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Eelektrik front sprite from Pokémon Monomyth

No. 165 Returning · National Dex No. 603

Eelektrik

EleFish Pokémon

Electric

Height
1.2 m (3′11″)
Weight
22 kg (48.5 lb)
Gender
50% male · 50% female
Catch rate
60 of 255
Growth rate
Erratic
Egg groups
Amorphous Water 2
Egg cycles
20
Base friendship
70
EV yield
2 Attack

Abilities

Eelektrik’s side spots are actually outputs for its electric organs. It wraps itself around prey not to constrict, but to maximize shocking contact.

Base stats

HP65
Attack85
Defense70
Sp. Atk75
Sp. Def70
Speed40
Total405

The species’ own values, before level, training or nature. Bars end at 200.

Changed in Monomyth

Same types and base stats as in the main games (National Dex No. 603).

Evolution

Where to find it

WhereHowLevelsChance
Chamomile TownGrassLv 60–6520%
Old Bay CavesSuper RodLv 50–8015%
Old Bay CavesSurfingLv 50–705%
Reservoir TunnelGrassLv 30–312%
Victory RuinGrassLv 50–6820%

Moves

33 in all

Level up 16

LvMoveCategoryPowAccPP
1Bind, Normal-typeA long body or tentacles are used to bind and squeeze the target for four to five turns.Physical1585%20
1Headbutt, Normal-typeThe user sticks its head out and rams straight into the target. Has a 30% chance to flinch.Physical70100%15
1Thunder Wave, Electric-typeThe user launches a weak jolt of electricity that paralyzes a non-Electric-type target.Status—90%20
9Spark, Electric-typeThe user tackles the target with electricity. It has a 30% chance of paralyzing.Physical65100%20
15Charge Beam, Electric-typeThe target is jolted with an electric charge. Has a 70% chance to boost the user’s Sp. Atk.Special5090%10
19Acid, Poison-typeSprays opposing Pokémon with harsh acid. Has a 10% chance to lower their Sp. Def stats.Special40100%30
24Vacuum Bolt, Electric-typeThe user unleashes a burst of energy at the target before most other moves can occur.Special40100%30
29Discharge, Electric-typeThe user shocks every Pokémon around it with electricity. Has a 30% chance to paralyze.Special80100%15
44Thunderbolt, Electric-typeA strong electric blast crashes down on the target. It has a 10% chance of paralyzing.Special90100%15
47Crunch, Dark-typeThe user crunches up the target with sharp fangs. Has a 20% chance of lowering Defense.Physical80100%15
49Acid Spray, Poison-typeThe user spits a highly corrosive acid at the target, harshly lowering its Sp. Def stat.Special40100%20
54Coil, Poison-typeThe user focuses and coils its body tightly, boosting its Attack, Defense, and Accuracy.Status——20
59Wild Charge, Electric-typeCharges into the target, cloaked in energy. Takes 1/4th of the damage dealt as recoil.Physical90100%15
64Gastro Acid, Poison-typeThe user hurls up its stomach acids on the target, suppressing its Ability from working.Status—100%10
69Zap Cannon, Electric-typeThe user fires an electric blast like a cannon at the target, paralyzing if it hits.Special12050%5
74Thrash, Normal-typeThe user rampages and attacks for 2-3 turns. The user then becomes confused from fatigue.Physical120100%10

TM and HM 17

TMMoveCategoryPowAccPP
TM08Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession.Status——10
TM10Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it.Special60100%15
TM11Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power.Status——5
TM16Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle.Status——30
TM17Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession.Status——10
TM18Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage.Status——5
TM21Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack.Status—85%15
TM23Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat.Physical10075%15
TM24Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon.Special70100%20
TM27Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer.Physical—100%20
TM32Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types.Status——10
TM34Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits.Physical3090%20
TM41Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves.Status——10
TM43Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base.Physical70100%20
TM44Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions.Status——5
HM03Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water.Special70100%15
HM07Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters.Physical80100%10

All sprites

Coat Lab

Eelektrik front sprite from Pokémon Monomyth, shown in its usual colours

81 possible coats

Usual colours, as in the Pokédex.

Quick guide 3 steps
  1. Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
  2. Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
  3. Share the link holds the coat you made.
Colour group 1
Colour group 2

The in-game “Color Variants” option turns coats off. A shiny never gets a coat.

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