
No. 061 Returning · National Dex No. 979
Annihilape
Rage Monkey Pokémon
FightingGhost
- Height
- 1.2 m (3′11″)
- Weight
- 56 kg (123.5 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 45 of 255
- Growth rate
- Medium Slow
- Egg groups
- Field
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 3 Attack
Abilities
- Vital SpiritPrevents sleep.
- Inner FocusPrevents flinching.
- Defiant, hidden abilityFoes lowering its stats boosts Attack.
Some Primeape have honed their rage so intensively that upon reaching the infamous ‘death by anger,’ they evolve and reanimate into this undead form.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Changed in Monomyth
Same types and base stats as in the main games (National Dex No. 979).
Evolution
No. 059MankeyFighting- Level 28
No. 060PrimeapeFighting- Level up knowing Rage Fist, Ghost-type
No. 061AnnihilapeFightingGhost
Where to find it
No wild spots in the game’s data. It may come from a gift, a trainer or an evolution.
Moves
Level up 23
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Fling, Dark-typeThe user flings its held item at the target. Its power and effects depend on the item. | Physical | — | 100% | 10 |
| 1 | Focus Energy, Normal-typeThe user takes a deep breath and focuses so that critical hits land more easily. | Status | — | — | 30 |
| 1 | Leer, Normal-typeThe user leers at all opposing Pokémon with sharp eyes, lowering their Defense stats. | Status | — | 100% | 30 |
| 1 | Low Kick, Fighting-typeA strong low kick that knocks the target down. Its power increases with the target’s weight. | Physical | — | 100% | 20 |
| 1 | Rage, Normal-typeWhile this move is in use, the power of rage boosts Attack each time the user is hit. | Physical | 20 | 100% | 20 |
| 1 | Scratch, Normal-typeHard, pointed, sharp claws rake the target to inflict damage. | Physical | 40 | 100% | 35 |
| 5 | Fury Swipes, Normal-typeThe target is raked with sharp claws or scythes quickly, 2-5 times in a row. | Physical | 18 | 80% | 15 |
| 8 | Karate Chop, Fighting-typeThe target is attacked with a sharp chop. Critical hits land more often. | Physical | 50 | 100% | 25 |
| 12 | Pursuit, Dark-typeAn attack move that doubles in power if used on a target that is switching out of battle. | Physical | 40 | 100% | 20 |
| 15 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| 17 | Low Sweep, Fighting-typeThe user strikes low at the target to disrupt its balance, lowering its Speed stat. | Physical | 65 | 100% | 20 |
| 19 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| 22 | Cross Chop, Fighting-typeThe user delivers a double chop with its arms crossed. Critical hits land more often. | Physical | 100 | 80% | 5 |
| 26 | Assurance, Dark-typeIf the target has already lost HP in the same turn, this attack’s power is doubled. | Physical | 60 | 100% | 10 |
| 30 | Punishment, Dark-typeA retribution attack that grows stronger the more positive stat changes the target has. | Physical | 60 | 100% | 5 |
| 35 | Thrash, Normal-typeThe user rampages and attacks for 2-3 turns. The user then becomes confused from fatigue. | Physical | 120 | 100% | 10 |
| 44 | Close Combat, Fighting-typeThe user fights the target in close quarters. This lowers the user’s Defense and Sp. Def. | Physical | 120 | 100% | 5 |
| 49 | Screech, Normal-typeThe user emits an earsplitting screech that harshly lowers the target’s Defense stat. | Status | — | 85% | 40 |
| 51 | Stomping Tantrum, Ground-typeThe user stomps around angrily. Its power is doubled if the user’s previous move failed. | Physical | 75 | 100% | 10 |
| 60 | Rage Fist, Ghost-typeA fist imbued with pure, absolute rage. Its power is boosted each time the user is hit. | Physical | 50 | 100% | 10 |
| 62 | Shadow Punch, Ghost-typeThe user throws a punch from the shadows. It’ll never miss a target on the field. | Physical | 60 | — | 20 |
| 65 | Outrage, Dragon-typeThe user rampages and attacks for 2-3 turns. The user then becomes confused, however. | Physical | 120 | 100% | 10 |
| 71 | Final Gambit, Fighting-typeThe user bets everything on a final strike, then faints, dealing damage equal to its HP. | Special | — | 100% | 5 |
TM and HM 27
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM02 | Pay Day, Normal-typeNumerous coins are hurled at the target. Money is earned after the battle. | Physical | 40 | 100% | 20 |
| TM04 | Dual Chop, Dragon-typeThe user attacks the target with brutal strikes. The target takes two hits in a row. | Physical | 40 | 90% | 15 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM31 | Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability. | Status | — | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| TM49 | Snatch, Dark-typeThe user waits for another Pokémon to use a self-beneficial move and steals it for itself. | Status | — | 100% | 10 |
| TM50 | Overheat, Fire-typeThe user overexerts itself with an intense inferno. This harshly lowers its Sp. Atk. | Special | 130 | 90% | 5 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
All sprites





The game’s own animation.
Details
- Steps2
- Length70 ticks of 1/60 second
- Step 1Frame 2 for 50 ticks
- Step 2Frame 1 for 20 ticks
Every frame 2
Coat Lab
34 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.