
No. 357 New in Monomyth
Binburuno
Freeze Pokémon
BugIce
- Height
- 1.8 m (5′11″)
- Weight
- 68 kg (149.9 lb)
- Gender
- Genderless
- Catch rate
- 5 of 255
- Growth rate
- Erratic
- Egg groups
- Undiscovered
- Egg cycles
- 120
- Base friendship
- 35
- EV yield
- 3 Sp. Atk
- Held in the wild
Bright Powder rare
Abilities
- Snow CloakRaises evasion by 20% in Hail.
- Competitive, hidden abilityFoes lowering its stats boosts Sp. Atk.
A newly discovered Pokémon. The fuzzy chitin that covers its body allows it to trap scents, alerting it to any small change within its environment.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Binburuno does not evolve, and nothing evolves into it.
Where to find it
No wild spots in the game’s data. It may come from a gift, a trainer or an evolution.
Moves
40 in all
Level up 16
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Powder Snow, Ice-typeBlankets opposing Pokémon with powdery snow, with a 10% chance of freezing those it hits. | Special | 40 | 100% | 25 |
| 1 | Struggle Bug, Bug-typeThe user struggles against opposing Pokémon. This also lowers their Sp. Atk. | Special | 50 | 100% | 20 |
| 8 | Mist, Ice-typeFor 5 turns, the user’s team cannot have their stats lowered by other Pokémon. | Status | — | — | 30 |
| 15 | Ice Shard, Ice-typeHurls freshly frozen ice chunks at the target that strike before most moves can occur. | Physical | 40 | 100% | 30 |
| 22 | Defog, Flying-typeBlows away the target side’s barriers and all hazards. It also lowers the target’s Evasion. | Status | — | — | 15 |
| 29 | Silver Wind, Bug-typeThe user attacks using powdery scales. It has a 10% chance to boost all its stats. | Special | 60 | 100% | 5 |
| 36 | Powder, Bug-typeThe user covers the target in a powder that hurts it if it uses a Fire-type move this turn. | Status | — | 100% | 20 |
| 43 | Freeze-Dry, Ice-typeRapidly cools the target. Has a 10% chance of freezing. Super effective on Water-types. | Special | 70 | 100% | 20 |
| 50 | Signal Beam, Bug-typeThe user fires a sinister beam of light at the target. It has a 10% chance of confusing. | Special | 75 | 100% | 15 |
| 57 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| 64 | Ice Beam, Ice-typeThe target is struck with an icy-cold beam of energy. It has a 10% chance of freezing. | Special | 90 | 100% | 10 |
| 71 | Bug Buzz, Bug-typeThe user vibrates to create a damaging sound wave. It has a 10% chance to lower Sp. Def. | Special | 90 | 100% | 10 |
| 78 | Blizzard, Ice-typeA blizzard strikes opposing Pokémon. Has a 10% chance of freezing. Always hits in hail. | Special | 110 | 70% | 5 |
| 85 | Quiver Dance, Bug-typeThe user performs a beautiful, mystic dance, which boosts its Sp. Atk, Sp. Def, and Speed. | Status | — | — | 20 |
| 92 | Aurora Veil, Ice-typeFor 5 turns, the user’s team takes 50% less damage (33% in doubles). Only works in hail. | Status | — | — | 20 |
| 99 | Sheer Cold, Ice-typeThe target is blasted with absolute-zero cold. If it hits, the target faints instantly. | Special | — | 30% | 5 |
TM and HM 24
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM00 | K-Scissor, Bug-typeKontence’s secret technique! Its K-shape makes Kritical hits land more often. | Physical | 80 | 100% | 15 |
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM05 | Infestation, Bug-typeThe target is infested for 4-5 turns. It deals damage each turn and prevents escape. | Special | 20 | 100% | 20 |
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM13 | Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat. | Special | 65 | 100% | 20 |
| TM14 | Icicle Spear, Ice-typeThe user launches sharp icicles at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM40 | Blindside, Flying-typeA high-speed aerial side-strike that doubles in power on a target at 50% HP or less. | Physical | 65 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM02 | Fly, Flying-typeThe user soars, then strikes its target on the 2nd turn. Can be used to revisit past towns. | Physical | 80 | 100% | 10 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
All sprites





The game’s own animation.
Details
- Steps7
- Length129 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 2 for 50 ticks
- Step 3Frame 2 for 5 ticks
- Step 4Frame 3 for 50 ticks
- Step 5Frame 3 for 10 ticks
- Step 6Frame 2 for 12 ticks
- Step 7Frame 1 for 1 ticks
Every frame 3
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