
No. 045 New in Monomyth
Sinisign
Misdemeanor Pokémon
PoisonDark
- Height
- 0.7 m (2′04″)
- Weight
- 11.2 kg (24.7 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 110 of 255
- Growth rate
- Fluctuating
- Egg cycles
- 15
- Base friendship
- 35
- EV yield
- 2 Speed
- Held in the wild
Black Sludge rare
Abilities
- RegeneratorHeals 1/3rd of its HP upon switching out.
- Shed Skin1-in-3 to shed status conditions every turn.
- Corrosion, hidden abilityCan poison Steel and Poison-types.
Sinisign will draw whatever gang symbol is used most by its Trainer. However, in the care of loving (and law-abiding) Trainers, it likes to draw roses.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| The Old Town | Grass | Lv 26–28 | 10% |
Moves
Level up 18
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Acid, Poison-typeSprays opposing Pokémon with harsh acid. Has a 10% chance to lower their Sp. Def stats. | Special | 40 | 100% | 30 |
| 1 | Gastro Acid, Poison-typeThe user hurls up its stomach acids on the target, suppressing its Ability from working. | Status | — | 100% | 10 |
| 9 | Camouflage, Normal-typeThe user camouflages in the environment. Its type changes depending on the terrain. | Status | — | — | 20 |
| 12 | Payback, Dark-typeThe user stores power, then attacks. Damage doubles if the user moves after the target. | Physical | 50 | 100% | 10 |
| 19 | Sludge, Poison-typeUnsanitary sludge is hurled at the target. It has a 30% chance of poisoning the target. | Special | 65 | 100% | 20 |
| 22 | Acid Spray, Poison-typeThe user spits a highly corrosive acid at the target, harshly lowering its Sp. Def stat. | Special | 40 | 100% | 20 |
| 23 | Taunt, Dark-typeThe user taunts the target into a rage that allows it to only use attacks for three turns. | Status | — | 100% | 20 |
| 31 | Power Trip, Dark-typeThe user flaunts its positive stat changes at the target. Each one adds 20 base power. | Physical | 20 | 100% | 10 |
| 35 | Venoshock, Poison-typeThe user drenches the target in vile poison. Its power doubles if the target is poisoned. | Special | 65 | 100% | 10 |
| 42 | Acid Armor, Poison-typeThe user alters its cells to liquify itself, sharply boosting its Defense stat. | Status | — | — | 20 |
| 44 | Venom Drench, Poison-typeOpposing Pokémon have their Attack, Sp. Atk, and Speed stats lowered if they’re poisoned. | Status | — | 100% | 20 |
| 47 | Sludge Wave, Poison-typeThe user swamps all Pokémon around it with a flood of sludge. Has a 10% chance to poison. | Special | 95 | 100% | 10 |
| 49 | Foul Play, Dark-typeBy fighting unfairly, the user attacks using the target’s Attack stat with stat changes. | Physical | 95 | 100% | 15 |
| 52 | Coil, Poison-typeThe user focuses and coils its body tightly, boosting its Attack, Defense, and Accuracy. | Status | — | — | 20 |
| 55 | Dark Pulse, Dark-typeThe user expels a grim aura of dark thoughts at the target. It has a 20% chance to flinch. | Special | 80 | 100% | 15 |
| 61 | Toxic, Poison-typeThe user badly poisons the target with a vile toxin. It won’t miss if used by a Poison-type. | Status | — | 90% | 10 |
| 65 | Nasty Plot, Dark-typeThe user stimulates its brain by thinking bad thoughts, sharply boosting its Sp. Atk. stat. | Status | — | — | 20 |
| 70 | Gunk Shot, Poison-typeThe user shoots filthy garbage at the target. It has a 30% chance of poisoning. | Physical | 120 | 80% | 5 |
TM and HM 21
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM05 | Infestation, Bug-typeThe target is infested for 4-5 turns. It deals damage each turn and prevents escape. | Special | 20 | 100% | 20 |
| TM06 | Poison Gas, Poison-typeA cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits. | Status | — | 90% | 40 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM25 | Purify, Poison-typeBy purifying the target of status conditions, the user restores its HP by 50% of its max HP. | Status | — | — | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM36 | Cross Poison, Poison-typeSlashes with poison blades with a 10% chance to poison. Critical hits land more often. | Physical | 70 | 100% | 20 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| TM49 | Snatch, Dark-typeThe user waits for another Pokémon to use a self-beneficial move and steals it for itself. | Status | — | 100% | 10 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
All sprites





The game’s own animation.
Details
- Steps5
- Length53 ticks of 1/60 second
- Step 1Frame 1 for 30 ticks
- Step 2Frame 2 for 8 ticks
- Step 3Frame 3 for 8 ticks
- Step 4Frame 2 for 6 ticks
- Step 5Frame 1 for 1 ticks
Every frame 3
Coat Lab
324 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.