
No. 212 New in Monomyth
Riotgeare
Horsepower Pokémon
FightingSteel
- Height
- 2.6 m (8′06″)
- Weight
- 1524.1 kg (3360.1 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 60 of 255
- Growth rate
- Medium Slow
- Egg groups
- Field
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 2 Defense
- Held in the wild
Light Clay rare
Abilities
- Heavy MetalDoubles the Pokémon’s weight.
- Battle ArmorPrevents critical hits.
- Stamina, hidden abilityBoosts Defense when hit by an attack.
It uses its hind leg to shift gears. At the highest speeds, it moves as fast as a bullet, and has a kick that could disintegrate bones on impact.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| His Trail | Grass | Lv 80–90 | 8% |
| Old Bay Coast | Grass | Lv 75–80 | 1% |
| Route 27 | Grass | Lv 67–70 | 10% |
Moves
Level up 17
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Metal Burst, Steel-typeThe user retaliates against the last attack this turn, dealing 50% more of its damage. | Physical | — | 100% | 10 |
| 1 | Tackle, Normal-typeA physical attack in which the user charges and slams into the target with its whole body. | Physical | 40 | 100% | 35 |
| 3 | Focus Energy, Normal-typeThe user takes a deep breath and focuses so that critical hits land more easily. | Status | — | — | 30 |
| 8 | Bide, Normal-typeThe user endures attacks for 2 turns, then strikes back, dealing twice the damage taken. | Physical | — | — | 10 |
| 10 | Low Kick, Fighting-typeA strong low kick that knocks the target down. Its power increases with the target’s weight. | Physical | — | 100% | 20 |
| 15 | Stomp, Normal-typeThe target is stomped with a big foot. This has a 30% chance of flinching the target. | Physical | 65 | 100% | 20 |
| 17 | Double Kick, Fighting-typeThe target is quickly kicked twice in succession using both feet. | Physical | 30 | 100% | 30 |
| 24 | High Horsepower, Ground-typeThe user fiercely kicks the target with full-body force. | Physical | 95 | 95% | 10 |
| 30 | Iron Defense, Steel-typeThe user hardens its body’s surface like iron, sharply boosting its Defense stat. | Status | — | — | 15 |
| 35 | Jump Kick, Fighting-typeJumps up high, then kicks. If it misses, the user takes damage equal to 50% its max HP. | Physical | 100 | 95% | 10 |
| 41 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| 45 | Iron Head, Steel-typeThe user rams the target with its steel-hard head. It has a 30% chance of flinching. | Physical | 80 | 100% | 15 |
| 51 | Mega Kick, Normal-typeThe target is attacked by a kick launched with muscle-packed power. | Physical | 120 | 75% | 5 |
| 53 | Forage Fire, Fire-typeConsumes grass to fuel its inner fire. This heals 50% of its max HP and boosts its Speed. | Status | — | — | 5 |
| 57 | Superpower, Fighting-typeThe user strikes the target with great power. This lowers the user’s Attack and Defense. | Physical | 120 | 100% | 5 |
| 60 | Shift Gear, Steel-typeThe user rotating its gears to boost mobility which boosts Attack & sharply boosts Speed. | Status | — | — | 10 |
| 71 | Heavy Slam, Steel-typeSlams the target using its weight. Its power rises the more the user outweighs the target. | Physical | — | 100% | 10 |
TM and HM 25
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM02 | Pay Day, Normal-typeNumerous coins are hurled at the target. Money is earned after the battle. | Physical | 40 | 100% | 20 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM35 | Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has. | Status | — | — | 40 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM38 | Incinerate, Fire-typeOpposing Pokémon are torched with consuming flames, burning up their Berries and Gems. | Special | 60 | 100% | 15 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| TM50 | Overheat, Fire-typeThe user overexerts itself with an intense inferno. This harshly lowers its Sp. Atk. | Special | 130 | 90% | 5 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
All sprites





The game’s own animation.
Details
- Steps37
- Length145 ticks of 1/60 second
- Step 1Frame 1 for 4 ticks
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- Step 37Frame 1 for 1 ticks
Every frame 4
Coat Lab
7,650 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.