
No. 334 New in Monomyth
Drawhide
Full House Pokémon
DarkFairy
- Height
- 1.5 m (4′11″)
- Weight
- 94.3 kg (207.9 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 25 of 255
- Growth rate
- Erratic
- Egg cycles
- 30
- Base friendship
- 35
- EV yield
- 2 Attack
- Held in the wild
Black Glasses rare
Abilities
- Super LuckCritical hits land more often.
- Strong JawBoosts biting moves by 50%.
- Anger Point, hidden abilityTaking a critical hit maxes Attack.
Drawhide are said to exert a lucky charm effect. Some gamblers train a full team before hitting the casino in hopes of striking the jackpot.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Drawhide does not evolve, and nothing evolves into it.
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Chamomile Town | Surfing | Lv 60–66 | 5% |
| Old Bay Caves | Surfing | Lv 75–80 | 1% |
| Victory Ruin | Surfing | Lv 60–66 | 5% |
Moves
Level up 17
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Bite, Dark-typeThe target is bitten with viciously sharp fangs. It has a 30% chance of flinching. | Physical | 60 | 100% | 25 |
| 1 | Play Nice, Normal-typeThe user befriends the target, lowering its Attack. It won’t miss a target on the field. | Status | — | — | 20 |
| 7 | Beat Up, Dark-typeWith ruthless intent, the user pummels the target alongside all healthy party Pokémon. | Physical | — | 100% | 10 |
| 14 | Charm, Fairy-typeThe user charmingly gazes at the target, harshly lowering its Attack stat. | Status | — | 100% | 20 |
| 19 | Fairy Lock, Fairy-typeBy locking down the battlefield, all Pokémon can’t run or switch out during the next turn. | Status | — | — | 10 |
| 21 | Psychic Fangs, Psychic-typeThe user chomps with jagged fangs. If it lands, it breaks barriers such as Reflect. | Physical | 75 | 100% | 15 |
| 25 | Torment, Dark-typeThe target is tormented, enraging it. It won’t be able to use the same move twice in a row. | Status | — | 100% | 15 |
| 28 | Revenge, Fighting-typeStrikes the target after most moves occur. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| 35 | Hyper Fang, Normal-typeThe target is bitten hard with sharp front fangs. It has a 10% chance of flinching. | Physical | 80 | 90% | 15 |
| 38 | Foul Play, Dark-typeBy fighting unfairly, the user attacks using the target’s Attack stat with stat changes. | Physical | 95 | 100% | 15 |
| 42 | Crunch, Dark-typeThe user crunches up the target with sharp fangs. Has a 20% chance of lowering Defense. | Physical | 80 | 100% | 15 |
| 45 | Flatter, Dark-typeFlattery is used to confuse the target. This also boosts the target’s Sp. Atk, however. | Status | — | 100% | 15 |
| 49 | Play Rough, Fairy-typeStarts playing rough with the target with a 10% chance to lower its Attack stat. | Physical | 90 | 90% | 10 |
| 56 | Parting Shot, Dark-typeThe user lowers the target’s Attack and Sp. Atk, then switches to another party Pokémon. | Status | — | 100% | 20 |
| 63 | Jaw Lock, Dark-typeHolds the target in its jaw for 4-5 turns. It deals damage each turn and prevents escape. | Physical | 60 | 100% | 10 |
| 70 | Trump Card, Normal-typeThis move becomes stronger the lower its PP, becoming a trump card as it nears depletion. | Special | — | — | 5 |
| 77 | Final Gambit, Fighting-typeThe user bets everything on a final strike, then faints, dealing damage equal to its HP. | Special | — | 100% | 5 |
TM and HM 29
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM15 | Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy. | Special | 60 | 100% | 15 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM31 | Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability. | Status | — | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM38 | Incinerate, Fire-typeOpposing Pokémon are torched with consuming flames, burning up their Berries and Gems. | Special | 60 | 100% | 15 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| TM49 | Snatch, Dark-typeThe user waits for another Pokémon to use a self-beneficial move and steals it for itself. | Status | — | 100% | 10 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM06 | Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls. | Physical | 70 | 100% | 15 |
| HM07 | Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters. | Physical | 80 | 100% | 10 |
Egg moves 10
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Attract, Normal-typeInfatuates the target if the user has the opposite gender, halving its chance to act. | Status | — | 100% | 15 |
| Egg | Covet, Normal-typeEndearingly approaches the target, stealing its item if it has one and the user doesn’t. | Physical | 60 | 100% | 25 |
| Egg | Fire Fang, Fire-typeBites with flame-cloaked fangs. It has a 10% chance to burn, and a 10% chance to flinch. | Physical | 65 | 95% | 15 |
| Egg | Flail, Normal-typeThe user flails aimlessly to attack. The less HP the user has, the stronger the move is. | Physical | — | 100% | 15 |
| Egg | Ice Fang, Ice-typeBites with ice-cold fangs. Has a 10% chance to freeze, and a 10% chance to flinch. | Physical | 65 | 95% | 15 |
| Egg | Lucky Chant, Normal-typeThe user chants an incantation at the sky to shield its team from critical hits for 5 turns. | Status | — | — | 30 |
| Egg | Misty Terrain, Fairy-typeTurns the field misty for 5 turns, halving Dragon power and blocking status conditions. | Status | — | — | 10 |
| Egg | Scary Face, Normal-typeThe user frightens the target with a scary face to harshly lower its Speed stat. | Status | — | 100% | 10 |
| Egg | Taunt, Dark-typeThe user taunts the target into a rage that allows it to only use attacks for three turns. | Status | — | 100% | 20 |
| Egg | Thunder Fang, Electric-typeBites with electricity. It has a 10% chance to paralyze, and a 10% chance to flinch. | Physical | 65 | 95% | 15 |
All sprites





The game’s own animation.
Details
- Steps7
- Length82 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 3 for 8 ticks
- Step 3Frame 2 for 8 ticks
- Step 4Frame 3 for 24 ticks
- Step 5Frame 4 for 32 ticks
- Step 6Frame 3 for 8 ticks
- Step 7Frame 1 for 1 ticks
Every frame 4
Coat Lab
4,913 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.