
No. 193 New in Monomyth
Enguardian
Swordsman Pokémon
WaterSteel
- Height
- 4 m (13′01″)
- Weight
- 158.5 kg (349.4 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 25 of 255
- Growth rate
- Medium Slow
- Egg groups
- Water 2
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 2 Attack
Abilities
- SniperCritical hits deal 50% more damage.
- Sheer ForceTrades added effects of attacks for power.
- Guts, hidden abilityUps Attack by 50% with a status condition.
The teeth along its flat rostrum can pierce through even the toughest scales in the sea. It’s said to hold back a leviathan.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Battle Frontier | Super Rod | Lv 65–75 | 4% |
| Battle Frontier | Surfing | Lv 50–70 | 5% |
| Chamomile Town | Super Rod | Lv 60–64 | 5% |
| Elysium Base | Super Rod | Lv 65–75 | 4% |
| Elysium Base | Surfing | Lv 50–70 | 5% |
| Mandrake City | Super Rod | Lv 35 | 1% |
| Old Bay Coast | Super Rod | Lv 65–75 | 4% |
| Old Bay Coast | Surfing | Lv 50–70 | 5% |
| Old Bay Island | Super Rod | Lv 65–75 | 4% |
| Old Bay Island | Surfing | Lv 50–80 | 6% |
| Port Ginseng | Super Rod | Lv 65–75 | 4% |
| Port Ginseng | Surfing | Lv 50–70 | 5% |
| Port Ginseng Docks | Super Rod | Lv 65–75 | 4% |
| Port Ginseng Docks | Surfing | Lv 50–80 | 6% |
| Route 14 | Super Rod | Lv 45–50 | 55% |
| Route 25 | Super Rod | Lv 55–60 | 15% |
| Route 26 | Super Rod | Lv 55–60 | 15% |
| Route 27 | Super Rod | Lv 55–60 | 15% |
| Route 28 | Super Rod | Lv 55–60 | 15% |
| Route 30 | Super Rod | Lv 65–75 | 4% |
| Route 30 | Surfing | Lv 50–70 | 5% |
| Solace Point | Super Rod | Lv 65–75 | 4% |
| Solace Point | Surfing | Lv 50–70 | 5% |
| Victory Ruin | Super Rod | Lv 60–64 | 5% |
| Watercress Port | Super Rod | Lv 45–50 | 55% |
Moves
40 in all
Level up 18
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | After You, Normal-typeThe user generously helps the target to make it use its move right after the user. | Status | — | — | 15 |
| 1 | Water Gun, Water-typeThe target is blasted with a forceful shot of water. | Special | 40 | 100% | 25 |
| 9 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| 15 | Whirlpool, Water-typeTraps the target in a vortex for 4-5 turns. It deals damage each turn and prevents escape. | Special | 35 | 85% | 15 |
| 19 | Aqua Jet, Water-typeCloaked in water, the user lunges at the target, hitting before most moves can occur. | Physical | 40 | 100% | 20 |
| 21 | Retaliate, Normal-typeThe user strikes the target with vengeance. Power doubles if an ally fainted last turn. | Physical | 70 | 100% | 5 |
| 25 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| 29 | Slash, Normal-typeThe target is attacked with a slash of claws or blades. Critical hits land more often. | Physical | 70 | 100% | 20 |
| 32 | Smart Strike, Steel-typeThe user stabs the target with a sharp horn. It’ll never miss a target on the field. | Physical | 70 | — | 10 |
| 35 | Detect, Fighting-typeEnables the user to evade incoming moves. It may fail if used in succession. | Status | — | — | 5 |
| 38 | Liquidation, Water-typeThe user slams the target with a blast of water. Has a 20% chance of lowering Defense. | Physical | 85 | 100% | 10 |
| 42 | Iron Head, Steel-typeThe user rams the target with its steel-hard head. It has a 30% chance of flinching. | Physical | 80 | 100% | 15 |
| 47 | Quick Guard, Fighting-typeThis turn, the user protects its side from moves with increased priority. | Status | — | — | 15 |
| 50 | Aqua Tail, Water-typeThe user swings its tail at the target, as if it were a vicious wave in a raging storm. | Physical | 90 | 90% | 10 |
| 53 | Metal Burst, Steel-typeThe user retaliates against the last attack this turn, dealing 50% more of its damage. | Physical | — | 100% | 10 |
| 55 | Sacred Sword, Fighting-typeSlices the target with justice. The target’s Defense & Evasion stat changes are ignored. | Physical | 90 | 100% | 15 |
| 58 | Swords Dance, Normal-typeA fighting dance to uplift the fighting spirit. It sharply boosts the user’s Attack stat. | Status | — | — | 20 |
| 63 | Close Combat, Fighting-typeThe user fights the target in close quarters. This lowers the user’s Defense and Sp. Def. | Physical | 120 | 100% | 5 |
TM and HM 22
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM03 | Watercolor, Water-typeShoots water imbued with its true colors. The effect depends on its first non-Water-type. | Special | 70 | 100% | 10 |
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM14 | Icicle Spear, Ice-typeThe user launches sharp icicles at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM31 | Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability. | Status | — | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM06 | Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls. | Physical | 70 | 100% | 15 |
| HM07 | Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters. | Physical | 80 | 100% | 10 |
All sprites





The game’s own animation.
Details
- Steps6
- Length42 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 2 for 10 ticks
- Step 3Frame 3 for 10 ticks
- Step 4Frame 2 for 10 ticks
- Step 5Frame 3 for 10 ticks
- Step 6Frame 1 for 1 ticks
Every frame 3
Coat Lab
225 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.