
No. 090 New in Monomyth
Exegglint
Lighting Pokémon
GrassElectric
- Height
- 3 m (9′10″)
- Weight
- 115 kg (253.5 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 45 of 255
- Growth rate
- Erratic
- Egg groups
- Grass
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 1 Speed, 1 Sp. Atk
- Held in the wild
Grassy Seed common
Electric Seed rare
Abilities
- Tangled FeetDoubles evasion if confused.
- Galvanize, hidden abilityNormal moves are Electric, are 20% stronger.
With three light-emitting mouths, Exegglint illuminates forest trails for nighttime travelers. The light also attracts the insects it eats.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Old Bay Island | Grass | Lv 75–80 | 1% |
Moves
Level up 19
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Absorb, Grass-typeA weak nutrient-draining attack. The user’s HP is restored by 50% the damage inflicted. | Special | 20 | 100% | 25 |
| 1 | Barrage, Normal-typeRound objects are hurled at the target to strike 2-5 times in a row. | Physical | 15 | 85% | 20 |
| 1 | Hypnosis, Psychic-typeThe user employs hypnotic suggestion to make the target fall into a deep sleep. | Status | — | 60% | 20 |
| 7 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| 10 | Leech Seed, Grass-typeA seed is planted on a non-Grass-type target, stealing 1/8th of its max HP every turn. | Status | — | 90% | 10 |
| 14 | Mega Drain, Grass-typeA nutrient-draining attack. The user’s HP is restored by 50% the damage inflicted. | Special | 40 | 100% | 15 |
| 18 | Thunder Shock, Electric-typeA small jolt of electricity crashes down on the target. Has a 10% chance of paralyzing. | Special | 40 | 100% | 30 |
| 20 | Stun Spore, Grass-typeThe user scatters a cloud of numbing powder, paralyzing the target if it is not Grass-type. | Status | — | 75% | 30 |
| 22 | Charge, Electric-typeCharges up so that next turn, Electric move power is doubled. It also boosts Sp. Def. | Status | — | — | 20 |
| 24 | Spotlight, Normal-typeA spotlight is shined on the target, forcing opposing battlers to it to target it that turn. | Status | — | — | 15 |
| 27 | Bullet Seed, Grass-typeThe user forcefully shoots seeds at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| 30 | Charge Beam, Electric-typeThe target is jolted with an electric charge. Has a 70% chance to boost the user’s Sp. Atk. | Special | 50 | 90% | 10 |
| 35 | Giga Drain, Grass-typeA strong nutrient-draining attack. The user’s HP is restored by 50% the damage inflicted. | Special | 75 | 100% | 10 |
| 41 | Signal Beam, Bug-typeThe user fires a sinister beam of light at the target. It has a 10% chance of confusing. | Special | 75 | 100% | 15 |
| 48 | Thunderbolt, Electric-typeA strong electric blast crashes down on the target. It has a 10% chance of paralyzing. | Special | 90 | 100% | 15 |
| 56 | Eggsplosion, Normal-typeThe user hurls big, round eggs at the target to strike 2-5 times in a row. | Physical | 50 | 90% | 20 |
| 59 | Confuse Ray, Ghost-typeThe target is exposed to a sinister ray that triggers confusion. | Status | — | 100% | 10 |
| 63 | Solar Beam, Grass-typeA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm. | Special | 120 | 100% | 10 |
| 67 | Ion Deluge, Electric-typeActing before most moves, the user disperses ions, electrifying all Normal-type moves. | Status | — | — | 25 |
TM and HM 24
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM05 | Infestation, Bug-typeThe target is infested for 4-5 turns. It deals damage each turn and prevents escape. | Special | 20 | 100% | 20 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM09 | Magical Leaf, Grass-typeThe user scatters odd leaves that pursue the target. It won’t miss a target on the field. | Special | 60 | — | 20 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM12 | Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints. | Physical | 170 | 100% | 5 |
| TM15 | Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy. | Special | 60 | 100% | 15 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM24 | Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Special | 70 | 100% | 20 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM29 | Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt. | Special | 100 | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM47 | Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target. | Special | 80 | 100% | 10 |
| TM48 | Skill Swap, Psychic-typeThe user employs its psychic power to exchange Abilities with the target. | Status | — | — | 10 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
All sprites





The game’s own animation.
Details
- Steps4
- Length96 ticks of 1/60 second
- Step 1Frame 2 for 24 ticks
- Step 2Frame 1 for 24 ticks
- Step 3Frame 2 for 24 ticks
- Step 4Frame 1 for 24 ticks
Every frame 2
Coat Lab
4,913 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.