
No. 063 Returning · National Dex No. 205
Forretress
Bagworm Pokémon
BugSteel
- Height
- 1.2 m (3′11″)
- Weight
- 125.8 kg (277.3 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 75 of 255
- Growth rate
- Medium Slow
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 2 Defense
Abilities
- SturdyNegates 1-hit KOs from full HP.
- Overcoat, hidden abilityPrevents weather damage and powders.
It is theorized that underneath its heavy shell, Forretress may resemble a larger, rounder Pineco. However, it’s never been observed to break open.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Changed in Monomyth
Same types and base stats as in the main games (National Dex No. 205).
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| His Trail | Grass | Lv 80–90 | 9% |
| Old Bay Coast | Grass | Lv 75–80 | 1% |
Moves
Level up 22
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| 1 | Tackle, Normal-typeA physical attack in which the user charges and slams into the target with its whole body. | Physical | 40 | 100% | 35 |
| 6 | Bide, Normal-typeThe user endures attacks for 2 turns, then strikes back, dealing twice the damage taken. | Physical | — | — | 10 |
| 9 | Bug Bite, Bug-typeThe user bites the target. If it’s holding a Berry, the user eats it and gains its effect. | Physical | 60 | 100% | 20 |
| 12 | Take Down, Normal-typeRecklessly charges into the target. The user takes 1/4th of the damage dealt as recoil. | Physical | 90 | 85% | 20 |
| 17 | Rapid Spin, Normal-typeA spin attack that boosts Speed and clears it from Leech Seed, binding, and entry hazards. | Physical | 50 | 100% | 40 |
| 20 | Self-Destruct, Normal-typeThe user explodes, striking every Pokémon around it. The user then faints. | Physical | 130 | 100% | 5 |
| 23 | Natural Gift, Normal-typeThe user consumes its held Berry to attack. Its type and power is decided by the Berry. | Physical | — | 100% | 15 |
| 26 | Spikes, Ground-typeLays up to 3 layers of spikes at the opposing team, hurting grounded Pokémon on switch-in. | Status | — | — | 20 |
| 28 | Payback, Dark-typeThe user stores power, then attacks. Damage doubles if the user moves after the target. | Physical | 50 | 100% | 10 |
| 30 | Pin Missile, Bug-typeSharp spikes are shot at the target in rapid succession. They hit 2-5 times in a row. | Physical | 25 | 95% | 20 |
| 31 | Mirror Shot, Steel-typeThe user emits a reflective burst at the target. Has a 30% chance to lower Accuracy. | Special | 65 | 85% | 10 |
| 33 | Autotomize, Steel-typeThe user sheds part of its body, reducing its weight and sharply boosting its Speed stat. | Status | — | — | 15 |
| 39 | Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints. | Physical | 170 | 100% | 5 |
| 45 | Iron Defense, Steel-typeThe user hardens its body’s surface like iron, sharply boosting its Defense stat. | Status | — | — | 15 |
| 49 | Gyro Ball, Steel-typeA high-speed spinning tackle. Its power rises the slower the user is relative to the target. | Physical | — | 100% | 10 |
| 53 | Double-Edge, Normal-typeA reckless, life-risking tackle. The user takes 1/3rd of the damage dealt as recoil. | Physical | 120 | 100% | 15 |
| 56 | Iron Head, Steel-typeThe user rams the target with its steel-hard head. It has a 30% chance of flinching. | Physical | 80 | 100% | 15 |
| 58 | Magnet Rise, Electric-typeThe user levitates and ungrounds itself for 5 turns with electrically generated magnetism. | Status | — | — | 10 |
| 62 | Zap Cannon, Electric-typeThe user fires an electric blast like a cannon at the target, paralyzing if it hits. | Special | 120 | 50% | 5 |
| 65 | Toxic Spikes, Poison-typeLays up to 2 layers of spikes at the opposing team, poisoning grounded switch-ins. | Status | — | — | 20 |
| 70 | Heavy Slam, Steel-typeSlams the target using its weight. Its power rises the more the user outweighs the target. | Physical | — | 100% | 10 |
TM and HM 26
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM06 | Poison Gas, Poison-typeA cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits. | Status | — | 90% | 40 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM12 | Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints. | Physical | 170 | 100% | 5 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM22 | Solar Beam, Grass-typeA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm. | Special | 120 | 100% | 10 |
| TM24 | Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Special | 70 | 100% | 20 |
| TM25 | Purify, Poison-typeBy purifying the target of status conditions, the user restores its HP by 50% of its max HP. | Status | — | — | 20 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM47 | Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target. | Special | 80 | 100% | 10 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
All sprites





The game’s own animation.
Details
- Steps4
- Length52 ticks of 1/60 second
- Step 1Frame 2 for 13 ticks
- Step 2Frame 1 for 13 ticks
- Step 3Frame 2 for 13 ticks
- Step 4Frame 1 for 13 ticks
Every frame 2
Coat Lab
289 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.