
No. 148 New in Monomyth
Khotel
Bug Charmer Pokémon
NormalBug
- Height
- 0.5 m (1′08″)
- Weight
- 4.3 kg (9.5 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 225 of 255
- Growth rate
- Fluctuating
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 1 Sp. Atk
- Held in the wild
Shed Shell rare
Abilities
- SwarmUps Bug moves by 50% at or below 1/3rd HP.
- Marvel ScaleUps Defense by 50% with a status condition.
- Normalize, hidden abilityAll moves are Normal, are 20% stronger.
Khotel lets small insects like termites build mounds on its body to live in. It provides them protection from small predators, while they swarm larger ones.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Nature Reserve | Grass | Lv 6–12 | 10% |
| Old Bay Coast | Grass | Lv 15–60 | 20% |
| Old Bay Coast | Rock Smash | Lv 15–60 | 60% |
| Old Bay Island | Rock Smash | Lv 15–60 | 60% |
| Old Pueblo | Grass | Lv 30–60 | 20% |
| Overgrown Oasis | Grass | Lv 19–20 | 30% |
| Route 12 | Grass | Lv 21–24 | up to 30% |
| Route 27 | Grass | Lv 65–67 | 20% |
Moves
Level up 16
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Constrict, Normal-typeAttacks the target with tentacles, vines, or the like. Has a 10% chance to lower Speed. | Physical | 40 | 100% | 35 |
| 1 | String Shot, Bug-typeOpposing Pokémon are bound with silk from the user’s mouth, harshly lowering their Speed. | Status | — | 95% | 40 |
| 5 | Wrap, Normal-typeWraps the target for 4-5 turns, dealing damage each turn. It also prevents escape. | Physical | 15 | 90% | 20 |
| 10 | Sand Attack, Ground-typeSand is hurled in the target’s face, lowering the target’s Accuracy. | Status | — | 100% | 15 |
| 14 | Pursuit, Dark-typeAn attack move that doubles in power if used on a target that is switching out of battle. | Physical | 40 | 100% | 20 |
| 18 | Slam, Normal-typeThe target is slammed with a long tail, vines, or the like to inflict damage. | Physical | 80 | 75% | 20 |
| 21 | Bug Bite, Bug-typeThe user bites the target. If it’s holding a Berry, the user eats it and gains its effect. | Physical | 60 | 100% | 20 |
| 23 | Infestation, Bug-typeThe target is infested for 4-5 turns. It deals damage each turn and prevents escape. | Special | 20 | 100% | 20 |
| 25 | Nature Power, Normal-typeAn attack that makes use of nature’s power. The resulting move depends on the terrain. | Status | — | — | 20 |
| 30 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| 33 | Screech, Normal-typeThe user emits an earsplitting screech that harshly lowers the target’s Defense stat. | Status | — | 85% | 40 |
| 35 | Take Down, Normal-typeRecklessly charges into the target. The user takes 1/4th of the damage dealt as recoil. | Physical | 90 | 85% | 20 |
| 37 | Endeavor, Normal-typeThis attack cuts down the target’s HP to equal the user’s HP. | Physical | — | 100% | 5 |
| 43 | Coil, Poison-typeThe user focuses and coils its body tightly, boosting its Attack, Defense, and Accuracy. | Status | — | — | 20 |
| 47 | Flail, Normal-typeThe user flails aimlessly to attack. The less HP the user has, the stronger the move is. | Physical | — | 100% | 15 |
| 50 | Double-Edge, Normal-typeA reckless, life-risking tackle. The user takes 1/3rd of the damage dealt as recoil. | Physical | 120 | 100% | 15 |
TM and HM 22
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM05 | Infestation, Bug-typeThe target is infested for 4-5 turns. It deals damage each turn and prevents escape. | Special | 20 | 100% | 20 |
| TM06 | Poison Gas, Poison-typeA cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits. | Status | — | 90% | 40 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM22 | Solar Beam, Grass-typeA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm. | Special | 120 | 100% | 10 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM25 | Purify, Poison-typeBy purifying the target of status conditions, the user restores its HP by 50% of its max HP. | Status | — | — | 20 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM36 | Cross Poison, Poison-typeSlashes with poison blades with a 10% chance to poison. Critical hits land more often. | Physical | 70 | 100% | 20 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM49 | Snatch, Dark-typeThe user waits for another Pokémon to use a self-beneficial move and steals it for itself. | Status | — | 100% | 10 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
Egg moves 8
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Attack Order, Bug-typeThe user calls out its underlings to pummel the target. Critical hits land more often. | Physical | 90 | 100% | 15 |
| Egg | Defend Order, Bug-typeThe user calls out its underlings to shield its body, boosting its Defense and Sp. Def. | Status | — | — | 10 |
| Egg | Dragon Tail, Dragon-typeThe user knocks away the target to drag out another ally. In the wild, the battle ends. | Physical | 60 | 90% | 10 |
| Egg | Poison Fang, Poison-typeThe user bites the target with toxic fangs. It has a 50% chance of badly poisoning. | Physical | 50 | 100% | 15 |
| Egg | Quiver Dance, Bug-typeThe user performs a beautiful, mystic dance, which boosts its Sp. Atk, Sp. Def, and Speed. | Status | — | — | 20 |
| Egg | Sand Tomb, Ground-typeA sand pit traps the target for 4-5 turns. It deals damage each turn and prevents escape. | Physical | 35 | 85% | 15 |
| Egg | Scary Face, Normal-typeThe user frightens the target with a scary face to harshly lower its Speed stat. | Status | — | 100% | 10 |
| Egg | Wring Out, Normal-typeThe user powerfully wrings the target. Its power rises the more full the target’s HP is. | Special | — | 100% | 5 |
All sprites





The game’s own animation.
Details
- Steps11
- Length65 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 2 for 7 ticks
- Step 3Frame 3 for 7 ticks
- Step 4Frame 4 for 7 ticks
- Step 5Frame 2 for 7 ticks
- Step 6Frame 3 for 7 ticks
- Step 7Frame 4 for 7 ticks
- Step 8Frame 2 for 7 ticks
- Step 9Frame 3 for 7 ticks
- Step 10Frame 4 for 7 ticks
- Step 11Frame 1 for 1 ticks
Every frame 4
Coat Lab
225 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.