the user takes damage equal to 50% its max HP.Physical13090%10

TM and HM 23

TMMoveCategoryPowAccPP
TM08Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession.Status——10
TM10Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it.Special60100%15
TM11Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power.Status——5
TM16Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle.Status——30
TM17Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession.Status——10
TM18Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage.Status——5
TM19Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage.Physical—100%20
TM20Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level.Physical—100%20
TM21Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack.Status—85%15
TM27Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer.Physical—100%20
TM29Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt.Special100100%15
TM32Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types.Status——10
TM33Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle.Status——20
TM35Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has.Status——40
TM39Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn.Physical60100%10
TM41Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves.Status——10
TM43Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base.Physical70100%20
TM44Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions.Status——5
TM45Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any.Status——10
TM47Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target.Special80100%10
TM48Skill Swap, Psychic-typeThe user employs its psychic power to exchange Abilities with the target.Status——10
HM04Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders.Physical80100%15
HM05Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks.Physical50100%15

Egg moves 8

MoveCategoryPowAccPP
EggBullet Punch, Steel-typeThe user throws bullet-like punches at the target, hitting before most moves can occur.Physical40100%30
EggDrain Punch, Fighting-typeAn energy-draining punch. The user’s HP is restored by 50% the damage inflicted.Physical75100%10
EggFake Out, Normal-typeAn attack that flinches and hits before most moves, but only works right after switch in.Physical40100%10
EggFire Punch, Fire-typeThe target is punched with a fiery fist. It has a 10% chance of burning the target.Physical75100%15
EggIce Punch, Ice-typeThe target is punched with an icy fist. It has a 10% chance of freezing the target.Physical75100%15
EggPsycho Cut, Psychic-typeThe user fires a psychic blade to slice the target. Critical hits land more often.Physical70100%20
EggQuick Guard, Fighting-typeThis turn, the user protects its side from moves with increased priority.Status——15
EggThunder Punch, Electric-typeThe target is punched with an electrified fist. It has a 10% chance of paralyzing.Physical75100%15

All sprites

Coat Lab

Meditite front sprite from Pokémon Monomyth, shown in its usual colours

17 possible coats

Usual colours, as in the Pokédex.

Quick guide 3 steps
  1. Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
  2. Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
  3. Share the link holds the coat you made.
Colour group 1

The in-game “Color Variants” option turns coats off. A shiny never gets a coat.

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