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Dusknoir front sprite from Pokémon Monomyth

No. 178 Returning · National Dex No. 477

Dusknoir

Gripper Pokémon

Ghost

Height
2.2 m (7′03″)
Weight
106.6 kg (235.0 lb)
Gender
50% male · 50% female
Catch rate
45 of 255
Growth rate
Fast
Egg groups
Amorphous
Egg cycles
25
Base friendship
35
EV yield
1 Defense, 2 Sp. Def
Held in the wild
Kasib Berry common Spell Tag rare

Abilities

Older folks in Athanto often faint at the sight of a Dusknoir, as one is said to take you to the afterlife. It travels to and from the spirit world freely.

Base stats

HP45
Attack100
Defense135
Sp. Atk65
Sp. Def135
Speed45
Total525

The species’ own values, before level, training or nature. Bars end at 200.

Changed in Monomyth

Same types and base stats as in the main games (National Dex No. 477).

Evolution

Where to find it

WhereHowLevelsChance
Old Bay IslandGrassLv 75–801%

Moves

47 in all

Level up 22

LvMoveCategoryPowAccPP
1Bind, Normal-typeA long body or tentacles are used to bind and squeeze the target for four to five turns.Physical1585%20
1Fire Punch, Fire-typeThe target is punched with a fiery fist. It has a 10% chance of burning the target.Physical75100%15
1Ice Punch, Ice-typeThe target is punched with an icy fist. It has a 10% chance of freezing the target.Physical75100%15
1Leer, Normal-typeThe user leers at all opposing Pokémon with sharp eyes, lowering their Defense stats.Status—100%30
1Night Shade, Ghost-typeThe target is shown a frightening mirage. It inflicts damage equal to the user’s level.Special—100%15
1Thunder Punch, Electric-typeThe target is punched with an electrified fist. It has a 10% chance of paralyzing.Physical75100%15
6Disable, Normal-typeFor four turns, this move prevents the target from using the move it last used.Status—100%20
9Astonish, Ghost-typeThe user attacks the target with a startling shout. It has a 30% chance to flinch.Physical30100%15
14Foresight, Normal-typeEnables Normal & Fighting attacks on a Ghost. It also negates any positive Evasion boosts.Status——40
17Shadow Sneak, Ghost-typeThe user attacks the target from behind using its shadow before most moves can occur.Physical40100%30
22Pursuit, Dark-typeAn attack move that doubles in power if used on a target that is switching out of battle.Physical40100%20
25Will-O-Wisp, Fire-typeThe user shoots a sinister, purplish-white flame at the target to inflict a burn.Status—85%15
30Confuse Ray, Ghost-typeThe target is exposed to a sinister ray that triggers confusion.Status—100%10
33Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types.Status——10
37Shadow Punch, Ghost-typeThe user throws a punch from the shadows. It’ll never miss a target on the field.Physical60—20
40Hex, Ghost-typeThe user casts a spell on the target. Power doubles if the target has a status condition.Special65100%10
45Shadow Ball, Ghost-typeThe user hurls a shadowy blob at the target with a 10% chance to lower its Sp. Def stat.Special80100%15
52Mean Look, Normal-typeThe user pins the target with a dark, intense look so it can’t run from battle or switch out.Status——5
57Soul Rend, Ghost-typeA strong soul-draining attack. The user’s HP is restored by 50% of the damage inflicted.Physical75100%10
59Gravity, Psychic-typeIntense gravity grounds everyone for 5 turns & boosts the Accuracy of all attacks by 66%.Status——5
62Payback, Dark-typeThe user stores power, then attacks. Damage doubles if the user moves after the target.Physical50100%10
68Future Sight, Psychic-type2 turns after this move is used, a surge of psychic energy attacks the target.Special120100%10

TM and HM 25

TMMoveCategoryPowAccPP
TM01Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits.Status——30
TM06Poison Gas, Poison-typeA cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.Status—90%40
TM08Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession.Status——10
TM10Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it.Special60100%15
TM11Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power.Status——5
TM13Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat.Special65100%20
TM17Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession.Status——10
TM18Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage.Status——5
TM19Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage.Physical—100%20
TM20Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level.Physical—100%20
TM21Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack.Status—85%15
TM26Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it.Physical60100%20
TM27Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer.Physical—100%20
TM29Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt.Special100100%15
TM30Poltergeist, Ghost-typeThe user attacks by controlling the target’s item and fails if the target isn’t holding one.Physical11090%5
TM32Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types.Status——10
TM41Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves.Status——10
TM42Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s.Status——15
TM43Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base.Physical70100%20
TM44Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions.Status——5
TM45Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any.Status——10
TM48Skill Swap, Psychic-typeThe user employs its psychic power to exchange Abilities with the target.Status——10
TM49Snatch, Dark-typeThe user waits for another Pokémon to use a self-beneficial move and steals it for itself.Status—100%10
HM04Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders.Physical80100%15
HM05Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks.Physical50100%15

All sprites

Coat Lab

Dusknoir front sprite from Pokémon Monomyth, shown in its usual colours

65,025 possible coats

Usual colours, as in the Pokédex.

Quick guide 3 steps
  1. Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
  2. Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
  3. Share the link holds the coat you made.
Colour group 1
Colour group 2
Colour group 3
Colour group 4

The in-game “Color Variants” option turns coats off. A shiny never gets a coat.

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