
No. 073 New in Monomyth
Ayotoglo
Pylon Pokémon
ElectricGround
- Height
- 0.3 m (1′00″)
- Weight
- 3.9 kg (8.6 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 220 of 255
- Growth rate
- Medium Slow
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 1 Defense
- Held in the wild
Electric Seed rare
Abilities
- Static1-in-3 to paralyze when others make contact.
- Lightning RodDraws Electric moves to boost Sp. Atk.
- Bulletproof, hidden abilityImmune to ball and bomb moves.
The colors of the sections on Ayotoglo’s body light up in stages to warn predators that an explosive Discharge is coming.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Mt. Thunder | Rock Smash | Lv 42–45 | 60% |
| Nature Reserve | Grass | Lv 6–12 | 30% |
| Old Bay Island | Grass | Lv 15–60 | up to 10% |
| Route 6 | Grass | Lv 9–10 | 20% |
| Thunderstruck Cliffs | Grass | Lv 30–60 | 20% |
Moves
45 in all
Level up 17
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Sand Attack, Ground-typeSand is hurled in the target’s face, lowering the target’s Accuracy. | Status | — | 100% | 15 |
| 1 | Thunder Shock, Electric-typeA small jolt of electricity crashes down on the target. Has a 10% chance of paralyzing. | Special | 40 | 100% | 30 |
| 7 | Defense Curl, Normal-typeThe user curls up to conceal weak spots, boosting its Defense stat. | Status | — | — | 40 |
| 12 | Thunder Wave, Electric-typeThe user launches a weak jolt of electricity that paralyzes a non-Electric-type target. | Status | — | 90% | 20 |
| 16 | Rollout, Rock-typeThe user rolls into the target over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| 18 | Charge, Electric-typeCharges up so that next turn, Electric move power is doubled. It also boosts Sp. Def. | Status | — | — | 20 |
| 20 | Mud Shot, Ground-typeThe user sprays a stream of mud at the target, which also lowers its Speed stat. | Special | 55 | 95% | 15 |
| 22 | Spark, Electric-typeThe user tackles the target with electricity. It has a 30% chance of paralyzing. | Physical | 65 | 100% | 20 |
| 24 | Magnitude, Ground-typeThe user attacks everything around it with a ground-shaking quake. Its power varies. | Physical | — | 100% | 30 |
| 27 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| 30 | Self-Destruct, Normal-typeThe user explodes, striking every Pokémon around it. The user then faints. | Physical | 130 | 100% | 5 |
| 32 | Discharge, Electric-typeThe user shocks every Pokémon around it with electricity. Has a 30% chance to paralyze. | Special | 80 | 100% | 15 |
| 35 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| 37 | Stomping Tantrum, Ground-typeThe user stomps around angrily. Its power is doubled if the user’s previous move failed. | Physical | 75 | 100% | 10 |
| 40 | Thunderbolt, Electric-typeA strong electric blast crashes down on the target. It has a 10% chance of paralyzing. | Special | 90 | 100% | 15 |
| 42 | Electric Terrain, Electric-typeElectrifies the field for 5 turns, boosting Electric moves by 30% and preventing sleep. | Status | — | — | 10 |
| 45 | Wild Charge, Electric-typeCharges into the target, cloaked in energy. Takes 1/4th of the damage dealt as recoil. | Physical | 90 | 100% | 15 |
TM and HM 23
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM12 | Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints. | Physical | 170 | 100% | 5 |
| TM15 | Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy. | Special | 60 | 100% | 15 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM24 | Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Special | 70 | 100% | 20 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
Egg moves 5
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Amnesia, Psychic-typeThe user briefly empties its mind to forget its concerns, sharply boosting its Sp. Def. | Status | — | — | 20 |
| Egg | Earth Power, Ground-typeThe user wildly erupts the ground under the target. Has a 10% chance to lower Sp. Def. | Special | 90 | 100% | 10 |
| Egg | Gyro Ball, Steel-typeA high-speed spinning tackle. Its power rises the slower the user is relative to the target. | Physical | — | 100% | 10 |
| Egg | Rock Blast, Rock-typeThe user hurls hard rocks at the target. 2-5 rocks are launched in a row. | Physical | 25 | 90% | 10 |
| Egg | Zing Zap, Electric-typeThe user rams the target, sending a prickly shock. It has a 30% chance of flinching. | Physical | 80 | 100% | 10 |
All sprites





The game’s own animation.
Details
- Steps16
- Length103 ticks of 1/60 second
- Step 1Frame 1 for 2 ticks
- Step 2Frame 2 for 2 ticks
- Step 3Frame 3 for 2 ticks
- Step 4Frame 2 for 2 ticks
- Step 5Frame 3 for 2 ticks
- Step 6Frame 2 for 2 ticks
- Step 7Frame 3 for 2 ticks
- Step 8Frame 2 for 2 ticks
- Step 9Frame 3 for 2 ticks
- Step 10Frame 2 for 2 ticks
- Step 11Frame 3 for 10 ticks
- Step 12Frame 4 for 50 ticks
- Step 13Frame 4 for 12 ticks
- Step 14Frame 3 for 5 ticks
- Step 15Frame 2 for 5 ticks
- Step 16Frame 1 for 1 ticks
Every frame 4
Coat Lab
425 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.