
No. 111 New in Monomyth
Cactayore
Desert Titan Pokémon
GrassDark
- Height
- 3.4 m (11′02″)
- Weight
- 320 kg (705.5 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 20 of 255
- Growth rate
- Fluctuating
- Egg groups
- Grass Human-Like
- Egg cycles
- 20
- Base friendship
- 35
- EV yield
- 3 HP
- Held in the wild
Cacnea Juice common
Cacnea Juice rare
Abilities
- Sand VeilRaises evasion by 20% in a sandstorm.
- Grassy Surge, hidden abilityField becomes Grassy Terrain.
A Cactayore emerges once a century to make a long trek across the desert, in search of a Cacnea to bestow its ancient wisdom and powers upon.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
No wild spots in the game’s data. It may come from a gift, a trainer or an evolution.
Moves
Level up 23
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Leer, Normal-typeThe user leers at all opposing Pokémon with sharp eyes, lowering their Defense stats. | Status | — | 100% | 30 |
| 1 | Nature Power, Normal-typeAn attack that makes use of nature’s power. The resulting move depends on the terrain. | Status | — | — | 20 |
| 1 | Poison Sting, Poison-typeThe user stabs the target with a poisonous stinger. Has a 30% chance of inducing poison. | Physical | 15 | 100% | 35 |
| 4 | Absorb, Grass-typeA weak nutrient-draining attack. The user’s HP is restored by 50% the damage inflicted. | Special | 20 | 100% | 25 |
| 7 | Growth, Normal-typeThe user’s body grows all at once, boosting Attack and Sp. Atk, or sharply if in sunshine. | Status | — | — | 20 |
| 10 | Leech Seed, Grass-typeA seed is planted on a non-Grass-type target, stealing 1/8th of its max HP every turn. | Status | — | 90% | 10 |
| 13 | Sand Attack, Ground-typeSand is hurled in the target’s face, lowering the target’s Accuracy. | Status | — | 100% | 15 |
| 16 | Needle Arm, Grass-typeThe user attacks by wildly swinging its thorny arms. Has a 30% chance to flinch. | Physical | 60 | 100% | 15 |
| 19 | Feint Attack, Dark-typeThe user acts harmless, then throws a sucker punch. It’ll never miss a target on the field. | Physical | 60 | — | 20 |
| 22 | Ingrain, Grass-typeThe user lays roots, restoring 1/16th of its max HP every turn, but also prevents escape. | Status | — | — | 20 |
| 26 | Payback, Dark-typeThe user stores power, then attacks. Damage doubles if the user moves after the target. | Physical | 50 | 100% | 10 |
| 30 | Spikes, Ground-typeLays up to 3 layers of spikes at the opposing team, hurting grounded Pokémon on switch-in. | Status | — | — | 20 |
| 34 | Sucker Punch, Dark-typeThe user strikes before most moves occur. It fails if the target is not readying an attack. | Physical | 70 | 100% | 5 |
| 38 | Pin Missile, Bug-typeSharp spikes are shot at the target in rapid succession. They hit 2-5 times in a row. | Physical | 25 | 95% | 20 |
| 42 | Energy Ball, Grass-typeThe target is struck with a ball of natural energy. Has a 10% chance to lower Sp. Def. | Special | 90 | 100% | 10 |
| 46 | Cotton Spore, Grass-typeThe user releases cotton-like spores on the target, severely lowering its Speed stat. | Status | — | 100% | 40 |
| 50 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| 52 | Destiny Bond, Ghost-typeIf the user faints, the Pokémon landing the final hit also faints. Fails if used in a row. | Status | — | — | 5 |
| 55 | Ancient Power, Rock-typeThe user attacks with a prehistoric power. It has a 10% chance of boosting all its stats. | Special | 60 | 100% | 5 |
| 57 | Wood Hammer, Grass-typeClubs the target with its hard body. The user takes 1/3rd of the damage dealt as recoil. | Physical | 120 | 100% | 15 |
| 64 | Heal Pulse, Psychic-typeThe user emits a healing pulse at the target, which restores its HP by 50% of its max HP. | Status | — | — | 10 |
| 70 | Petal Dance, Grass-typeThe user attacks by scattering petals for 2 to 3 turns. The user then becomes confused. | Special | 120 | 100% | 10 |
| 77 | Gaia Charge, Grass-typeDraws power from the Earth to sharply boost Sp. Atk, Defense, and Sp. Def on the 2nd turn. | Status | — | — | 5 |
TM and HM 26
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM06 | Poison Gas, Poison-typeA cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits. | Status | — | 90% | 40 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM09 | Magical Leaf, Grass-typeThe user scatters odd leaves that pursue the target. It won’t miss a target on the field. | Special | 60 | — | 20 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM22 | Solar Beam, Grass-typeA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm. | Special | 120 | 100% | 10 |
| TM25 | Purify, Poison-typeBy purifying the target of status conditions, the user restores its HP by 50% of its max HP. | Status | — | — | 20 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM31 | Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability. | Status | — | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM36 | Cross Poison, Poison-typeSlashes with poison blades with a 10% chance to poison. Critical hits land more often. | Physical | 70 | 100% | 20 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
All sprites





The game’s own animation.
Details
- Steps3
- Length65 ticks of 1/60 second
- Step 1Frame 1 for 10 ticks
- Step 2Frame 2 for 44 ticks
- Step 3Frame 1 for 11 ticks
Every frame 2
Coat Lab
9,826 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.