
No. 234 New in Monomyth
Capefrod
Sky Fish Pokémon
Fire
- Height
- 0.9 m (2′11″)
- Weight
- 1.2 kg (2.6 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 60 of 255
- Growth rate
- Medium Slow
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 2 Defense
- Held in the wild
Charcoal rare
Abilities
- Flame Body1-in-3 to burn when others make contact.
- Marvel ScaleUps Defense by 50% with a status condition.
- Dry Skin, hidden abilityWeak to sun & Fire, healed by rain & Water.
Capefrod are often seen blasting eastward through the skies, but the destination of this migration is not known. Some say it circles the earth.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Inferno Canyon | Grass | Lv 55–60 | 10% |
| Old Bay Island | Super Rod | Lv 50–60 | 40% |
| Old Bay Island | Surfing | Lv 50–80 | 6% |
| Route 19 | Super Rod | Lv 40–50 | 100% |
Moves
Level up 18
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Astonish, Ghost-typeThe user attacks the target with a startling shout. It has a 30% chance to flinch. | Physical | 30 | 100% | 15 |
| 5 | Gust, Flying-typeA gust of wind is whipped up by wings and launched at the target to inflict damage. | Special | 40 | 100% | 35 |
| 10 | Smokescreen, Normal-typeThe user releases an obscuring cloud of ink or smoke. This lowers the target’s Accuracy. | Status | — | 100% | 20 |
| 13 | Incinerate, Fire-typeOpposing Pokémon are torched with consuming flames, burning up their Berries and Gems. | Special | 60 | 100% | 15 |
| 17 | Supersonic, Normal-typeThe user generates odd sound waves from its body that confuse the target. | Status | — | 55% | 20 |
| 21 | Fire Spin, Fire-typeTraps the target with fire for 4-5 turns. This deals damage each turn and prevents escape. | Special | 35 | 85% | 15 |
| 24 | Bounce, Flying-typeBounces up high, then drops on the target on the 2nd turn. Has a 30% chance to paralyze. | Physical | 85 | 85% | 5 |
| 27 | Amnesia, Psychic-typeThe user briefly empties its mind to forget its concerns, sharply boosting its Sp. Def. | Status | — | — | 20 |
| 30 | Flail, Normal-typeThe user flails aimlessly to attack. The less HP the user has, the stronger the move is. | Physical | — | 100% | 15 |
| 32 | Will-O-Wisp, Fire-typeThe user shoots a sinister, purplish-white flame at the target to inflict a burn. | Status | — | 85% | 15 |
| 34 | Tailwind, Flying-typeThe user whips up a turbulent whirlwind that doubles the user’s team’s Speed for 4 turns. | Status | — | — | 15 |
| 40 | Heat Wave, Fire-typeThe user exhales a fiery breath at opposing Pokémon. It has a 10% chance of burning. | Special | 95 | 90% | 10 |
| 43 | Brine, Water-typeThe user rains salty brine at the target. Its power doubles on a target at 50% HP or less. | Special | 65 | 100% | 10 |
| 47 | Confuse Ray, Ghost-typeThe target is exposed to a sinister ray that triggers confusion. | Status | — | 100% | 10 |
| 51 | Scald, Water-typeThe user blasts the target with boiling hot water. Has a 30% chance to burn the target. | Special | 80 | 100% | 15 |
| 55 | Searing Shot, Fire-typeThe user torches all Pokémon around it with scarlet flames. It has a 30% chance to burn. | Special | 100 | 100% | 5 |
| 59 | Hurricane, Flying-typeUnleashes a vicious windstorm, with a 30% chance to confuse. It won’t miss in the rain. | Special | 110 | 70% | 10 |
| 64 | Burn Up, Fire-typeThe user burns itself out with an intense inferno. The user then loses its Fire-type. | Special | 130 | 100% | 5 |
TM and HM 20
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM06 | Poison Gas, Poison-typeA cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits. | Status | — | 90% | 40 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM12 | Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints. | Physical | 170 | 100% | 5 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM22 | Solar Beam, Grass-typeA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm. | Special | 120 | 100% | 10 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM38 | Incinerate, Fire-typeOpposing Pokémon are torched with consuming flames, burning up their Berries and Gems. | Special | 60 | 100% | 15 |
| TM40 | Blindside, Flying-typeA high-speed aerial side-strike that doubles in power on a target at 50% HP or less. | Physical | 65 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM50 | Overheat, Fire-typeThe user overexerts itself with an intense inferno. This harshly lowers its Sp. Atk. | Special | 130 | 90% | 5 |
| HM02 | Fly, Flying-typeThe user soars, then strikes its target on the 2nd turn. Can be used to revisit past towns. | Physical | 80 | 100% | 10 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM06 | Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls. | Physical | 70 | 100% | 15 |
All sprites





The game’s own animation.
Details
- Steps15
- Length74 ticks of 1/60 second
- Step 1Frame 1 for 8 ticks
- Step 2Frame 2 for 5 ticks
- Step 3Frame 3 for 5 ticks
- Step 4Frame 2 for 5 ticks
- Step 5Frame 1 for 5 ticks
- Step 6Frame 2 for 5 ticks
- Step 7Frame 3 for 5 ticks
- Step 8Frame 2 for 5 ticks
- Step 9Frame 1 for 5 ticks
- Step 10Frame 2 for 5 ticks
- Step 11Frame 3 for 5 ticks
- Step 12Frame 2 for 5 ticks
- Step 13Frame 1 for 5 ticks
- Step 14Frame 2 for 5 ticks
- Step 15Frame 1 for 1 ticks
Every frame 3
Coat Lab
625 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.