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Cassowar front sprite from Pokémon Monomyth

No. 101 New in Monomyth

Cassowar

Aggressive Pokémon

FightingFlying

Height
1.8 m (5′11″)
Weight
59.1 kg (130.3 lb)
Gender
50% male · 50% female
Catch rate
45 of 255
Growth rate
Fluctuating
Egg groups
Flying
Egg cycles
20
Base friendship
35
EV yield
2 Speed
Held in the wild
Mental Herb rare

Abilities

With its razor-sharp talons, Cassowar lashes out at all those who underestimated its fury when it was a Fluffingo.

Base stats

HP78
Attack101
Defense61
Sp. Atk60
Sp. Def59
Speed123
Total482

The species’ own values, before level, training or nature. Bars end at 200.

Evolution

Where to find it

WhereHowLevelsChance
Old Bay CoastGrassLv 60–80up to 10%

Moves

39 in all

Level up 17

LvMoveCategoryPowAccPP
1Leer, Normal-typeThe user leers at all opposing Pokémon with sharp eyes, lowering their Defense stats.Status—100%30
1Peck, Flying-typeThe target is jabbed with a sharply pointed beak or horn.Physical35100%35
5Rage, Normal-typeWhile this move is in use, the power of rage boosts Attack each time the user is hit.Physical20100%20
9Covet, Normal-typeEndearingly approaches the target, stealing its item if it has one and the user doesn’t.Physical60100%25
13Fake Tears, Dark-typeThe user feigns crying to fluster the target, harshly lowering the target’s Sp. Def stat.Status—100%20
15Fury Attack, Normal-typeThe target is jabbed repeatedly with a horn or beak 2-5 times in a row.Physical1585%20
17Pluck, Flying-typeThe user pecks the target. If it’s holding a Berry, the user eats it and gains its effect.Physical60100%20
21Dizzy Punch, Normal-typeThe target is hit with rhythmically launched punches. It has a 20% chance of confusing.Physical70100%10
25Wing Attack, Flying-typeThe target is struck with large, imposing wings spread wide to inflict damage.Physical60100%35
27Rolling Kick, Fighting-typeThe user lashes out with a quick, spinning kick. It has a 30% chance of flinching.Physical6085%15
34Drill Peck, Flying-typeA corkscrewing attack that strikes the target with a sharp beak acting as a drill.Physical80100%20
40Flying Press, Fighting-typeThe user dives down onto the target from the sky. This move is Fighting- and Flying-type.Physical10095%10
43Foul Play, Dark-typeBy fighting unfairly, the user attacks using the target’s Attack stat with stat changes.Physical95100%15
46Parting Shot, Dark-typeThe user lowers the target’s Attack and Sp. Atk, then switches to another party Pokémon.Status—100%20
51Sky Attack, Flying-typeA 2-turn attack where critical hits land more easily. It has a 30% chance of flinching.Physical14090%5
55Brave Bird, Flying-typeDives at the target at low altitude. The user takes 1/3rd of the damage dealt as recoil.Physical120100%15
64High Jump Kick, Fighting-typeA strong jumping knee kick. If it misses, the user takes damage equal to 50% its max HP.Physical13090%10

TM and HM 22

TMMoveCategoryPowAccPP
TM01Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits.Status——30
TM08Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession.Status——10
TM10Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it.Special60100%15
TM11Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power.Status——5
TM17Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession.Status——10
TM18Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage.Status——5
TM19Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage.Physical—100%20
TM20Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level.Physical—100%20
TM21Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack.Status—85%15
TM27Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer.Physical—100%20
TM31Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability.Status—100%15
TM32Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types.Status——10
TM40Blindside, Flying-typeA high-speed aerial side-strike that doubles in power on a target at 50% HP or less.Physical65100%10
TM41Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves.Status——10
TM43Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base.Physical70100%20
TM44Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions.Status——5
TM46Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it.Physical60100%20
HM01Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees.Physical65100%20
HM02Fly, Flying-typeThe user soars, then strikes its target on the 2nd turn. Can be used to revisit past towns.Physical80100%10
HM04Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders.Physical80100%15
HM05Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks.Physical50100%15
HM08Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls.Physical9085%20

All sprites

Coat Lab

Cassowar front sprite from Pokémon Monomyth, shown in its usual colours

990 possible coats

Usual colours, as in the Pokédex.

Quick guide 3 steps
  1. Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
  2. Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
  3. Share the link holds the coat you made.
Colour group 1
Colour group 2
Colour group 3

The in-game “Color Variants” option turns coats off. A shiny never gets a coat.

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