
No. 032 New in Monomyth
Vinccino
Dusty Pokémon
NormalGround
- Height
- 0.8 m (2′07″)
- Weight
- 8.5 kg (18.7 lb)
- Gender
- 25% male · 75% female
- Catch rate
- 60 of 255
- Growth rate
- Fast
- Egg groups
- Field
- Egg cycles
- 15
- Base friendship
- 70
- EV yield
- 2 Defense
- Held in the wild
Chilan Berry rare
Abilities
- OvercoatPrevents weather damage and powders.
- Skill Link, hidden abilityMulti-hit moves hit 5 times.
Vinccino bathes in deep sand to fill up its dense fur with dust. When threatened, it can expel the dust to blind its foe and hop to safety.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Old Bay Coast | Grass | Lv 75–80 | 1% |
| Old Pueblo | Grass | Lv 50–70 | 5% |
Moves
Level up 22
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Bullet Seed, Grass-typeThe user forcefully shoots seeds at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| 1 | Pound, Normal-typeThe target is physically pounded with a long tail, a foreleg, or the like. | Physical | 40 | 100% | 35 |
| 1 | Rock Blast, Rock-typeThe user hurls hard rocks at the target. 2-5 rocks are launched in a row. | Physical | 25 | 90% | 10 |
| 3 | Baby-Doll Eyes, Fairy-typeThe user puts on a cute face to lower the target’s Attack before most moves can occur. | Status | — | 100% | 30 |
| 7 | Sand Attack, Ground-typeSand is hurled in the target’s face, lowering the target’s Accuracy. | Status | — | 100% | 15 |
| 9 | Tickle, Normal-typeThe user tickles the target into laughing, lowering the target’s Attack and Defense. | Status | — | 100% | 20 |
| 13 | Double Slap, Normal-typeThe target is slapped repeatedly, back and forth, 2-5 times in a row. | Physical | 15 | 85% | 10 |
| 15 | Encore, Normal-typeThe user compels the target to keep using the move it last used for three turns. | Status | — | 100% | 5 |
| 19 | Swift, Normal-typeStar-shaped rays are shot at all opposing Pokémon. It won’t miss targets on the field. | Special | 60 | — | 20 |
| 21 | Sing, Normal-typeA soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | Status | — | 55% | 15 |
| 23 | Do the Wave, Normal-typeThe user rallies its healthy party members to help beat down the target. | Physical | — | 100% | 10 |
| 25 | Tail Slap, Normal-typeThe user attacks by striking the target with its tail. This move hits 2-5 times in a row. | Physical | 25 | 85% | 10 |
| 27 | Sand Tomb, Ground-typeA sand pit traps the target for 4-5 turns. It deals damage each turn and prevents escape. | Physical | 35 | 85% | 15 |
| 31 | Magnitude, Ground-typeThe user attacks everything around it with a ground-shaking quake. Its power varies. | Physical | — | 100% | 30 |
| 33 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| 35 | Wake-Up Slap, Fighting-typeA slap that doubles in power when used on a sleeping target, waking them up after use. | Physical | 70 | 100% | 10 |
| 37 | Slam, Normal-typeThe target is slammed with a long tail, vines, or the like to inflict damage. | Physical | 80 | 75% | 20 |
| 42 | Stomping Tantrum, Ground-typeThe user stomps around angrily. Its power is doubled if the user’s previous move failed. | Physical | 75 | 100% | 10 |
| 48 | After You, Normal-typeThe user generously helps the target to make it use its move right after the user. | Status | — | — | 15 |
| 52 | Last Resort, Normal-typeThis last-ditch attack can only be used after all of the user’s other moves have been used. | Physical | 140 | 100% | 5 |
| 58 | Shore Up, Ground-typeThe user restores its own HP by up to 50% its max HP, or 2/3rds in a sandstorm. | Status | — | — | 5 |
| 60 | Earthquake, Ground-typeThe user sets off an earthquake that strikes every Pokémon around it. | Physical | 100 | 100% | 10 |
TM and HM 30
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM02 | Pay Day, Normal-typeNumerous coins are hurled at the target. Money is earned after the battle. | Physical | 40 | 100% | 20 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM15 | Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy. | Special | 60 | 100% | 15 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM31 | Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability. | Status | — | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM35 | Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has. | Status | — | — | 40 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| TM47 | Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target. | Special | 80 | 100% | 10 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
All sprites





The game’s own animation.
Details
- Steps5
- Length76 ticks of 1/60 second
- Step 1Frame 1 for 13 ticks
- Step 2Frame 2 for 22 ticks
- Step 3Frame 1 for 8 ticks
- Step 4Frame 2 for 22 ticks
- Step 5Frame 1 for 11 ticks
Every frame 2
Coat Lab
68 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.