
No. 128 Returning · National Dex No. 232
Donphan
Armor Pokémon
Ground
- Height
- 1.1 m (3′07″)
- Weight
- 120 kg (264.6 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 60 of 255
- Growth rate
- Medium Slow
- Egg groups
- Field
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 1 Attack, 1 Defense
- Held in the wild
Passho Berry rare
Abilities
- SturdyNegates 1-hit KOs from full HP.
- Sand Veil, hidden abilityRaises evasion by 20% in a sandstorm.
The exact mechanisms through which Donphan propels itself at such high speeds while rolling are unknown. Terrain might be a factor.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Changed in Monomyth
Same types and base stats as in the main games (National Dex No. 232).
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Elysium Base | Grass | Lv 60–70 | 5% |
| Old Bay Coast | Grass | Lv 60–70 | 5% |
| Old Bay Island | Grass | Lv 75–80 | 1% |
Moves
Level up 20
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| 1 | Defense Curl, Normal-typeThe user curls up to conceal weak spots, boosting its Defense stat. | Status | — | — | 40 |
| 1 | Fire Fang, Fire-typeBites with flame-cloaked fangs. It has a 10% chance to burn, and a 10% chance to flinch. | Physical | 65 | 95% | 15 |
| 1 | Growl, Normal-typeThe user growls in an endearing way, lowering the Attack stats of all opposing Pokémon. | Status | — | 100% | 40 |
| 1 | Horn Attack, Normal-typeThe target is jabbed with a sharply pointed horn to inflict damage. | Physical | 65 | 100% | 25 |
| 1 | Thunder Fang, Electric-typeBites with electricity. It has a 10% chance to paralyze, and a 10% chance to flinch. | Physical | 65 | 95% | 15 |
| 6 | Rapid Spin, Normal-typeA spin attack that boosts Speed and clears it from Leech Seed, binding, and entry hazards. | Physical | 50 | 100% | 40 |
| 10 | Rollout, Rock-typeThe user rolls into the target over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| 15 | Assurance, Dark-typeIf the target has already lost HP in the same turn, this attack’s power is doubled. | Physical | 60 | 100% | 10 |
| 17 | Flail, Normal-typeThe user flails aimlessly to attack. The less HP the user has, the stronger the move is. | Physical | — | 100% | 15 |
| 19 | Magnitude, Ground-typeThe user attacks everything around it with a ground-shaking quake. Its power varies. | Physical | — | 100% | 30 |
| 22 | Slam, Normal-typeThe target is slammed with a long tail, vines, or the like to inflict damage. | Physical | 80 | 75% | 20 |
| 25 | Fury Attack, Normal-typeThe target is jabbed repeatedly with a horn or beak 2-5 times in a row. | Physical | 15 | 85% | 20 |
| 31 | Take Down, Normal-typeRecklessly charges into the target. The user takes 1/4th of the damage dealt as recoil. | Physical | 90 | 85% | 20 |
| 36 | Scary Face, Normal-typeThe user frightens the target with a scary face to harshly lower its Speed stat. | Status | — | 100% | 10 |
| 42 | Earthquake, Ground-typeThe user sets off an earthquake that strikes every Pokémon around it. | Physical | 100 | 100% | 10 |
| 46 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| 50 | Stomping Tantrum, Ground-typeThe user stomps around angrily. Its power is doubled if the user’s previous move failed. | Physical | 75 | 100% | 10 |
| 58 | Knock Off, Dark-typeThe user slaps the target, removing its item, and dealing 50% more damage if it’s removed. | Physical | 65 | 100% | 20 |
| 60 | Giga Impact, Normal-typeCharges the target with full force. The user can’t move on the next turn if this doesn’t KO. | Physical | 150 | 90% | 5 |
TM and HM 20
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
All sprites





The game’s own animation.
Details
- Steps5
- Length75 ticks of 1/60 second
- Step 1Frame 1 for 15 ticks
- Step 2Frame 2 for 20 ticks
- Step 3Frame 1 for 15 ticks
- Step 4Frame 2 for 10 ticks
- Step 5Frame 1 for 15 ticks
Every frame 2
Coat Lab
289 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.