
No. 184 New in Monomyth
Glacerpent
Iced Over Pokémon
IceDragon
- Height
- 6.3 m (20′08″)
- Weight
- 278.5 kg (614.0 lb)
- Gender
- Genderless
- Catch rate
- 45 of 255
- Growth rate
- Medium Slow
- Egg groups
- Mineral
- Egg cycles
- 25
- Base friendship
- 70
- EV yield
- 1 Speed
- Held in the wild
Snowball rare
Abilities
- Ice BodyRecovers 1/16th of its HP in Hail every turn.
- IntimidateLowers the foe’s Attack when sent out.
- Multiscale, hidden abilityHalves attack damage taken at full HP.
If you feel a tremor underneath the snow while walking the tundra, you may have entered the territory of a Glacerpent.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Route 23 | Grass | Lv 52–55 | 6% |
Moves
38 in all
Level up 17
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Bide, Normal-typeThe user endures attacks for 2 turns, then strikes back, dealing twice the damage taken. | Physical | — | — | 10 |
| 1 | Cryo Mouth, Ice-typeThe user mauls the target with a frozen maw. Power doubles at 50% the user’s HP or less. | Physical | 75 | 100% | 15 |
| 1 | Dragon Tail, Dragon-typeThe user knocks away the target to drag out another ally. In the wild, the battle ends. | Physical | 60 | 90% | 10 |
| 1 | Ice Ball, Ice-typeThe user hurls an ice ball at the target over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| 1 | Mist, Ice-typeFor 5 turns, the user’s team cannot have their stats lowered by other Pokémon. | Status | — | — | 30 |
| 30 | Dragon Breath, Dragon-typeThe user exhales a mighty gust at the target. It has a 30% chance of paralyzing. | Special | 60 | 100% | 20 |
| 30 | Ice Fang, Ice-typeBites with ice-cold fangs. Has a 10% chance to freeze, and a 10% chance to flinch. | Physical | 65 | 95% | 15 |
| 35 | Dragon Rage, Dragon-typeThe target is hit with a shock wave of pure rage that always inflicts 40 HP damage. | Special | — | 100% | 10 |
| 40 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| 45 | Frost Breath, Ice-typeThe user blows a bone-chilling breath on the target. It always results in a critical hit. | Special | 60 | 90% | 10 |
| 50 | Dragon Rush, Dragon-typeThe user rushes the target with overwhelming menace. It has a 20% chance of flinching. | Physical | 100 | 75% | 10 |
| 55 | Dragon Dance, Dragon-typeThe user performs a mystic, powerful dance with vigor to boost its Attack and Speed. | Status | — | — | 20 |
| 60 | Avalanche, Ice-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| 65 | Outrage, Dragon-typeThe user rampages and attacks for 2-3 turns. The user then becomes confused, however. | Physical | 120 | 100% | 10 |
| 70 | Sheer Cold, Ice-typeThe target is blasted with absolute-zero cold. If it hits, the target faints instantly. | Special | — | 30% | 5 |
| 75 | Haze, Ice-typeCreates a haze that eliminates every stat change among all the Pokémon in battle. | Status | — | — | 30 |
| 80 | Aurora Veil, Ice-typeFor 5 turns, the user’s team takes 50% less damage (33% in doubles). Only works in hail. | Status | — | — | 20 |
TM and HM 21
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM13 | Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat. | Special | 65 | 100% | 20 |
| TM14 | Icicle Spear, Ice-typeThe user launches sharp icicles at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
All sprites





The game’s own animation.
Details
- Steps4
- Length92 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 2 for 50 ticks
- Step 3Frame 2 for 40 ticks
- Step 4Frame 1 for 1 ticks
Every frame 2
Coat Lab
17 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.