
No. 208 New in Monomyth
Sacosap
Sea Sheep Pokémon
WaterGrass
- Height
- 0.8 m (2′07″)
- Weight
- 16.7 kg (36.8 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 90 of 255
- Growth rate
- Fluctuating
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 2 HP
- Held in the wild
Luminous Moss rare
Abilities
- Sap SipperBoosts Attack when hit by Grass moves.
- ChlorophyllDoubles Speed in sunshine.
- Gooey, hidden abilityLowers Speed on contact.
Its low energy needs keep it inactive for days or even weeks at a time, contently floating to wherever the current decides to take it today.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Mandrake City | Super Rod | Lv 35 | 44% |
| Port Ginseng | Surfing | Lv 40–60 | 30% |
| Route 14 | Super Rod | Lv 45–50 | 5% |
| Watercress Port | Super Rod | Lv 45–50 | 5% |
Moves
Level up 15
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Absorb, Grass-typeA weak nutrient-draining attack. The user’s HP is restored by 50% the damage inflicted. | Special | 20 | 100% | 25 |
| 1 | Water Sport, Water-typeThe user soaks the field with water, reducing all Fire-type damage by 70% for 5 turns. | Status | — | — | 15 |
| 7 | Bubble, Water-typeSprays opposing Pokémon with bubbles, with a 30% chance to lower Speed of those it hits. | Special | 40 | 100% | 30 |
| 12 | Synthesis, Grass-typeRestores 50% of its max HP normally, 2/3rds in sun, and 25% in rain, hail, and sandstorm. | Status | — | — | 5 |
| 17 | Mega Drain, Grass-typeA nutrient-draining attack. The user’s HP is restored by 50% the damage inflicted. | Special | 40 | 100% | 15 |
| 21 | Bubble Beam, Water-typeForcefully sprays bubbles at the target with a 10% chance to lower its Speed stat. | Special | 65 | 100% | 20 |
| 25 | Leech Seed, Grass-typeA seed is planted on a non-Grass-type target, stealing 1/8th of its max HP every turn. | Status | — | 90% | 10 |
| 27 | Whirlpool, Water-typeTraps the target in a vortex for 4-5 turns. It deals damage each turn and prevents escape. | Special | 35 | 85% | 15 |
| 34 | Acid Armor, Poison-typeThe user alters its cells to liquify itself, sharply boosting its Defense stat. | Status | — | — | 20 |
| 37 | Giga Drain, Grass-typeA strong nutrient-draining attack. The user’s HP is restored by 50% the damage inflicted. | Special | 75 | 100% | 10 |
| 40 | Brine, Water-typeThe user rains salty brine at the target. Its power doubles on a target at 50% HP or less. | Special | 65 | 100% | 10 |
| 43 | Grassy Terrain, Grass-typeTurns the field grassy for 5 turns, boosting Grass moves’ power by 30% and healing HP. | Status | — | — | 10 |
| 47 | Energy Ball, Grass-typeThe target is struck with a ball of natural energy. Has a 10% chance to lower Sp. Def. | Special | 90 | 100% | 10 |
| 52 | Recover, Normal-typeRestoring its own cells, the user restores its own HP by 50% of its maximum HP. | Status | — | — | 5 |
| 58 | Power Whip, Grass-typeThe user violently whirls its tentacles, vines, or the like to lash the target. | Physical | 120 | 85% | 10 |
TM and HM 21
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM03 | Watercolor, Water-typeShoots water imbued with its true colors. The effect depends on its first non-Water-type. | Special | 70 | 100% | 10 |
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM09 | Magical Leaf, Grass-typeThe user scatters odd leaves that pursue the target. It won’t miss a target on the field. | Special | 60 | — | 20 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM13 | Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat. | Special | 65 | 100% | 20 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM22 | Solar Beam, Grass-typeA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm. | Special | 120 | 100% | 10 |
| TM25 | Purify, Poison-typeBy purifying the target of status conditions, the user restores its HP by 50% of its max HP. | Status | — | — | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM06 | Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls. | Physical | 70 | 100% | 15 |
| HM07 | Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters. | Physical | 80 | 100% | 10 |
All sprites





The game’s own animation.
Details
- Steps5
- Length65 ticks of 1/60 second
- Step 1Frame 1 for 15 ticks
- Step 2Frame 2 for 10 ticks
- Step 3Frame 1 for 15 ticks
- Step 4Frame 2 for 10 ticks
- Step 5Frame 1 for 15 ticks
Every frame 2
Coat Lab
122,825 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.