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Druddighul front sprite from Pokémon Monomyth

No. 314 New in Monomyth

Druddighul

Gargoyle Pokémon

DragonGhost

Height
1.9 m (6′03″)
Weight
155 kg (341.7 lb)
Gender
50% male · 50% female
Catch rate
45 of 255
Growth rate
Medium Slow
Egg groups
Monster Dragon
Egg cycles
30
Base friendship
70
EV yield
3 Attack
Held in the wild
Reaper Cloth rare

Abilities

Their bodies wounded and decaying, Druddighul have taken to guarding spaces deemed wretched and unholy in the hopes that nothing will return.

Base stats

HP80
Attack120
Defense90
Sp. Atk100
Sp. Def94
Speed36
Total520

The species’ own values, before level, training or nature. Bars end at 200.

Evolution

Where to find it

No wild spots in the game’s data. It may come from a gift, a trainer or an evolution.

Moves

49 in all

Level up 19

LvMoveCategoryPowAccPP
1Leer, Normal-typeThe user leers at all opposing Pokémon with sharp eyes, lowering their Defense stats.Status—100%30
1Scratch, Normal-typeHard, pointed, sharp claws rake the target to inflict damage.Physical40100%35
5Hone Claws, Dark-typeThe user sharpens its claws to boost its Attack stat and Accuracy.Status——15
9Bite, Dark-typeThe target is bitten with viciously sharp fangs. It has a 30% chance of flinching.Physical60100%25
13Scary Face, Normal-typeThe user frightens the target with a scary face to harshly lower its Speed stat.Status—100%10
18Dragon Rage, Dragon-typeThe target is hit with a shock wave of pure rage that always inflicts 40 HP damage.Special—100%10
21Slash, Normal-typeThe target is attacked with a slash of claws or blades. Critical hits land more often.Physical70100%20
25Crunch, Dark-typeThe user crunches up the target with sharp fangs. Has a 20% chance of lowering Defense.Physical80100%15
27Dragon Claw, Dragon-typeUsing its legendary power, the user slashes the target with huge, sharp claws.Physical80100%15
31Chip Away, Normal-typeThe user strikes the target’s weak points, ignoring its Defense & Evasion stat changes.Physical70100%20
35Shadow Bone, Ghost-typeThe user clubs the target with a spiritual bone. Has a 20% chance of lowering Defense.Physical85100%10
40Night Slash, Dark-typeThe user slashes the target as soon as it sees an opening. Critical hits land more often.Physical70100%15
45Dragon Tail, Dragon-typeThe user knocks away the target to drag out another ally. In the wild, the battle ends.Physical6090%10
50Crush Claw, Normal-typeThe user slashes the target with hard, sharp claws. It has a 50% chance to lower Defense.Physical7595%10
52Bone Rush, Ground-typeThe user strikes the target with a hard bone 2-5 times in a row.Physical2590%10
54Shadow Claw, Ghost-typeThe user slashes with sharp claws made from shadows. Critical hits land more often.Physical70100%15
56Phantom Force, Ghost-typeThe user vanishes, then strikes on the 2nd turn. It breaks any protection moves.Physical90100%10
62Outrage, Dragon-typeThe user rampages and attacks for 2-3 turns. The user then becomes confused, however.Physical120100%10
70Destiny Bond, Ghost-typeIf the user faints, the Pokémon landing the final hit also faints. Fails if used in a row.Status——5

TM and HM 30

TMMoveCategoryPowAccPP
TM04Dual Chop, Dragon-typeThe user attacks the target with brutal strikes. The target takes two hits in a row.Physical4090%15
TM08Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession.Status——10
TM10Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it.Special60100%15
TM11Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power.Status——5
TM17Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession.Status——10
TM18Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage.Status——5
TM19Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage.Physical—100%20
TM20Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level.Physical—100%20
TM21Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack.Status—85%15
TM23Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat.Physical10075%15
TM26Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it.Physical60100%20
TM27Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer.Physical—100%20
TM28Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons.Physical80100%10
TM30Poltergeist, Ghost-typeThe user attacks by controlling the target’s item and fails if the target isn’t holding one.Physical11090%5
TM32Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types.Status——10
TM36Cross Poison, Poison-typeSlashes with poison blades with a 10% chance to poison. Critical hits land more often.Physical70100%20
TM38Incinerate, Fire-typeOpposing Pokémon are torched with consuming flames, burning up their Berries and Gems.Special60100%15
TM39Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn.Physical60100%10
TM40Blindside, Flying-typeA high-speed aerial side-strike that doubles in power on a target at 50% HP or less.Physical65100%10
TM41Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves.Status——10
TM43Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base.Physical70100%20
TM44Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions.Status——5
TM46Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it.Physical60100%20
TM49Snatch, Dark-typeThe user waits for another Pokémon to use a self-beneficial move and steals it for itself.Status—100%10
HM01Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees.Physical65100%20
HM02Fly, Flying-typeThe user soars, then strikes its target on the 2nd turn. Can be used to revisit past towns.Physical80100%10
HM03Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water.Special70100%15
HM04Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders.Physical80100%15
HM05Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks.Physical50100%15
HM08Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls.Physical9085%20

All sprites

Coat Lab

Druddighul front sprite from Pokémon Monomyth, shown in its usual colours

1,377 possible coats

Usual colours, as in the Pokédex.

Quick guide 3 steps
  1. Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
  2. Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
  3. Share the link holds the coat you made.
Colour group 1
Colour group 2
Colour group 3

The in-game “Color Variants” option turns coats off. A shiny never gets a coat.

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