
No. 264 New in Monomyth
Warwolf
Tribe Pokémon
Ice
- Height
- 1.4 m (4′07″)
- Weight
- 59.8 kg (131.8 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 45 of 255
- Growth rate
- Medium Slow
- Egg cycles
- 20
- Base friendship
- 35
- EV yield
- 2 Sp. Def
- Held in the wild
Snowball rare
Abilities
- FluffyHalves contact damage, but weak to Fire.
- Fur Coat, hidden abilityDoubles the Defense stat.
Warwolf often form hunting groups with nearby Snorunt tribes. This type of cooperative work effort is rarely observed in the Pokémon kingdom.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Frozen Forest | Grass | Lv 55–60 | 10% |
| Mt. Thunder | Grass | Lv 58–62 | up to 20% |
| Old Bay Island | Grass | Lv 60–80 | up to 6% |
| Route 23 | Grass | Lv 52–56 | 20% |
| Route 25 | Grass | Lv 55–60 | 10% |
Moves
Level up 19
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Ice Punch, Ice-typeThe target is punched with an icy fist. It has a 10% chance of freezing the target. | Physical | 75 | 100% | 15 |
| 1 | Scratch, Normal-typeHard, pointed, sharp claws rake the target to inflict damage. | Physical | 40 | 100% | 35 |
| 1 | Tail Whip, Normal-typeThe user wags its tail cutely, lowering the Defense stats of all opposing Pokémon. | Status | — | 100% | 30 |
| 7 | Powder Snow, Ice-typeBlankets opposing Pokémon with powdery snow, with a 10% chance of freezing those it hits. | Special | 40 | 100% | 25 |
| 12 | Feint, Normal-typeThe user strikes before most moves occur. It breaks any protection moves such as Protect. | Physical | 30 | 100% | 10 |
| 15 | Howl, Normal-typeThe user howls loudly to raise its spirit, which boosts its Attack stat. | Status | — | — | 40 |
| 18 | Fury Swipes, Normal-typeThe target is raked with sharp claws or scythes quickly, 2-5 times in a row. | Physical | 18 | 80% | 15 |
| 23 | Safeguard, Normal-typeFor 5 turns, the user’s team is protected from status conditions and confusion. | Status | — | — | 25 |
| 27 | Ice Fang, Ice-typeBites with ice-cold fangs. Has a 10% chance to freeze, and a 10% chance to flinch. | Physical | 65 | 95% | 15 |
| 31 | Hone Claws, Dark-typeThe user sharpens its claws to boost its Attack stat and Accuracy. | Status | — | — | 15 |
| 33 | Screech, Normal-typeThe user emits an earsplitting screech that harshly lowers the target’s Defense stat. | Status | — | 85% | 40 |
| 35 | Slash, Normal-typeThe target is attacked with a slash of claws or blades. Critical hits land more often. | Physical | 70 | 100% | 20 |
| 37 | Avalanche, Ice-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| 40 | Confuse Ray, Ghost-typeThe target is exposed to a sinister ray that triggers confusion. | Status | — | 100% | 10 |
| 47 | Quash, Dark-typeThe user suppresses the target, forcing it to move after all other battlers have moved. | Status | — | 100% | 15 |
| 51 | Crush Claw, Normal-typeThe user slashes the target with hard, sharp claws. It has a 50% chance to lower Defense. | Physical | 75 | 95% | 10 |
| 54 | Night Slash, Dark-typeThe user slashes the target as soon as it sees an opening. Critical hits land more often. | Physical | 70 | 100% | 15 |
| 60 | Blizzard, Ice-typeA blizzard strikes opposing Pokémon. Has a 10% chance of freezing. Always hits in hail. | Special | 110 | 70% | 5 |
| 65 | Retaliate, Normal-typeThe user strikes the target with vengeance. Power doubles if an ally fainted last turn. | Physical | 70 | 100% | 5 |
TM and HM 28
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM13 | Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat. | Special | 65 | 100% | 20 |
| TM14 | Icicle Spear, Ice-typeThe user launches sharp icicles at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM35 | Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has. | Status | — | — | 40 |
| TM36 | Cross Poison, Poison-typeSlashes with poison blades with a 10% chance to poison. Critical hits land more often. | Physical | 70 | 100% | 20 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM49 | Snatch, Dark-typeThe user waits for another Pokémon to use a self-beneficial move and steals it for itself. | Status | — | 100% | 10 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
All sprites





The game’s own animation.
Details
- Steps3
- Length75 ticks of 1/60 second
- Step 1Frame 1 for 30 ticks
- Step 2Frame 2 for 15 ticks
- Step 3Frame 1 for 30 ticks
Every frame 2
Coat Lab
289 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.