
No. 077 New in Monomyth
Tripowoodo
Tripod Pokémon
RockGround
- Height
- 6 m (19′08″)
- Weight
- 460 kg (1014.1 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 45 of 255
- Growth rate
- Medium Slow
- Egg groups
- Mineral
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 3 Defense
- Held in the wild
Rindo Berry rare
Abilities
- Skill LinkMulti-hit moves hit 5 times.
- SniperCritical hits deal 50% more damage.
- Desert Curse, hidden abilitySummons a sandstorm when hit by an attack.
It has become extremely top-heavy, so it relies on its tail to keep itself balanced. When provoked, it launches a spherical clay shot.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
No. 075BonslyRock- Level up knowing Mimic, Normal-type
No. 076SudowoodoRock- Level up holding
Scope LensorLevel up at Old Bay Canyons
No. 077TripowoodoRockGround
- Old Bay Canyonsis part of Old Bay Island and Old Pueblo
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Barbed Cave II | Grass | Lv 80–85 | 5% |
Moves
Level up 20
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Copycat, Normal-typeThe user mimics the move used immediately before it. Some moves can’t be mimicked. | Status | — | — | 20 |
| 1 | Spike Cannon, Normal-typeSharp spikes are shot at the target in rapid succession. They hit 2-5 times in a row. | Physical | 20 | 100% | 15 |
| 5 | Flail, Normal-typeThe user flails aimlessly to attack. The less HP the user has, the stronger the move is. | Physical | — | 100% | 15 |
| 8 | Low Kick, Fighting-typeA strong low kick that knocks the target down. Its power increases with the target’s weight. | Physical | — | 100% | 20 |
| 12 | Rock Throw, Rock-typeThe user picks up and throws a small rock at the target to attack. | Physical | 50 | 90% | 15 |
| 16 | Feint Attack, Dark-typeThe user acts harmless, then throws a sucker punch. It’ll never miss a target on the field. | Physical | 60 | — | 20 |
| 20 | Tearful Look, Normal-typeThe user gets teary-eyed at the target. This lowers the target’s Attack and Sp. Atk stats. | Status | — | — | 20 |
| 23 | Mimic, Normal-typeThe user copies the target’s last move. It can be used until the Pokémon switches out. | Status | — | — | 10 |
| 26 | Rock Tomb, Rock-typeBoulders are hurled at the target to prevent movement, harshly lowers its Speed stat. | Physical | 60 | 95% | 15 |
| 29 | Block, Normal-typeThe user blocks the target’s way with arms spread wide to prevent escape. | Status | — | — | 5 |
| 31 | Slam, Normal-typeThe target is slammed with a long tail, vines, or the like to inflict damage. | Physical | 80 | 75% | 20 |
| 33 | Rock Slide, Rock-typeLarge boulders are hurled at all opposing Pokémon. It has a 30% chance of flinching. | Physical | 75 | 90% | 10 |
| 36 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| 40 | Sucker Punch, Dark-typeThe user strikes before most moves occur. It fails if the target is not readying an attack. | Physical | 70 | 100% | 5 |
| 47 | Double-Edge, Normal-typeA reckless, life-risking tackle. The user takes 1/3rd of the damage dealt as recoil. | Physical | 120 | 100% | 15 |
| 50 | Stone Edge, Rock-typeThe user stabs the target from below with jagged stones. Critical hits land more often. | Physical | 100 | 80% | 10 |
| 55 | Rock Blast, Rock-typeThe user hurls hard rocks at the target. 2-5 rocks are launched in a row. | Physical | 25 | 90% | 10 |
| 58 | Bullet Seed, Grass-typeThe user forcefully shoots seeds at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| 66 | Head Smash, Rock-typeA hazardous, full-power headbutt. The user takes 50% of the damage dealt as recoil. | Physical | 150 | 80% | 5 |
| 72 | Wood Hammer, Grass-typeClubs the target with its hard body. The user takes 1/3rd of the damage dealt as recoil. | Physical | 120 | 100% | 15 |
TM and HM 25
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM12 | Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints. | Physical | 170 | 100% | 5 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM31 | Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability. | Status | — | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
All sprites





The game’s own animation.
Details
- Steps3
- Length62 ticks of 1/60 second
- Step 1Frame 1 for 16 ticks
- Step 2Frame 2 for 30 ticks
- Step 3Frame 1 for 16 ticks
Every frame 2
Coat Lab
4,913 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
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