
No. 066 New in Monomyth
Dolleep
Cloned Pokémon
Psychic
- Height
- 0.6 m (2′00″)
- Weight
- 11.5 kg (25.4 lb)
- Gender
- 25% male · 75% female
- Catch rate
- 200 of 255
- Growth rate
- Fluctuating
- Egg groups
- Field
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 1 HP
- Held in the wild
White Herb rare
Abilities
- Run AwayEnables sure getaway from wild Pokémon.
- Fluffy, hidden abilityHalves contact damage, but weak to Fire.
Dolleep are all born with mostly the same genetics, mutations aside. Because of this, the species has low overall genetic diversity.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Old Bay Island | Grass | Lv 15–60 | 10% |
| Orchid Grove | Grass | Lv 12–13 | 5% |
| Route 1 | Grass | Lv 2–4 | 4% |
| Route 2 | Grass | Lv 7–12 | 5% |
| Route 5 | Grass | Lv 7–10 | 21% |
| The Farmstead | Grass | Lv 20–22 | 20% |
Moves
Level up 15
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Growl, Normal-typeThe user growls in an endearing way, lowering the Attack stats of all opposing Pokémon. | Status | — | 100% | 40 |
| 1 | Tackle, Normal-typeA physical attack in which the user charges and slams into the target with its whole body. | Physical | 40 | 100% | 35 |
| 4 | Hypnosis, Psychic-typeThe user employs hypnotic suggestion to make the target fall into a deep sleep. | Status | — | 60% | 20 |
| 8 | Confusion, Psychic-typeThe target is hit by a weak telekinetic force. It has a 10% chance of confusing the target. | Special | 50 | 100% | 25 |
| 11 | Cotton Spore, Grass-typeThe user releases cotton-like spores on the target, severely lowering its Speed stat. | Status | — | 100% | 40 |
| 15 | Miracle Eye, Psychic-typeEnables Psychic attacks on a Dark-type. It also negates any positive Evasion boosts. | Status | — | — | 40 |
| 18 | Stomp, Normal-typeThe target is stomped with a big foot. This has a 30% chance of flinching the target. | Physical | 65 | 100% | 20 |
| 22 | Psybeam, Psychic-typeThe target is attacked with a peculiar ray. It has a 10% chance of confusing the target. | Special | 65 | 100% | 20 |
| 25 | Confuse Ray, Ghost-typeThe target is exposed to a sinister ray that triggers confusion. | Status | — | 100% | 10 |
| 29 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| 32 | Zen Headbutt, Psychic-typeThe user directs its focus into its head and rams the target. Has a 20% chance to flinch. | Physical | 80 | 90% | 15 |
| 36 | Cotton Guard, Grass-typeThe user protects itself by wrapping its body in cotton, drastically boosting its Defense. | Status | — | — | 10 |
| 39 | Psychic, Psychic-typeThe target is hit by a strong telekinetic force with a 10% chance to lower its Sp. Def. | Special | 90 | 100% | 10 |
| 43 | Trick Room, Psychic-typeThe user creates a bizarre area for 5 turns in which slower Pokémon move first. | Status | — | — | 5 |
| 46 | Psycho Boost, Psychic-typeThe user pours all of its focus into a psychic blast. This harshly lowers the user’s Sp. Atk. | Special | 140 | 90% | 5 |
TM and HM 26
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM15 | Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy. | Special | 60 | 100% | 15 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM29 | Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt. | Special | 100 | 100% | 15 |
| TM31 | Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability. | Status | — | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM35 | Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has. | Status | — | — | 40 |
| TM38 | Incinerate, Fire-typeOpposing Pokémon are torched with consuming flames, burning up their Berries and Gems. | Special | 60 | 100% | 15 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM47 | Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target. | Special | 80 | 100% | 10 |
| TM48 | Skill Swap, Psychic-typeThe user employs its psychic power to exchange Abilities with the target. | Status | — | — | 10 |
| TM49 | Snatch, Dark-typeThe user waits for another Pokémon to use a self-beneficial move and steals it for itself. | Status | — | 100% | 10 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
Egg moves 8
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Amnesia, Psychic-typeThe user briefly empties its mind to forget its concerns, sharply boosting its Sp. Def. | Status | — | — | 20 |
| Egg | High Horsepower, Ground-typeThe user fiercely kicks the target with full-body force. | Physical | 95 | 95% | 10 |
| Egg | Nightmare, Ghost-typeInflicts a nightmare on a sleeping target, dealing 25% of the target’s HP every turn. | Status | — | — | 15 |
| Egg | Play Nice, Normal-typeThe user befriends the target, lowering its Attack. It won’t miss a target on the field. | Status | — | — | 20 |
| Egg | Play Rough, Fairy-typeStarts playing rough with the target with a 10% chance to lower its Attack stat. | Physical | 90 | 90% | 10 |
| Egg | Psyshock, Psychic-typeThe user bombards the target with psychic orbs. It uses the target’s Defense stat. | Special | 80 | 100% | 10 |
| Egg | Trump Card, Normal-typeThis move becomes stronger the lower its PP, becoming a trump card as it nears depletion. | Special | — | — | 5 |
| Egg | Yawn, Normal-typeThe user lets out a huge yawn that lulls the target into falling asleep on the next turn. | Status | — | — | 10 |
All sprites





The game’s own animation.
Details
- Steps16
- Length121 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 2 for 5 ticks
- Step 3Frame 3 for 5 ticks
- Step 4Frame 4 for 12 ticks
- Step 5Frame 3 for 5 ticks
- Step 6Frame 4 for 12 ticks
- Step 7Frame 3 for 8 ticks
- Step 8Frame 2 for 20 ticks
- Step 9Frame 2 for 5 ticks
- Step 10Frame 3 for 5 ticks
- Step 11Frame 4 for 12 ticks
- Step 12Frame 3 for 5 ticks
- Step 13Frame 4 for 12 ticks
- Step 14Frame 3 for 8 ticks
- Step 15Frame 2 for 5 ticks
- Step 16Frame 1 for 1 ticks
Every frame 4
Coat Lab
850 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.