
No. 244 New in Monomyth
Ithaquil
Sheer Cliff Pokémon
FireFighting
- Height
- 0.7 m (2′04″)
- Weight
- 19.5 kg (43.0 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 100 of 255
- Growth rate
- Fluctuating
- Egg groups
- Flying Human-Like
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 1 Attack
- Held in the wild
Sun Stone rare
Abilities
- DefiantFoes lowering its stats boosts Attack.
- Solar PowerUps Sp. Atk in sun, but loses HP every turn.
- Drought, hidden abilitySummons sunlight in battle.
Ithaquil are born, raised, and die in the sunlight. It spends weeks alone, roosting on high cliffs, charging its flaming plumage up with sunbeams.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Old Bay Coast | Grass | Lv 15–60 | 20% |
| Old Bay Island | Grass | Lv 15–40 | 10% |
| Sunbleached Cliffs | Grass | Lv 31–34 | 15% |
Moves
Level up 19
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Karate Chop, Fighting-typeThe target is attacked with a sharp chop. Critical hits land more often. | Physical | 50 | 100% | 25 |
| 1 | Leer, Normal-typeThe user leers at all opposing Pokémon with sharp eyes, lowering their Defense stats. | Status | — | 100% | 30 |
| 6 | Focus Energy, Normal-typeThe user takes a deep breath and focuses so that critical hits land more easily. | Status | — | — | 30 |
| 12 | Flame Charge, Fire-typeThe user cloaks itself in flames and rushes the target. It also boosts the user’s Speed. | Physical | 50 | 100% | 20 |
| 15 | Vacuum Wave, Fighting-typeWhirls its fists to send a vacuum towards the target before most other moves can occur. | Special | 40 | 100% | 30 |
| 18 | Wing Attack, Flying-typeThe target is struck with large, imposing wings spread wide to inflict damage. | Physical | 60 | 100% | 35 |
| 20 | Morning Sun, Normal-typeRestores 50% of its max HP normally, 2/3rds in sun, and 25% in rain, hail, and sandstorm. | Status | — | — | 5 |
| 22 | Flame Wheel, Fire-typeThe user cloaks itself in fire and charges at the target. It has a 10% chance of burning. | Physical | 60 | 100% | 25 |
| 27 | Defog, Flying-typeBlows away the target side’s barriers and all hazards. It also lowers the target’s Evasion. | Status | — | — | 15 |
| 31 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| 35 | Acrobatics, Flying-typeThe user nimbly springs into the target. Its power doubles if the user has no held item. | Physical | 55 | 100% | 15 |
| 37 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| 40 | Blaze Kick, Fire-typeThe user launches a fiery kick that has a 10% chance to burn. Critical hits land more often. | Physical | 85 | 90% | 10 |
| 43 | Detect, Fighting-typeEnables the user to evade incoming moves. It may fail if used in succession. | Status | — | — | 5 |
| 45 | Sky Uppercut, Fighting-typeThe user attacks the target with an uppercut thrown skyward. It can hit a target in the air. | Physical | 85 | 90% | 15 |
| 50 | Flying Press, Fighting-typeThe user dives down onto the target from the sky. This move is Fighting- and Flying-type. | Physical | 100 | 95% | 10 |
| 53 | Solar Blade, Grass-typeA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm. | Physical | 125 | 100% | 10 |
| 58 | Flare Blitz, Fire-typeA tackle with a 10% chance to burn. The user takes 1/3rd of the damage dealt as recoil. | Physical | 120 | 100% | 15 |
| 63 | High Jump Kick, Fighting-typeA strong jumping knee kick. If it misses, the user takes damage equal to 50% its max HP. | Physical | 130 | 90% | 10 |
TM and HM 21
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM04 | Dual Chop, Dragon-typeThe user attacks the target with brutal strikes. The target takes two hits in a row. | Physical | 40 | 90% | 15 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM22 | Solar Beam, Grass-typeA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm. | Special | 120 | 100% | 10 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM38 | Incinerate, Fire-typeOpposing Pokémon are torched with consuming flames, burning up their Berries and Gems. | Special | 60 | 100% | 15 |
| TM40 | Blindside, Flying-typeA high-speed aerial side-strike that doubles in power on a target at 50% HP or less. | Physical | 65 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM50 | Overheat, Fire-typeThe user overexerts itself with an intense inferno. This harshly lowers its Sp. Atk. | Special | 130 | 90% | 5 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM02 | Fly, Flying-typeThe user soars, then strikes its target on the 2nd turn. Can be used to revisit past towns. | Physical | 80 | 100% | 10 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
Egg moves 8
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Close Combat, Fighting-typeThe user fights the target in close quarters. This lowers the user’s Defense and Sp. Def. | Physical | 120 | 100% | 5 |
| Egg | Dizzy Punch, Normal-typeThe target is hit with rhythmically launched punches. It has a 20% chance of confusing. | Physical | 70 | 100% | 10 |
| Egg | Fire Punch, Fire-typeThe target is punched with a fiery fist. It has a 10% chance of burning the target. | Physical | 75 | 100% | 15 |
| Egg | Pluck, Flying-typeThe user pecks the target. If it’s holding a Berry, the user eats it and gains its effect. | Physical | 60 | 100% | 20 |
| Egg | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| Egg | Sky Attack, Flying-typeA 2-turn attack where critical hits land more easily. It has a 30% chance of flinching. | Physical | 140 | 90% | 5 |
| Egg | Steel Wing, Steel-typeThe target is hit with wings of steel. It has a 10% chance of boosting the user’s Defense. | Physical | 70 | 90% | 25 |
| Egg | Triple Kick, Fighting-typeA consecutive 3-kick attack. Each successful hit increases the power of the next kick. | Physical | 15 | 90% | 10 |
All sprites





The game’s own animation.
Details
- Steps3
- Length60 ticks of 1/60 second
- Step 1Frame 1 for 15 ticks
- Step 2Frame 2 for 30 ticks
- Step 3Frame 1 for 15 ticks
Every frame 2
Coat Lab
3 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.