
No. 122 Returning · National Dex No. 178
Xatu
Mystic Pokémon
Psychic
- Height
- 1.5 m (4′11″)
- Weight
- 15 kg (33.1 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 75 of 255
- Growth rate
- Medium Slow
- Egg groups
- Flying
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 1 Speed, 1 Sp. Atk
- Held in the wild
Psychic Seed rare
Abilities
- SynchronizePasses on status conditions to the foe.
- Early BirdWakes up twice as fast from sleep.
- Magic Bounce, hidden abilityBounces back certain status moves.
This Pokémon has the ability to see into the past and future. Schemers and cheats looking to take advantage of this end up in mysterious tragedies.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Changed in Monomyth
Same types and base stats as in the main games (National Dex No. 178).
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Barbed Cave II | Grass | Lv 70–80 | 10% |
| Old Bay Coast | Grass | Lv 60–80 | 6% |
| Old Pueblo | Grass | Lv 50–70 | 10% |
Moves
Level up 22
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Leer, Normal-typeThe user leers at all opposing Pokémon with sharp eyes, lowering their Defense stats. | Status | — | 100% | 30 |
| 1 | Peck, Flying-typeThe target is jabbed with a sharply pointed beak or horn. | Physical | 35 | 100% | 35 |
| 6 | Night Shade, Ghost-typeThe target is shown a frightening mirage. It inflicts damage equal to the user’s level. | Special | — | 100% | 15 |
| 9 | Teleport, Psychic-typeUse it to flee from any wild Pokémon. Can be used to warp to the last healing location. | Status | — | — | 20 |
| 13 | Confusion, Psychic-typeThe target is hit by a weak telekinetic force. It has a 10% chance of confusing the target. | Special | 50 | 100% | 25 |
| 15 | Lucky Chant, Normal-typeThe user chants an incantation at the sky to shield its team from critical hits for 5 turns. | Status | — | — | 30 |
| 17 | Future Sight, Psychic-type2 turns after this move is used, a surge of psychic energy attacks the target. | Special | 120 | 100% | 10 |
| 20 | Ominous Wind, Ghost-typeThe user creates a gust of repulsive wind. It has a 10% chance to boost all its stats. | Special | 60 | 100% | 5 |
| 23 | Confuse Ray, Ghost-typeThe target is exposed to a sinister ray that triggers confusion. | Status | — | 100% | 10 |
| 25 | Air Slash, Flying-typeThe user slices the target with a razor-sharp blade of air. It has a 30% chance to flinch. | Special | 75 | 95% | 15 |
| 29 | Wish, Normal-typeThe user makes a wish. Next turn, it heals 50% of the user’s max HP to it or a switch-in. | Status | — | — | 10 |
| 35 | Psychic, Psychic-typeThe target is hit by a strong telekinetic force with a 10% chance to lower its Sp. Def. | Special | 90 | 100% | 10 |
| 39 | Miracle Eye, Psychic-typeEnables Psychic attacks on a Dark-type. It also negates any positive Evasion boosts. | Status | — | — | 40 |
| 43 | Psycho Shift, Psychic-typeThe user uses its psychic abilities to transfer its status condition to the target. | Status | — | 100% | 10 |
| 45 | Cosmic Power, Psychic-typeThe user absorbs a mystical power from space to boost its Defense and Sp. Def stats. | Status | — | — | 20 |
| 45 | Telekinesis, Psychic-typeThe user telekinetically lifts the target for 5 turns, making it immune to ground effects. | Status | — | — | 15 |
| 49 | Stored Power, Psychic-typeThe user unleashes power from its positive stat changes. Each one adds 20 base power. | Special | 20 | 100% | 10 |
| 53 | Guard Swap, Psychic-typeThe user swaps its Defense and Sp. Def stat stages with the target using psychic power. | Status | — | — | 10 |
| 53 | Power Swap, Psychic-typeThe user swaps its Attack and Sp. Atk stat stages with the target using psychic power. | Status | — | — | 10 |
| 57 | Me First, Normal-typeIf the user moves before the target, it uses the target’s attack with 50% more power. | Status | — | — | 20 |
| 61 | Psyshock, Psychic-typeThe user bombards the target with psychic orbs. It uses the target’s Defense stat. | Special | 80 | 100% | 10 |
| 63 | Tailwind, Flying-typeThe user whips up a turbulent whirlwind that doubles the user’s team’s Speed for 4 turns. | Status | — | — | 15 |
TM and HM 25
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM15 | Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy. | Special | 60 | 100% | 15 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM22 | Solar Beam, Grass-typeA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm. | Special | 120 | 100% | 10 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM29 | Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt. | Special | 100 | 100% | 15 |
| TM31 | Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability. | Status | — | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM35 | Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has. | Status | — | — | 40 |
| TM40 | Blindside, Flying-typeA high-speed aerial side-strike that doubles in power on a target at 50% HP or less. | Physical | 65 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM47 | Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target. | Special | 80 | 100% | 10 |
| TM48 | Skill Swap, Psychic-typeThe user employs its psychic power to exchange Abilities with the target. | Status | — | — | 10 |
| HM02 | Fly, Flying-typeThe user soars, then strikes its target on the 2nd turn. Can be used to revisit past towns. | Physical | 80 | 100% | 10 |
All sprites





The game’s own animation.
Details
- Steps5
- Length100 ticks of 1/60 second
- Step 1Frame 1 for 20 ticks
- Step 2Frame 2 for 20 ticks
- Step 3Frame 1 for 20 ticks
- Step 4Frame 2 for 20 ticks
- Step 5Frame 1 for 20 ticks
Every frame 2
Coat Lab
4,913 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.