
No. 165 Returning · National Dex No. 603
Eelektrik
EleFish Pokémon
Electric
- Height
- 1.2 m (3′11″)
- Weight
- 22 kg (48.5 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 60 of 255
- Growth rate
- Erratic
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 2 Attack
Eelektrik’s side spots are actually outputs for its electric organs. It wraps itself around prey not to constrict, but to maximize shocking contact.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Changed in Monomyth
Same types and base stats as in the main games (National Dex No. 603).
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Chamomile Town | Grass | Lv 60–65 | 20% |
| Old Bay Caves | Super Rod | Lv 50–80 | 15% |
| Old Bay Caves | Surfing | Lv 50–70 | 5% |
| Reservoir Tunnel | Grass | Lv 30–31 | 2% |
| Victory Ruin | Grass | Lv 50–68 | 20% |
Moves
Level up 16
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Bind, Normal-typeA long body or tentacles are used to bind and squeeze the target for four to five turns. | Physical | 15 | 85% | 20 |
| 1 | Headbutt, Normal-typeThe user sticks its head out and rams straight into the target. Has a 30% chance to flinch. | Physical | 70 | 100% | 15 |
| 1 | Thunder Wave, Electric-typeThe user launches a weak jolt of electricity that paralyzes a non-Electric-type target. | Status | — | 90% | 20 |
| 9 | Spark, Electric-typeThe user tackles the target with electricity. It has a 30% chance of paralyzing. | Physical | 65 | 100% | 20 |
| 15 | Charge Beam, Electric-typeThe target is jolted with an electric charge. Has a 70% chance to boost the user’s Sp. Atk. | Special | 50 | 90% | 10 |
| 19 | Acid, Poison-typeSprays opposing Pokémon with harsh acid. Has a 10% chance to lower their Sp. Def stats. | Special | 40 | 100% | 30 |
| 24 | Vacuum Bolt, Electric-typeThe user unleashes a burst of energy at the target before most other moves can occur. | Special | 40 | 100% | 30 |
| 29 | Discharge, Electric-typeThe user shocks every Pokémon around it with electricity. Has a 30% chance to paralyze. | Special | 80 | 100% | 15 |
| 44 | Thunderbolt, Electric-typeA strong electric blast crashes down on the target. It has a 10% chance of paralyzing. | Special | 90 | 100% | 15 |
| 47 | Crunch, Dark-typeThe user crunches up the target with sharp fangs. Has a 20% chance of lowering Defense. | Physical | 80 | 100% | 15 |
| 49 | Acid Spray, Poison-typeThe user spits a highly corrosive acid at the target, harshly lowering its Sp. Def stat. | Special | 40 | 100% | 20 |
| 54 | Coil, Poison-typeThe user focuses and coils its body tightly, boosting its Attack, Defense, and Accuracy. | Status | — | — | 20 |
| 59 | Wild Charge, Electric-typeCharges into the target, cloaked in energy. Takes 1/4th of the damage dealt as recoil. | Physical | 90 | 100% | 15 |
| 64 | Gastro Acid, Poison-typeThe user hurls up its stomach acids on the target, suppressing its Ability from working. | Status | — | 100% | 10 |
| 69 | Zap Cannon, Electric-typeThe user fires an electric blast like a cannon at the target, paralyzing if it hits. | Special | 120 | 50% | 5 |
| 74 | Thrash, Normal-typeThe user rampages and attacks for 2-3 turns. The user then becomes confused from fatigue. | Physical | 120 | 100% | 10 |
TM and HM 17
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM24 | Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Special | 70 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM07 | Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters. | Physical | 80 | 100% | 10 |
All sprites





The game’s own animation.
Details
- Steps7
- Length70 ticks of 1/60 second
- Step 1Frame 1 for 10 ticks
- Step 2Frame 2 for 10 ticks
- Step 3Frame 1 for 10 ticks
- Step 4Frame 2 for 10 ticks
- Step 5Frame 1 for 10 ticks
- Step 6Frame 2 for 10 ticks
- Step 7Frame 1 for 10 ticks
Every frame 2
Coat Lab
81 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.