
No. 098 New in Monomyth
Hirameken
Shuriken Pokémon
Water
- Height
- 1.2 m (3′11″)
- Weight
- 30.1 kg (66.4 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 60 of 255
- Growth rate
- Medium Slow
- Egg groups
- Water 2
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 2 Speed
Abilities
- TechnicianUps moves with a power of 60 or less by 50%.
- Swift SwimDoubles Speed in rain.
- Steadfast, hidden abilityBoosts speed when flinched.
Hirameken swim faster by spinning their whole bodies, slicing prey in their path. They’re prideful above all else, and insist on ‘one-upping’ each other.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
No. 097KokunaiWater- Level up knowing Water Shuriken, Water-type
No. 098HiramekenWater
Where to find it
Moves
Level up 18
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Splash, Normal-typeThe user just flops and splashes around to no effect at all… | Status | — | — | 40 |
| 1 | Water Gun, Water-typeThe target is blasted with a forceful shot of water. | Special | 40 | 100% | 25 |
| 6 | Water Sport, Water-typeThe user soaks the field with water, reducing all Fire-type damage by 70% for 5 turns. | Status | — | — | 15 |
| 12 | Feint Attack, Dark-typeThe user acts harmless, then throws a sucker punch. It’ll never miss a target on the field. | Physical | 60 | — | 20 |
| 15 | Vacuum Wave, Fighting-typeWhirls its fists to send a vacuum towards the target before most other moves can occur. | Special | 40 | 100% | 30 |
| 17 | Aqua Jet, Water-typeCloaked in water, the user lunges at the target, hitting before most moves can occur. | Physical | 40 | 100% | 20 |
| 20 | Bounce, Flying-typeBounces up high, then drops on the target on the 2nd turn. Has a 30% chance to paralyze. | Physical | 85 | 85% | 5 |
| 22 | Swift, Normal-typeStar-shaped rays are shot at all opposing Pokémon. It won’t miss targets on the field. | Special | 60 | — | 20 |
| 25 | Water Pulse, Water-typeThe user launches pulses of water at the target. It has a 20% chance of confusing. | Special | 60 | 100% | 20 |
| 27 | Agility, Psychic-typeThe user relaxes and lightens its body to move faster, sharply boosting its Speed stat. | Status | — | — | 30 |
| 30 | Water Shuriken, Water-typeThe user throws water stars at the target 2-5 times in a row before most moves occur. | Special | 15 | 100% | 20 |
| 34 | Detect, Fighting-typeEnables the user to evade incoming moves. It may fail if used in succession. | Status | — | — | 5 |
| 37 | Aura Sphere, Fighting-typeThe user blasts with an aura power from deep inside. It won’t miss a target on the field. | Special | 80 | — | 20 |
| 40 | Double Team, Normal-typeBy moving rapidly, the user makes illusory copies of itself to boost its Evasion. | Status | — | — | 15 |
| 45 | Liquidation, Water-typeThe user slams the target with a blast of water. Has a 20% chance of lowering Defense. | Physical | 85 | 100% | 10 |
| 53 | Focus Blast, Fighting-typeThe user blasts the target with laser focused energy. Has a 10% chance to lower Sp. Def. | Special | 120 | 70% | 5 |
| 55 | Hydro Pump, Water-typeThe target is blasted by a huge volume of water launched under great pressure. | Special | 110 | 80% | 5 |
| 61 | Final Gambit, Fighting-typeThe user bets everything on a final strike, then faints, dealing damage equal to its HP. | Special | — | 100% | 5 |
TM and HM 25
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM03 | Watercolor, Water-typeShoots water imbued with its true colors. The effect depends on its first non-Water-type. | Special | 70 | 100% | 10 |
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM13 | Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat. | Special | 65 | 100% | 20 |
| TM14 | Icicle Spear, Ice-typeThe user launches sharp icicles at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM31 | Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability. | Status | — | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM36 | Cross Poison, Poison-typeSlashes with poison blades with a 10% chance to poison. Critical hits land more often. | Physical | 70 | 100% | 20 |
| TM40 | Blindside, Flying-typeA high-speed aerial side-strike that doubles in power on a target at 50% HP or less. | Physical | 65 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM06 | Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls. | Physical | 70 | 100% | 15 |
| HM07 | Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters. | Physical | 80 | 100% | 10 |
All sprites





The game’s own animation.
Details
- Steps4
- Length50 ticks of 1/60 second
- Step 1Frame 2 for 10 ticks
- Step 2Frame 1 for 10 ticks
- Step 3Frame 2 for 10 ticks
- Step 4Frame 1 for 20 ticks
Every frame 2
Coat Lab
153 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.